4
« Last post by Gyrfalcon on Today at 04:31:40 AM »
Functionally, you don't want to have your base combat units that small as they'll generate a pile of overruns and take excessive damage.
Here's my take on a Space Marine Chapter as a base formation:
Space Marine Chapter
Transport Size: 19,884 tons
Build Cost: 1,160.9 BP
700x Mark I 'Thunder' Space Marine (Power Armor, Genetic Modifications, PWI)
60x Whirlwind (Vehicle, Medium Armor, 2x Light Bombardment)
200x Mark I 'Thunder' Space Marine Devastator (Power Armor, Genetic Modifications, LAV)
30x Predator (Heavy Vehicle, Heavy Armor, Heavy Anti-Vehicle, Heavy Crew-Served Anti-Personnel)
100x Rhino APC (Light Vehicle, Light Armor, Crew-Served Anti-Personnel)
100x Mark I Space Marine Terminator (Heavy Power Armor, Genetic Modifications, Heavy Crew-Served Anti-Personnel)
20x Supply Transport (Non-Combat, Light Vehicle, Logistics Module (GSP 1k)
1x Chapter Command Land Raider (Heavy-Vehicle, Heavy Armor, HQ 20k, Medium Autocannon)
1x Forward Fire Controller (Non-Combat, Power Armor, Genetic Modifications, FFD)
Scouts are combined into the Space Marine numbers - unless you really like replacing 100 unarmored, LPW equipped units per chapter every invasion.
Assault marines are combined into the Space marine numbers.
Librarians, Tech-Marines and the rest of the Armory is hard to abstract.
You can add Dreadnaughts (Medium Vehicles), Land Speeders, Land Raiders, etc to taste.
I'd keep the Chapter size between 15,000-25,000 as a minimum viable formation size.