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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by pedter on Yesterday at 07:42:59 PM »Today I have mostly learned not to tow a diplomatic ship into a NPRs territory with a very expensive tug without jump engines - sigh...What happened? Did you blind jump through a point that was only gated on one side?
Yup, i stabilised my side so it could get through, planted the diplo ship and then was 🤦♂️🤦♂️🤦♂️
Having done this plenty of times myself, I'm now a big fan of a commercial jump drive vessel: take a minimum-tech 3-50 jump drive with tonnage rated for whatever it may need to escort, add some engines to keep up with whatever needs to be jumped, then assign it to any commercial fleet that looks like it'll need one for standard transits. My bulk haulers all sit at 275kt; the jump escort is technically rated for 281kt (just in case I get crazy enough to have a tug tow a 280,465t orbital miner outside the jump gate network) but only masses 22.5kt itself. Much easier to build and I only need to keep a couple around because not every bulk hauler mission requires a jump drive.