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11
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 07:26:57 AM »
I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909

Awesome!

Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.
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The Academy / Re: Survey Ship Fleet Organization
« Last post by skoormit on Today at 07:18:04 AM »
I always turn down the exploration speed from 100% to only 5% so I really need massive number of ships to explore and exploration will actually take some effort and finding good planets with good amount of resources will take time.

I make this as simple a process as possible, the exploration ships are built with good range and deployment times in mind. I do make sure that they will handle the deployment time with both fuel and supplies. The condition for each explorer are that if it ever drops below 30% fuel or the deployment time is up it will go back and overhaul. I would not just refuel the ship as they will need overhaul anyway if the fuel is down to 30% it likely is close to the deployment time anyway.

Standing orders are Explore the next three locations or five bodies and then the next standing order to go to a system that need exploration.

This means I need minima interference and I can just occasionally guide the ships when necessary.

I'm similar. I play with 10% survey speed.

To maximize deployment time per long-term MSP cost, I build fighter-sized surveyors with no engines, 1x survey sensor, 1x bridge, 1x engineering spaces, and 2.5t of maintenance storage.
With duranium armor, I can get 48 months of deployment time on these, and it is pretty rare to suffer a maintenance failure between overhauls.
As armor tech research reduces the weight of armor, I add deployment time to subsequent design iterations.

The bridge is optional.
Without it, you don't get the Survey bonus from the ship's commander, but you can use that 50t for a much higher deployment time.
For example, you can have 170 months and also add 1x Engineer Spaces - Small, while staying under 500t.

I use tugs to move the surveyors around.
The tugs are my standard small tug design that I'm going to be making a lot of anyway.
They have a single 2kt@40% commercial engine and an unladen range of ~60Bkm with typical starting tech (Nuclear Radioisotope with no Fuel Consumption reduction).
Range with the surveyor in tow is ~51.5bkm, and this is almost always plenty for an entire deployment.

I build commercial jump tender stations and deploy one at every new jump point.
The surveyors almost never have to wait for a tender. (Only in those rare cases where the very last survey location finds a jp, and the surveyor is closer than the waiting tender-mover.)
The tender stations are also tankers; surveyors that do run low on fuel can top up at their next transit.

I also establish a small colony in every system as I explore (assuming some reasonably habitable body), complete with a couple maintenance facilities.
When surveyors are due for overhaul, they don't have far to travel--and since only the surveyor is military, two maintenance facilities can handle four concurrent overhauls with starting tech.


Anyhow, long story short, this approach has greatly reduced the amount of time I spend on surveyor micromanagement.
Ship exceeds maximum deployment? Send to overhaul (after finishing current order).
Event says system survey is done? Move surveyors to next system.

Found new jp? Send tender mover and colony establishment fleet from staging point (previous jp), and create and send new tender mover and colony establishment fleet from home to staging point.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Caesar on Today at 06:59:23 AM »
Hi! It's been a while since I played, but I'm getting back into the game again. I wanted to read up on the mechanics, when I noticed the wiki doesn't work. I think I read that it may be a temporary issue but I couldn't find a good post on it. Does anyone have a clearer idea what's going on with the wiki?

Thanks in advance!

Did anyone have any information on the wiki?

It is still a temporary problem, just longer-lasting than initially anticipated.

You can read up on a lot of the mechanics in the c# changes thread.
You can also find FAQs and ask questions in the Aurora discord.

Cheers! Both for the info about the wiki and the good referrals. :)
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 06:57:02 AM »
Something that I really have wanted in the game for a very long time is the possibility to say double click on a system in the galactic map which then open the system map with that system.

I really want to use the Galaxy Map to orient myself around the world and not have to remember the name of all the systems and selecting them from the drop down list. This really would be a huge improvement in quality of life for me and likely for other people as well.

Currently double clicking on the system opens up the system view. Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Likewise on the "Naval Organization" menu there is a "Select on Map" toggle switch... the issue I have with this is that it is not saved. Please make this toggle stick when I select it.

The best solution would likely be to add the same toggle to the "System View" menu as you have in the "Naval Organization" menu and make them stick when selected so it is automatically selected if you close the window if you selected it previously.

Both of these things would be a huge improvement for the navigation between windows for me.

I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on Today at 06:55:49 AM »
Galactic Map Right-click Menu Update

Currently, right-clicking on a system on the Galactic Map allows you to select Fleets or Populations in that system and launch the Naval Organization or Economics windows respectively with the target item selected.

For v2.6, I have added a menu item to open the Tactical Map for that system, plus separate menu items for each fleet to centre on them in the Tactical Map, rather than opening the Naval Organization window.

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Hi! It's been a while since I played, but I'm getting back into the game again. I wanted to read up on the mechanics, when I noticed the wiki doesn't work. I think I read that it may be a temporary issue but I couldn't find a good post on it. Does anyone have a clearer idea what's going on with the wiki?

Thanks in advance!

Did anyone have any information on the wiki?

It is still a temporary problem, just longer-lasting than initially anticipated.

You can read up on a lot of the mechanics in the c# changes thread.
You can also find FAQs and ask questions in the Aurora discord.
17
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Today at 06:41:18 AM »
...Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Or perhaps make it so that ctrl-click (or ctrl-doubleclick) focuses the System Map rather than opening the System view.
18
The Academy / Re: Survey Ship Fleet Organization
« Last post by Jorgen_CAB on Today at 06:34:55 AM »
I always turn down the exploration speed from 100% to only 5% so I really need massive number of ships to explore and exploration will actually take some effort and finding good planets with good amount of resources will take time.

I make this as simple a process as possible, the exploration ships are built with good range and deployment times in mind. I do make sure that they will handle the deployment time with both fuel and supplies. The condition for each explorer are that if it ever drops below 30% fuel or the deployment time is up it will go back and overhaul. I would not just refuel the ship as they will need overhaul anyway if the fuel is down to 30% it likely is close to the deployment time anyway.

Standing orders are Explore the next three locations or five bodies and then the next standing order to go to a system that need exploration.

This means I need minima interference and I can just occasionally guide the ships when necessary.
19
C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Today at 06:27:05 AM »
I ordered the construction of a freighter space station, using construction factories, at a colony that did not have a target fleet selected in the Space Stations list.
(This was the first time I had constructed any ship at this colony.)

When completed, the space station was placed into a civilian shipping fleet in orbit of the planet.

I had my own fleet in orbit of the planet at the time.
(I suspect the civilian fleet was chosen by default because its creation predates the creation of my own fleet.)

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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Jorgen_CAB on Today at 05:40:26 AM »
Something that I really have wanted in the game for a very long time is the possibility to say double click on a system in the galactic map which then open the system map with that system.

I really want to use the Galaxy Map to orient myself around the world and not have to remember the name of all the systems and selecting them from the drop down list. This really would be a huge improvement in quality of life for me and likely for other people as well.

Currently double clicking on the system opens up the system view. Either make it so the System View open and the System map opens the system as well or add a button in the System view to focus the System Map on the selected system.

Likewise on the "Naval Organization" menu there is a "Select on Map" toggle switch... the issue I have with this is that it is not saved. Please make this toggle stick when I select it.

The best solution would likely be to add the same toggle to the "System View" menu as you have in the "Naval Organization" menu and make them stick when selected so it is automatically selected if you close the window if you selected it previously.

Both of these things would be a huge improvement for the navigation between windows for me.
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