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SpaceMarine's Fiction / Re: Deeds on the Frontier - Comments
« Last post by Garfunkel on Yesterday at 09:35:11 PM »
I would suggest that to improve readability, you put the speech lines, where a character is talking, separate from the description lines. For example:

The commodore walked across the shuttle deck of the newly built cruiser, admiring the fresh paint covering its bulkheads. He turned to his side, a fresh faced young lieutenant and whispered:
"To be honest, I have no idea what I'm supposed to inspect here so let's just waste some time looking at the paint."
The aide, struggling to keep his pokerface intact, could only nod in agreement.

Hope that helps. Also, browsers should have an inbuilt basic spell checker that helps with punctuation and capitalization, which are also important for readability.
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If you want to watch me as an aurora player, play XCOM Long war :)
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Aurora Videos (C#) / Re: aurora 4X C# Youtube Videos
« Last post by Vastrat on March 18, 2023, 01:16:16 PM »
Sorry about your loss, and welcome back.
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C# Bug Reports / Re: v2.1.1 Bugs Thread
« Last post by LiquidGold2 on March 17, 2023, 09:00:27 PM »
I started a new 2. 1. 1 game a few days ago with mostly default setting, and so far everything has been normal.  But as I was grav surveying one of the initial Sol-connected systems, I noticed I was seeing 2,3,4 "new jump point" messages in a single time interval.  There were multiple ships working in there though, so I thought nothing of it.  But then it happened again.  And then again.  And again.  I looked closer: single ships were finding multiple JPs at once.
At present, there are 26 unexplored JPs in the Cyclops system.  Of the 30 Survey locations, 18 of them have been surveyed.

This has to be a bug, right? Save file is attached.

The system in question appears to be a black hole (according to the DB; I've examined it but not loaded it up in-game). Black holes, per Steve:
Black holes with a mass of 20 or more gain a fixed number of additional jump points, with that number depending on mass. This is in addition to the higher chance of jump points associated with massive stars.

Their main game impact will be the creation of systems that are hard to survey but generally have more jump points.

The listed mass in the DB is 60, so I assume it is capable of generating quite a massive number of jump points indeed! Not a bug, though.

I think you might be right. This is my first time seeing one pop up; I'd forgotten they were a thing. Thanks.
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C# Bug Reports / Re: v2.1.1 Bugs Thread
« Last post by nuclearslurpee on March 17, 2023, 08:04:38 PM »
I started a new 2. 1. 1 game a few days ago with mostly default setting, and so far everything has been normal.  But as I was grav surveying one of the initial Sol-connected systems, I noticed I was seeing 2,3,4 "new jump point" messages in a single time interval.  There were multiple ships working in there though, so I thought nothing of it.  But then it happened again.  And then again.  And again.  I looked closer: single ships were finding multiple JPs at once.
At present, there are 26 unexplored JPs in the Cyclops system.  Of the 30 Survey locations, 18 of them have been surveyed.

This has to be a bug, right? Save file is attached.

The system in question appears to be a black hole (according to the DB; I've examined it but not loaded it up in-game). Black holes, per Steve:
Black holes with a mass of 20 or more gain a fixed number of additional jump points, with that number depending on mass. This is in addition to the higher chance of jump points associated with massive stars.

Their main game impact will be the creation of systems that are hard to survey but generally have more jump points.

The listed mass in the DB is 60, so I assume it is capable of generating quite a massive number of jump points indeed! Not a bug, though.
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C# Bug Reports / Re: v2.1.1 Bugs Thread
« Last post by LiquidGold2 on March 17, 2023, 04:39:38 PM »
I started a new 2. 1. 1 game a few days ago with mostly default setting, and so far everything has been normal.  But as I was grav surveying one of the initial Sol-connected systems, I noticed I was seeing 2,3,4 "new jump point" messages in a single time interval.  There were multiple ships working in there though, so I thought nothing of it.  But then it happened again.  And then again.  And again.  I looked closer: single ships were finding multiple JPs at once.
At present, there are 26 unexplored JPs in the Cyclops system.  Of the 30 Survey locations, 18 of them have been surveyed.

This has to be a bug, right? Save file is attached. 
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by papent on March 17, 2023, 12:32:57 PM »
Its honestly pretty standard for nato box launchers to support quad or octuple stacking by default.  They are not MIRV they just put multiple missiles into the box in a 'bus' that holds the missiles and handles firing them individually.  So there is space inefficiency but they aren't constrained to 1 missile per tube or 'all at once'.

I was thinking something like this:

~Snip~

My suggested mechanic to have something similar to this for Aurora is to have smaller missiles may be assigned to the larger launchers as suggested by GrandNord.
  • A Multi-packed Missile launcher utilize firing mode options (similar to the PD mode options) such as X missile per launch or launch all loaded missiles (with the default option being launch all loaded missiles).
  • A loaded launcher with missiles remaining rate of fire could be every 5 seconds or perhaps the racial ROF for whatever size missile is packed inside divided by 2 rounded up to the nearest 5 seconds.
  • Reloading multi-Pack Missile launcher is based on launcher size and perhaps with a extra delay of 1 second per missile rounded to the nearest 5 seconds.

Plus the additional suggestion by Jorgen_CAB to have minor size and cost increase as this launcher would be more sophisticated.

Combining all these great ideas: Would create a missile launcher that could launch 1 missile at a time, double-taps, or burst launch everything in the launcher. Flexibility for a increase in cost and size.
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