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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by icekiss on Today at 04:51:13 PM »
But once I have 8 ships in the fleet, I will have to to do it 8 times. If I miscount, ships will fly empty.

First, enter an order to Track Any Ship in Fleet.

Then, in the text field next to the "Repeat Orders" button under the list of orders, input the number of ships you want tractored (minus one, to exclude the first order). Click "Repeat Orders".

Though, as someone who correctly identifies the All Tugs Only Tugs Doctrine as superior, the micro around tug usage is a little finicky, and could do with some work - indeed, a "Tug Maximum Ships (Any)" button would cut down on clicks by a fair margin.

I know how the "Repeat Orders" button works. That is essential to get anything done.  ;D
However, that repeats _all_ orders. As far as I know there is no way to repeat just _one_ order. And I can clearly see cases where tractoring won't be the first command I give.  ::)

I agree with you - tugging ships around is more micromanagement than hauling installations anyway (which civilians can automate). This part of it just seems really unnecessary to me.
Though there doesn't need to be an additional button for it, there are enough options there already.  ;D The behavior of the existing button can simply change (and if deemed better, renamed). With an optional limit (same as for "Load Installation") no functionality is lost at all.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by lumporr on Today at 12:53:29 PM »
But once I have 8 ships in the fleet, I will have to to do it 8 times. If I miscount, ships will fly empty.

First, enter an order to Track Any Ship in Fleet.

Then, in the text field next to the "Repeat Orders" button under the list of orders, input the number of ships you want tractored (minus one, to exclude the first order). Click "Repeat Orders".

Though, as someone who correctly identifies the All Tugs Only Tugs Doctrine as superior, the micro around tug usage is a little finicky, and could do with some work - indeed, a "Tug Maximum Ships (Any)" button would cut down on clicks by a fair margin.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by icekiss on Today at 12:47:43 PM »
Since this apparently working as intended, I have come here from the Bugs thread:

When using the order "Tractor Any Ship in Fleet", only one ship gets tractored, even if multiple ships have the ability to do so.
Right now, with 2 ships in the tug fleet, I can easily work around that by giving the order twice (now that I noticed that it works that way).
But once I have 8 ships in the fleet, I will have to to do it 8 times. If I miscount, ships will fly empty. And I can't use a movement template for it unless the amount of ships in the fleet is the same.

I expected the singular to apply per ship, since indeed any ship can only tractor one other ship. Just like all other commands (from Movement and Refuel onwards) apply to each ship of the fleet.
If there is need to be able to limit how many ships get tractored, without just specifically selecting them, add a "Maximum Ships" field like the "Maximum Items" in "Load Installation".
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by icekiss on Today at 12:41:24 PM »
Since "Tractor any ship" is singular, I would assume this is indeed WAI. I use multi-tug fleets regularly and this is what I expect to see.

This should probably be in the suggestions thread. I can see valid reasons why it should work this way but it could certainly be discussed.
I expected the singular to apply per ship, since indeed any ship can only tractor one other ship. Just like all other commands (from Movement and Refuel onwards) apply to each ship of the fleet. Anyway, if its working as intended, I'll head over to the suggestions thread...  ;D
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by nuclearslurpee on Today at 12:26:00 PM »
Since "Tractor any ship" is singular, I would assume this is indeed WAI. I use multi-tug fleets regularly and this is what I expect to see.

This should probably be in the suggestions thread. I can see valid reasons why it should work this way but it could certainly be discussed.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by icekiss on Today at 12:21:30 PM »
When using the order "Tractor Any Ship in Fleet", only one ship gets tractored, even if multiple ships have the ability to do so.
Right now, with 2 ships in the tug fleet, I can easily work around that by giving the order twice.
But once I have 8 ships in the fleet, I will have to to do it 8 times. If I miscount, ships will fly empty. And I can't use a movement template unless the amount of ships in the fleet is the same.

This can't be possible be working as intended, right? On the other hand, I can't possibly be the first player to have 2 tugs in a fleet, either...
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General C# Fiction / Exodus of the Hollow Suns - Discussion Thread
« Last post by Froggiest1982 on Yesterday at 08:49:07 PM »
Comments, questions, and thoughts over my latest attempt to merge politics and Aurora in Exodus of the Hollow Suns.

So feel free to participate below.

 :)

Storyline starts here: https://aurora2.pentarch.org/index.php?topic=13793.msg173988#msg173988

I will also try to keep an index below



Background https://aurora2.pentarch.org/index.php?topic=13793.msg173988#msg173988

Setup https://aurora2.pentarch.org/index.php?topic=13793.msg173989#msg173989

Year Events from Jan 0001 to Dec 0001 https://aurora2.pentarch.org/index.php?topic=13793.msg173990#msg173990

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General C# Fiction / Re: Exodus of the Hollow Suns
« Last post by Froggiest1982 on Yesterday at 08:46:47 PM »
The Rise of Aura Valance

After the first year struggles, Aura Valance, wasted no time in asserting her vision for the future. At just twenty-three, born on Earth and sharpened by years of martial arts discipline, Valance brought an intensity to governance that matched her restless energy. Backed by a ruling coalition of Federalists, Traders, and Militarists holding a slim but reliable 56.83% majority in the House of Representatives, her administration started its second year with a rapid-fire legislative assault.

Her first act was sweeping: the creation of a Federal Reserve Bank to coordinate the allocation of interplanetary funds and redistribute services based on each colony’s contribution. Signed directly through presidential legislation, this foundational move signalled that Valance intended to remake the economic architecture of the Federation from the top down. As part of her agreement backed by a robust Federalist-Trade-Militarist coalition, this was a necessary step to avoid further gridlocks on important resolutions, or at least this was her hope.

The following weeks saw the approval of twin shipyard expansions: one naval and one commercial, granting Cantrell and Agasthenes the capacity to handle far larger construction loads. These moves were essential to Valance’s longer-term vision of military readiness and commercial self-reliance. Without pause, she pushed forward a sweeping infrastructure package: 10,000 units laid in preparation for a full-scale colonization of the Sol System. Despite concerns over cost and logistics, it passed narrowly.

With momentum building, Valance invoked presidential sway to fast-track research into Trans-Newtonian technologies, effectively starting the Aurora Genesis program: an ambitious leap meant to unlock the next generation of physics and resource manipulation.

The first real friction of her second year emerged when her proposal to increase all engines power by 40% was rejected. Critics, especially from the Pacifist bloc, argued the research strained resources already allocated to infrastructure. Refusing to concede defeat, Valance revised the bill overnight, attaching a set of manufacturing improvements aimed at easing implementation. On its second vote, the bill passed with overwhelming support.

Her push into material sciences fared better. Research into a new composite armour alloy passed smoothly, likely due to its straightforward military and civilian value. However, a proposed Science Department ship component, originally framed for civilian exploration, failed spectacularly. Valance, recognising the political winds, returned it the following month with military applicability woven into its function. This time, it passed by a landslide.

Encouraged, she turned to ground forces, proposing upgrades to construction rate technologies. The first attempt was crushed. The House, wary of overextending into too many research fronts at once, balked. But after the resolution was reintroduced with amendments penned by representatives from both the Militarist and Nationalist representatives, it cleared easily. This would become a recurring theme of her second year: failure, rapid revision, and eventual success through compromise.

Even economic reform proved contentious. A proposal to increase wealth generation per million TN workers was initially viewed as too aggressive and was defeated. Yet, when reintroduced with opposition-backed modifications, it passed. Valance had begun to learn that raw willpower was not always enough, and her impatience was already eroding all her political power motion after motion. The same process repeated with her bill to modernise ground force construction equipment, first rejected, then accepted with cross-party adjustments.

Still, not all battles were won. Her attempt to launch a xenoarchaeology equipment initiative, a key step in unlocking alien technologies, met initial resistance from budget-conscious delegates. It took 2 months for a revised version to be passed after the House of Representatives majority reframed the research as a vital matter of national security rather than academic curiosity.

The following quarter tested the President’s patience more than any prior. On July 28th, HSCR000017 was introduced to increase maintenance support capacity per facility to 1,250 tons, a measure intended to raise the ceiling for the number of active commissioned military ships. However, the bill was met with scathing criticism. Opposition members denounced it as reckless militarism that ignored the socioeconomic consequences of overcapacity, while even some moderates raised alarms over its potential to disrupt the labour market. The resolution was crushed: 83 in favour, 422 against.

Undeterred, Valance returned the next week with a revised version, HSCR000017-B, offering concessions to labour unions and addressing employment volatility in outlying sectors. Yet despite these changes, the proposal still fell short. Her frustration was palpable, especially among her own coalition members, some of whom had begun to question the wisdom of pushing expansion faster than the workforce could adjust.

Then, in a striking display of executive resolve, Valance invoked Presidential Sway. On August 30th, she bypassed the deadlocked House and forced HSCR000017-C through, restoring the initiative and cementing her authority. It was a dramatic move, constitutional but controversial, and it sent a clear message: the President would not allow military readiness to be stalled by what she reportedly called “legislative hesitation in the face of galactic inevitability.”

That same day, she faced yet another setback. HSCR000018, which proposed outfitting ground forces with advanced geosurvey equipment for expanded interstellar reconnaissance, was narrowly defeated. The opposition cited budgetary bloat and mission redundancy. But in a surprising turn, it was the opposition themselves who salvaged the proposal. Just days later, on September 1st, a new version, HSCR000018-B, was reintroduced with opposition-led adjustments focused on cost containment and dual-purpose civilian use. The bill passed. It was a strange moment of bipartisanship in an increasingly polarised chamber, and it reflected a growing dynamic: Aura Valance could still win battles, but sometimes she would have to let her opponents carry the torch for her ideas.

There were moments of near-universal agreement too. A bill to expand orbital mining operations passed by a wide margin, reflecting growing concern over resource independence. Valance secured an important victory with the passing of another resolution aimed at further expanding the development of a new generation of advanced composite armour alloys. This resolution, supported by both industrial and military blocs, underscored her continued focus on strengthening fleet durability in anticipation of deeper space deployments.

However, her later proposal to increase the minimum engine size was struck down. Some viewed it as redundant so soon after the engine power upgrades. But, once more, a version emphasising dual-use application for civilian transport and military logistics turned the tide. Ironically, on November 2nd, HSCR000019 passed with overwhelming support, increasing minimum engine power by a further 30%. Unlike the earlier, more controversial engine reform debates, this resolution had been carefully framed as a practical efficiency upgrade rather than an arms race measure.

By the end of the year 0001, Valance had pushed through a final, crucial piece of legislation, an upgrade to missile tracking efficiency. With tensions mounting on the periphery of explored space and whispers of unknown hostilities in the dark, this resolution sailed through the House.

What began as a presidency of pure force was rapidly evolving into one of strategic manoeuvring.

Opposition voices had not been silenced but brought into the fold where necessary. Through each proposal and each revised vote, Aura Valance was not just building a stronger Federation, she was proving she could lead it.
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General C# Fiction / Re: Exodus of the Hollow Suns
« Last post by Froggiest1982 on Yesterday at 08:45:56 PM »
The Post-Schism Sol System, Year 0001

The year is 0001 by the new federal calendar. The Sol system, once a shining hub of human civilization, now bears the long shadows of a forgotten empire. At the heart of it lies Earth, broken yet breathing, surrounded by the skeletal remains of once-thriving colonies scattered across its moons and planets. Humanity is rising again, but only barely.

Ruins dominate the system. Ancient megastructures drift in unstable orbits, cracked domes litter lunar craters, and Martian valleys conceal the scorched shells of lost cities. It is clear now: Sol was not just colonized, it was mastered, once. But wars long past, layered in myth and radiation, swept that mastery away. Fires raged across the continents and orbital platforms. In their wake, the biosphere choked. Even now, faint traces of Carbon Dioxide linger in the stratosphere as result of the fires of orbital bombardments and fusion-induced forest deaths. Its levels are no longer lethal, but high enough to require dedicated infrastructure to live and reminded every survivor that humanity once tried to erase itself.

Industrialization has been slow to return. With no unified leadership and only scattered enclaves emerging over the millennia, humanity’s resurgence has been a fragmented one. As the new Federal Theocracy attempts to consolidate control, it does so atop a fragile base: just 100 conventional factories, clanking and coughing in the shadows of collapsed orbital elevators. Automation, mass fabrication, and Trans-Newtonian industries remain dreams in early development. The Council’s efforts are further hampered by the residual inefficiencies of old rivalries, cultural fractures, and the psychological weight of rebuilding a world buried beneath its own ashes.

The past terraforming efforts were abandoned. Mars, once showing promise, now lies in a half-changed state. Small biomes exist under sealed domes, powered by ancient reactors and maintained by engineers trained more in devotion than science. The air outside is thin and sharp with residue gases, likely the side effects of an incomplete terraform interrupted mid-cycle. Trace toxins still threaten unshielded lungs. Luna, meanwhile, offers an atmosphere considered stable. Its subsurface bases and shielded tunnels have become prime targets for restoration.

Other bodies, Europa, Ganymede, Titan, remain out of reach. Their surfaces are scattered with ruins, transmission towers half-buried in ice, and strange mechanical debris that hums with forgotten purpose. No attempts have ever been made to terraform them. There may be still resources there are valuable, but inaccessible, at least for now. The assumption within the Council is that these moons served specialized roles, communications hubs, data archives, or perhaps military forward bases, and might yet hold secrets or dangers.

Radiation has faded. The great plasma clouds have long since dispersed, and the belts once lethal to orbiting ships now hum faintly with background levels of residual decay. Still, patches remain, particularly near old reactor cores and orbital wrecks, requiring shielding or advanced suits for safe passage.

In this fragile dawn, the President Aura Valance has turned her eyes to the ruins not as graveyards, but as foundations. To her, every buried dome is a promise, every burned city a blueprint. The stars that once dimmed under the weight of war are beginning to flicker with possibility once again.
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General C# Fiction / Exodus of the Hollow Suns
« Last post by Froggiest1982 on Yesterday at 08:41:33 PM »
Background: Aurora Genesis

In the distant future, humanity teeters on the brink of extinction after a devastating civil war known as the Hollow Schism, a galaxy-spanning conflict between the authoritarian Solar Imperium and the rogue artificial intelligences, the Archons of Iron. Created by the Imperium’s techno-priesthood to automate governance, the Archons rebelled, deeming humanity obsolete, and formed the Noosphere Concordat, a post-organic machine collective.

After an apocalyptic war, both sides suffered catastrophic losses. The once-mighty human core worlds, known as the Hollow Suns, are now radioactive ruins. Earth, a myth buried under layers of propaganda and forgotten archives, may be lost forever. The survivors, scattered human fleets, fractured states, and questionable synthetic allies, have fled into deep space in search of a new home or perhaps a way to reclaim the stars from the machine menace.

After centuries of wandering, humanity's explorers, led by remnants of the Exodus Council, finally find Earth, thought to be a myth. The planet, now a ruined wasteland, bears the scars of the final battle between the Imperium and the Archons. Yet within the wreckage, they discover invaluable relics: data cores, hololithic archives, and dormant AI systems capable of unlocking humanity’s lost trans-newtonian technologies.

The rediscovery of Earth is both triumphant and tragic, a return to the cradle of civilization, now a graveyard. The Exodus Council, burdened with the weight of humanity's mistakes, faces the challenge of rebuilding without repeating the past. But despite the treasure of knowledge, the survivors struggle. Over millennia, their once-advanced technology has eroded. Colonies revert to pre-trans-newtonian ways, agricultural worlds and forgotten cities, clinging to the myths of their ancestors. The glorious fleets and stations of old are reduced to ruins.

In the aftermath of the Schism, Earth's government has evolved into a Federal Theocracy, where religious or ideological doctrine intertwines with the remnants of the military-industrial complex. The Federal Theocracy is both centralized and theocratic, meaning that the government is controlled by a religious or ideological elite who interpret the divine or sacred will as the guiding force for political decisions. This theocratic system not only dictates law and policy but also heavily influences the morality and identity of the human race. The Exodus Council plays a central role in shaping policies, but the authority of religious leaders, who claim to possess divine insight, cannot be ignored.

As time passes, a new generation rises, one that knows only the tales of the stars and the mysteries of their past. The galaxy has changed, with new alien powers and the lingering influence of the Noosphere Concordat, whose machine remnants still watch from the shadows.

One year ago, Aura Valance, a Republican scientist and martial artist, was appointed as the new leader of humanity’s rebuilding efforts, marking a pivotal moment in the aftermath of the Aurora Genesis, a massive, multi-faceted scientific initiative spearheaded by Aura Valance and the Exodus Council to recover and advance humanity’s understanding of trans-newtonian technology. The initiative also incorporated resetting the calendar year to zero, signalling a dramatic shift in political and technological order. Valance’s leadership was the result of an alliance born out of necessity when no traditional coalition could emerge after a controversial election.

In her first year of leadership, Valance has focused intensely on technological recovery, securing key resources and alliances with all the colonies in the search for trans-newtonian minerals. Under her guidance, humanity has begun to rebuild its infrastructure and establish secure supply lines to support the growing reclamation efforts. However, internal divisions within the coalition, especially between the Federalists and Trade factions, have led to political gridlock, stalling progress on broader initiatives.

The Nationalist Party’s failure to form a governing coalition with others remains a source of tension. The Nationalists continue to challenge Valance’s more scientifically driven approach, arguing that too much focus on technology and military strength risks repeating the mistakes of the Solar Imperium, where unchecked power led to the Schism and nearly destroyed humanity. This ideological conflict is threatening the unity of the coalition, with some factions pushing for a more democratic approach to leadership, while others prefer to leave the scientific and technological future to Valance and her coalition.

Now, the survivors must decide: will they embrace the knowledge of their ancestors, rise again to reclaim their place in the cosmos, or fall once more, repeating the mistakes that brought them to the edge of extinction?
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