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« Last post by Unclemestor on July 14, 2025, 01:14:12 PM »
2.5.1 Issue - Launch Ready Ordnance order only happens once per increment
Expected result - Launch Ready Ordnance order takes effect as many times as was ordered and completed per increment
Impact:
With a suitably fast engine, and JPs close enough together, this issue causes me to have to babysit my buoy dropping ships to ensure I am skipping time slow enough for each buoy to drop successfully.
Steps to reproduce:
In Missile Designer, create an engineless buoy
Create a ship, engine, launcher, FC, and magazine capable of supporting & launching the buoy
Build the ship
Assign the launcher and buoy to the appropriate FC
Identify a system with points of interest close enough for your ship to reach them all within a 5 day increment -- or alternatively create waypoints close enough together to reach all within a 5 day increment
Set ship orders to Launch Ready Ordnance at all locations
Pass time for 5 days
Expected result
Buoy dropped at each POI reached during that increment
Actual Result
First buoy dropped, others skipped that were reached during that increment
Note: Same issue occurs if using fleet order "Move to location" followed by "Launch Ready Ordnance", tested in case that was part of the problem. The temp waypoints I used in my test all disappeared, so I feel somewhat confident in thinking that the destinations were actually reached by my ship, just nothing [other than the first buoy] was dropped.