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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Steve Zax on Yesterday at 09:46:28 PM »
Is that "real stars" but some are renamed? or is there a name theme that has real stars?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by xenoscepter on Yesterday at 09:00:06 PM »
It is currently impossible to make a turret in a multiple of five.

Could we get a quintuple turret option?
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Development Discussions / Re: Naming Theme Suggestions
« Last post by DrBladeSTEEL on Yesterday at 03:53:09 PM »
Noticed a dearth of Polynesian themes, so here's a list of Hawaiian Ali'i nui (chiefs, kings) from the pre-unification up to Kamehameha I.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Treahblade on Yesterday at 03:34:49 PM »
I have somehow lost the ability in my empire to research Electronic Counter-countermeasures.  I have the tech "Electronic Warfare" researched but no additional research options for ECCM.  I only noticed this after I got some salvage data from a NPR and could not find the tech in my research list.
I think this may have occurred because I took over a NPR ship or had one surrender to me when it had jammer tech before I researched electronic warfare. I don't actually remember researching "electronic warfare" actually.
I did go into SM mode and remove the tech and try and add it back via instant but it does not resolve the problem.

Attached is the db.

- Conventional Start
- Real Stars
- US Decimial
- 58 years into the campaign
- Started on 2.5.0



I had ECCM being researched on another planet and this is why I couldn't find the option on earth. So this is just user error.  :P
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by RagnarVaren on Yesterday at 03:14:35 PM »
Please add another check for civilian colony pick up after arriving at the source colony. 45 years into my game and the excessive amount of civilian colony ships means that the civilians can easily pick up all 30 million colonists in a colony and then I'm stuck for days dealing with "Pickup Failed" events since there aren't anymore colonists on the colony. 
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C# Bureau of Design / Re: United Nations Enclave - Design challange
« Last post by Kiero on Yesterday at 11:13:11 AM »
Can we only mount 1 of the LL-12s or does it just mean that's the only weapon that particular weapon at all? Also is turreting it allowed?

You can propose your own armament, as long as it has a minimum range of 80,000 km, a ROF 10 seconds, and is a Beam Weapon.
The amount of installed armament will be taken into account in the evaluation of the project, in line with the UNE requirements stated in point 7.

There is not much space for design in this area. That is why "H&C LL-12 Laser Gun" was presented as preferred solution.
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C# Bureau of Design / Re: United Nations Enclave - Design challange
« Last post by Warer on Yesterday at 10:33:59 AM »
Can we only mount 1 of the LL-12s or does it just mean that's the only weapon that particular weapon at all? Also is turreting it allowed?
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by AlStar on Yesterday at 09:32:16 AM »
That southern branch of your starmap is depressing - just billions of kms of emptiness (not that the eastern branch is much better!)
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C# Bureau of Design / Re: United Nations Enclave - Design challange
« Last post by Kiero on Yesterday at 07:53:28 AM »
Reserved for submission presentation.
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C# Bureau of Design / United Nations Enclave - Design challange
« Last post by Kiero on Yesterday at 07:29:48 AM »
PC-6 v1 "XXX"


For those who would like to challenge themselves in design. Here is one for them.

Design a short-range beam patrol corvette for the United Nations Enclave. This ship was part of an expeditionary force to the Procul Astrum system.
Its main task was to patrol and guard the inner locations of the system and provide protection for local civilian traffic.

Rules:
For all mentioned design category, your ship can get design points (DP). Design with most points will be used in United Nations Enclave - Scenario and you can name this ship class "XXX".

Design categories:
  • Size: no more than 6000t (0 DP)
  • Speed: Minimum 4000 km/s; for every 200 km/s (+1 DP) [exp. speed=4400 km/s +2 DP; speed=4599 km/s also +2 DP]
  • Armor: every layer above 1 (+2 DP) Maximum=3
  • Deployment Time: from 6 to 9 months, for each month below 9 (- 1DP)
  • MSP amount: Minimum = Max Repair x2, for each additional Max Repair (+1 DP) [exp. Max Repair=254 MSP, MSP amount = 762 (+1 DP)]
    Maximum = Max Repair x4, excess beyond this value will be ignored
  • 1YR MSP usage: Desired200 MSP or less, for additional interval of 50 MPS above 200 (-1 DP) [exp. 1YR = 251 MSP, -2 DP]
    for each full 25 MSP below 200 (+1 DP) [exp. 1YR = 175 MSP (+1 DP)]
  • PPV: Minimum 4, for every additional 1 PPV, (+0,5 DP)
    Beam Weapon: H&C LL-12 Laser Gun, Range: 80 000 km, PROVIDED by UNE
  • Beam Fire control: Range, Minimum 96 000k (0 DP); 112 000 (+2 DP); 128 000 (+4 DP).
    Tracking speed; Minimum = max speed of this ship design, for every interval of 200km/s less (-2 DP)
  • Range: Minimum 9 billion km, every interval of 0,25 billion km less than 10 billion (-1 DP)
  • Sensors: PROVIDED by UNE
  • Active: Kongsberg Gruppen ASA. Sonar A-20 R120, PROVIDED by UNE
  • Passive: Optotherm, Inc. TC-13.75/2.75, PROVIDED by UNE

Submissions: by PM me with design Text. The winner will be asked to provide DB with the design
Time: until 15 March 23:59 [Coordinated Universal Time (UTC) +1]

All Submissions will be shown at the end of the challenge, in the next post.

*Attached DB is needed to complete this challenge.
** REMEMBER to backup your current DB (version 2.5.1).
*** Components PROVIDED by UNE are available in the attached DB.

[EDIT] Use Tech levels from the attached DB file.

Any questions?
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