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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 02:40:37 AM »
In the missile design window, when you load an existing design, it does not load the separation range.
It sure would be nice if it did.

Added for v2.6.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by lumporr on Yesterday at 02:26:41 PM »
Either an "Organization As Text" or "Colony Ground Forces As Text" button would go a long way in making it easier to assemble descriptions of complex ground force hierarchies quickly.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by GenStone on Yesterday at 12:38:28 PM »
In the missile design window, when you load an existing design, it does not load the separation range.
It sure would be nice if it did.
Every time I design mines or cluster missiles I'm briefly flashed with visions of terror as I fool myself into believing I accidentally left the separation range at the default value for the 20th time in a row, despite KNOWING it doesn't load that value when you look at the missile.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by icekiss on Yesterday at 06:34:42 AM »
Error popup, often several times at once, occurs every few 5-day increments.  It was originally #2661, now #2662.

2. 5. 1 Function #2662: Could not load file or assembly 'System. Data. Entity. Design, Version=4. 0. 0. 0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies.

Started happening after, I *think*, making several ground forces with "Construct Org".

No mods, running 2. 5. 1 in aurora4x-docker.

I am getting the same error (#2661 and #2662, same PublicKeyToken). Happens sporadically, then multiple times. I have not constructed any ground forces yet, nor done anything else obvious to trigger it. My assumption: An NPR wants to access records that do not exist (Although I have not left SOL yet. I am playing with default settings - do NPRs get generated before leaving SOL?).

I am launching with AuroraPatch.exe, using DeepBlueTheme, no mods otherwise.
Game is running on Linux, via Steam/Proton.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Ush213 on Yesterday at 04:59:31 AM »
New Module type Drone Pilot.

Drone pilot would replace the need for an officer. With the main use case being for fighters up to FAC level.
Seen as a late game module when officers are scare and resources are plenty. Or for RP reasons.

Drone module would be expensive possibly adding double the cost to a fighter for example but would have the following bonuses/drawbacks.
Drones would remove the need for Crew upkeep so save components and with no crew would not be able to repair so MSP could also be removed from the craft.

The draw back being no chance of repair and making Drones a single use or have a timelimit depending on when they break. Further drone tech could improve realibily.

If you wanted to take it a step further and use drone as potential offcier replacements on larger ships or as potential Governors this could also lead to AI civil war events a random trigger event that turns all Drone controlled units into an hostile NPR. 
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Yesterday at 04:24:12 AM »
In the FCT_Fleet table, the AssignedPopulationID and OrbitBodyID columns will acquire the corresponding ids of the last executed movement order, even if that order used a distance offset.

In my game, I gave a fleet an order to move within 1mkm of one of my colonies.
The fleet completed that order, and received no further orders.
I later noticed that these two columns were populated with the corresponding IDs.
(The fleet has never actually been in orbit of this population/body.)

I then gave the fleet a move order to a JP, and removed the order after a 5-sec increment.
This caused those columns to both reset to 0.

I'm not sure if these two columns are ever used by the game, but I rely on those columns for various database queries to determine which fleets are where.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Yesterday at 03:48:26 AM »
In the missile design window, when you load an existing design, it does not load the separation range.
It sure would be nice if it did.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Froggiest1982 on July 15, 2025, 07:10:29 PM »
I guess since we just talked about it here: https://aurora2.pentarch.org/index.php?topic=11545.msg173967#msg173967
I may highlight this bug as it may have slipped through the cracks.

In short, you cannot load Decoys into magazines from ship design window and need a workaround to load the template.

Once the template is on, everything works fine so the issue must be at a magazine level.

It may be entirely possible this was fixed during any of the playthrough that is leading to release.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by nuclearslurpee on July 15, 2025, 06:24:24 PM »
What are the requirements for the ship to be commanded by the higher rank officer? (besides the CIC modules and Senior C.O. checkbox)

Sometimes the ship without any module and the checkbox unchecked will require CDR instead of LCDR. Is it the tonnage/mil modules tonnage/weapons tonnage or something completely different?

Most of the rules can be found here.

However, I believe the command requirement for a ship with weapons was reduced to +1 rank instead of the listed +2. Diplomacy Module and Primary Flight Control are not listed but require +2 ranks.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Lastek on July 15, 2025, 02:33:48 PM »
What are the requirements for the ship to be commanded by the higher rank officer? (besides the CIC modules and Senior C.O. checkbox)

Sometimes the ship without any module and the checkbox unchecked will require CDR instead of LCDR. Is it the tonnage/mil modules tonnage/weapons tonnage or something completely different?
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