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C# Suggestions / Re: C# Suggestions
« Last post by Coleslaw on Yesterday at 11:39:44 PM »
This is a miniscule suggestion, but it'd be neat if bodies were to scale on the map like stars do. I can zoom in on Sol and see it increase in size on my screen proportional to the scale, but when I zoom in on planetary bodies they remain the same-sized blue dot. The only impact I imagine this having is providing a better frame of reference in naval combats nearby large planetary bodies. Recently I had a battle close to Saturn, would be really cool to see a bigger blue dot representing the gas giant as the ships and missiles involved in the combat flutter around it.
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Stormtrooper's Fiction / Re: Time's End comments thread
« Last post by nuclearslurpee on Yesterday at 11:14:25 PM »
A nice poetic aside.  :)  In my mind, an author who feels comfortable with their material and thus finds the freedom to explore different forms while keeping the same narrative must be doing something right.
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C# Suggestions / Re: Trade Update and the reasons why I need it
« Last post by nuclearslurpee on Yesterday at 11:02:16 PM »
While this is listed as a trade update, I would also appreciate such an update as a means of easily managing reparations in a multi-player race game. Coupled with the ship transfer functionality upcoming in 1.14, IIRC, this would be a good way to emulate complex peace treaties between player races. The NPRs of course remain only suitable for wars of extermination but that is what it is.
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General C# Fiction / Re: The Official Chronicle of the Duranium Legion
« Last post by nuclearslurpee on Yesterday at 10:53:09 PM »
Should I be imagining the Legion high command's members as being akin to Blackadder's General Melchit?

You certainly may. I say this regrettably being unaware of who this is, exactly, but being fairly certain that he must be an apt point of reference by the very mention.

Well written and formated posts. Organizational chart (nice icons representing the ships) and clear galactic map are welcomed additions. Overall very enjoyable and I am looking forward to continuation of the Naval Conference.

Amidst the sea of those clamoring for violence and drama, it is nice to encounter readers who admire that which is truly important in life, this being the sublime pleasures of organizational minutiae. Your approval is thus much appreciated.
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C# Bureau of Design / Re: Starport Class Orbital Habitat
« Last post by Density on Yesterday at 10:19:29 PM »
You could cut the rec module; it already supports enough pop to count as a recreation location.
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C# Bureau of Design / Re: Starport Class Orbital Habitat
« Last post by Droll on Yesterday at 09:49:16 PM »
I think it would be great if you could get more than one tug to tractor something. So you could just get three or four smaller tugs to move that rather than building a truely huge tug specially for that.

Likewise it would be great to have each tractor beam on a ship tractor one ship so conversely you can make the one tug to tug them all.
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Locale is a simple patch that allows you specify a culture/locale setting which Aurora will use.
Useful for people who don't want to change their system settings in order to play the game.

Installation

This patch requires the AuroraPatch runtime.

1) Download the latest release of AuroraPatch from it's GitHub releases page and dump the zip file contents in your Aurora folder: https://github.com/Aurora-Modders/AuroraPatch/releases
2) Download the attachment and extract it in your Aurora\Patches\ folder

Running

Run AuroraPatch.exe from inside the Aurora directory.

Use the "Change settings" button while the Locale patch is selected to change the desired culture/locale.

Changes

1.0.0.0 - Initial release.

Code

AuroraPatch source code can be found here: https://github.com/Aurora-Modders/AuroraPatch
Locale source code can be found here: https://github.com/Aurora-Modders/Locale
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by ZimRathbone on Yesterday at 08:50:44 PM »
How do you set-up a 'divided planet' scenario where America, the EU, China, and Russia are all separate countries on earth?

How well does it work and how easy is it then to 'unite' the world'?
Create multiple human factions with SM, each one can have a colony on the same body.
As to your second point, I don't know enough beyond "it depends" and if they are all controled by the player, "a lot of work".
Some of the AARs posted have multiple factions on Earth, but I don't recall any in which the planet gets united.

I have done this once in the C# era, all I did was use SM to add installations, population and resource stockpiles to the "amalgamating" race and deleted the "amalgamated" race.  I ignored commanders & researchers and scrapped all ships and components.  Not perfect but good enough.
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C# Bureau of Design / Re: Starport Class Orbital Habitat
« Last post by StarshipCactus on Yesterday at 08:16:45 PM »
I think it would be great if you could get more than one tug to tractor something. So you could just get three or four smaller tugs to move that rather than building a truely huge tug specially for that.
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C# Suggestions / Re: Trade Update and the reasons why I need it
« Last post by StarshipCactus on Yesterday at 08:14:13 PM »
Trading wealth, fuel, minerals and maintenance supplies via the DB is fairly easy if you share the same planet. The other things are more complex, so a UI based option would be pretty cool.
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