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1
C# Suggestions / Re: C# Suggestions
« Last post by nuclearslurpee on Today at 12:55:40 PM »
It would be nice to have more control over maintenance production.
In the early game you have to build many maintenance facilities to support your ships. But later you have research to increase the production rate for maintenance. At some point it could be that you may have way more production than usage, which is eating through your minerals (especially Gallicite).

While you could stop production entirely, you can also easily forget about it and be out of maintenance entirely when needed.

I suggest an adjustable percentage value, so you can tune down the production during peace time and crank it up again when needed.

I would like to both second and third this, but cloning technology has not yet been implemented in Aurora so I can only second this.
2
Spoilers / Re: I hate ******* Star Swarm
« Last post by iceball3 on Today at 12:41:47 PM »
Does acid affect energy shields? If that isn't the case I think shields would do much better than armor.
Star swarms use meson cannons, which means they ignore armor and shields entirely. More resilience would come from using things like turret armor, and empty missile magazines with internal armor.
C# swarm don't use mesons. They use microwaves, boarding, and lasers that (if they hit hull) start applying some sort of damage over time effect (the rules of which I don't understand).
Wow, that's new. My bad!
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C# Suggestions / Re: C# Suggestions
« Last post by Elminster on Today at 12:39:40 PM »
It would be nice to have more control over maintenance production.
In the early game you have to build many maintenance facilities to support your ships. But later you have research to increase the production rate for maintenance. At some point it could be that you may have way more production than usage, which is eating through your minerals (especially Gallicite).

While you could stop production entirely, you can also easily forget about it and be out of maintenance entirely when needed.

I suggest an adjustable percentage value, so you can tune down the production during peace time and crank it up again when needed.
4
Spoilers / Re: I hate ******* Star Swarm
« Last post by TheTalkingMeowth on Today at 12:39:32 PM »
Does acid affect energy shields? If that isn't the case I think shields would do much better than armor.
Star swarms use meson cannons, which means they ignore armor and shields entirely. More resilience would come from using things like turret armor, and empty missile magazines with internal armor.
C# swarm don't use mesons. They use microwaves, boarding, and lasers that (if they hit hull) start applying some sort of damage over time effect (the rules of which I don't understand).
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Spoilers / Re: I hate ******* Star Swarm
« Last post by iceball3 on Today at 11:35:02 AM »
Does acid affect energy shields? If that isn't the case I think shields would do much better than armor.
Star swarms use meson cannons, which means they ignore armor and shields entirely. More resilience would come from using things like turret armor, and empty missile magazines with internal armor.
6
C# Bug Reports / Re: Weapons dissapears after upgrading ships
« Last post by Demonius on Today at 11:23:50 AM »
You shoudl use the Bug report thread for 1.13 though, instead of making a new thread.
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Spoilers / Re: I hate ******* Star Swarm
« Last post by Droll on Today at 10:25:56 AM »
/message repeats

Yet another game goes down in flames due to Star Swarm. Running into them early is just game over for me every time.

I just dont see how you can viably fight the damn things early game. Anyone manage to stop them early?
Tried missiles yet?

Sure have. Early on, the missile velocity is pretty low, and swarm have a lot of energy weapons. I fired the entire complement of missiles on 6 destroyers and 2 cruisers at them and achieved zero hits. All were intercepted.

To my earlier post, early game, I have not found anything that is really viable in fighting them effectively. Massed railgun fire does damage to them, but you will find that exchanging broadsides with them will have your ships melting, literally! :)

Does acid affect energy shields? If that isn't the case I think shields would do much better than armor.
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Spoilers / Re: I hate ******* Star Swarm
« Last post by Arwyn on Today at 09:39:38 AM »
Quote from: Stormtrooper link=topic=12669. msg154101#msg154101 date=1628116562
Quote from: Arwyn link=topic=12669. msg154026#msg154026 date=1627914838
If you havent run into them before, you must have incredible luck.  I have had multiple games die due to early encounters with them. 

I have turned them off in my latest game, just to give my empire a chance to get established.

I haven't run into them at all and I consider THIS a bad luck.  They seem like super fun and something challenging, unlike invaders who suffered a nerf and don't increase tech so they're not that dangerous, but they always bugged out for me and refused to spawn even with sm.

I explore a lot early on, and that is the usual trigger. That game I had pushed out about 70+ systems due to a lot of starless nexus. The more you explore, the higher the chance to have them spawn.
I've never seen them either.  I wish I would! I keep seeing people complaining about them, and hoping to run into them but so far nada.
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Spoilers / Re: I hate ******* Star Swarm
« Last post by Arwyn on Today at 09:37:38 AM »
/message repeats

Yet another game goes down in flames due to Star Swarm. Running into them early is just game over for me every time.

I just dont see how you can viably fight the damn things early game. Anyone manage to stop them early?
Tried missiles yet?

Sure have. Early on, the missile velocity is pretty low, and swarm have a lot of energy weapons. I fired the entire complement of missiles on 6 destroyers and 2 cruisers at them and achieved zero hits. All were intercepted.

To my earlier post, early game, I have not found anything that is really viable in fighting them effectively. Massed railgun fire does damage to them, but you will find that exchanging broadsides with them will have your ships melting, literally! :)
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the important thing is;  every PhD is a PhD in Light Refreshments, if you play your cards right
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