Author Topic: v1.8.0 Bugs Thread  (Read 82123 times)

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Offline bean

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Re: v1.8.0 Bugs Thread
« Reply #75 on: April 22, 2020, 11:40:54 AM »
Multiple types of maintenance storage bays don't seem to stack.  If you have a ship with a given type of maintenance bay, and then add another type, the MSP carried drop to that of the second bay plus the ship's inherent engineering capabilities.  This seems to happen with all kinds of bays, like it's just looking at the most recent type on the ship.
This is Excel-in-Space, not Wing Commander - Rastaman
 

Offline davidr

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Re: v1.8.0 Bugs Thread
« Reply #76 on: April 22, 2020, 12:13:31 PM »
I have my Grav Survey ship under overhaul at Earth . Did not first give it a refuel and resupply order before the overhaul order. It moved to Earth and is now in overhaul.

However I now have a recurring ( 5 day ) event notification stating only has 19.5% of its maximum fuel.

DavidR
« Last Edit: April 22, 2020, 12:29:39 PM by davidr »
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #77 on: April 22, 2020, 12:20:22 PM »
v1.8.0

I was getting this issue since older versions from time to time but not sure how to reproduce, now I think I've found it.

In "Class Design" Window, Choose Wide View
1. Select a ship design
2. Remove any component from the ship(Not required step)
3. Double click a category (rather than a component), which I often accidentally do.
4. Got error "Function #242: Null Reference Exception"
(Further clicking on category items do not trigger error, only immediately after selecting a ship design.)

I thought what bug was fixed a few versions ago. I can't reproduce it so I checked the code and nothing will execute unless a component is clicked. Please can you confirm 1.8.0 on Misc tab of Tactical Map?
 

Offline Ektor

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Re: v1.8.0 Bugs Thread
« Reply #78 on: April 22, 2020, 12:24:45 PM »
I got the same bug back in 1.63 and now that I've tried again, I got  the same bug. I'm trying to build forced labour camps and mines and it bugs out my game terribly. It gives the bug "#2217 An item with the same key has already been added" when I try to open the economy summary, and it turns into this:



Here's my DB
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #79 on: April 22, 2020, 12:33:00 PM »
Game Information/New Game window

Following are for the mouseover descriptions for the vaious options.

Maximum Number of Systems - States it does not effect Real Stars games, but the option for that is instead labeled Known Star Systems. This could cause unnecessary confusion for players generating new games.
Local System Generation Chance % - States it does not effect Real Stars games, but the option for that is instead labeled Known Star Systems. This could cause unnecessary confusion for players generating new games.
Local System generation Spread - States it does not effect Real Stars games, but the option for that is instead labeled Known Star Systems. This could cause unnecessary confusion for players generating new games.
Research Speed - Missing description.
Teraforming Speed - Missing description.
Survey Speed - Missing description.
NPR Generation Chance (by Player) - oxy should be oxy or methane.
NPR Generation Chance (by NPR) - oxy should be oxy or methane.
Allow Human NPRs - Missing description.
Generate Rakhas - Missing description.
Allow Civilian Harvesters - Missing description.
Earth Mineral Deposits - Missing description.
Minimum NPR Distance - Missing description.
Maximum NPR Distance - Missing description.
Add Planet X to the Sol System - Missing description.

Suggestion: Make the description for options in the first column also appear when mousing over the option name and not just the data entry box, similarly to how it works for the checkbox items.

All the above is now done.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #80 on: April 22, 2020, 12:37:16 PM »
I have my Grav Survey ship under overhaul at Earth . Did not first give it a refuel and resupply order before the overhaul order. It moved to Earth and is now in overhaul.

However I now have a recurring ( 5 day ) event notification stating only has 19.5% of its maximum fuel.

DavidR

If it only has 19.5% of fuel that sounds like working as intended. Just order it to refuel and then go back into overhaul.
 
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Offline VimWabbit

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Re: v1.8.0 Bugs Thread
« Reply #81 on: April 22, 2020, 12:51:54 PM »
Unless I'am doing something wrong:

Creating a sensor buoy, eg 5 therm 5 em no engine 0 fuel  easy peasy and launch ready ordnance drops one sensor buoy at launch ready location. Hurray!

Creating a Mine, eg 5 therm, 5 em no engine 0 fuel with 5 size 2 second stage missiles loaded in and do a launch ready fleet says its done the order but there is no sign of the mine.

Asked on discord so posting here.

 

 

Offline LuciusSulla

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Re: v1.8.0 Bugs Thread
« Reply #82 on: April 22, 2020, 01:09:39 PM »
Ground formation without an HQ unit can be assigned with a commander; and would even have commander auto-assigned to them. But as I understand the ground command rules (http://aurora2.pentarch.org/index.php?topic=8495.msg110196#msg110196), the commander's bonus will not apply at all.
Am I misunderstanding something here?
 

Offline Castinar

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Re: v1.8.0 Bugs Thread
« Reply #83 on: April 22, 2020, 01:10:11 PM »
With the Events Window

For certain events i change the text and background colours.

However after I save the game , close the game down and then start game from the desktop i find that the Events texts have reverted to the default white on blue. The game is not remembering my colour preferences.

DavidR
Mine has not been doing that since V1.0  --- though strangely (and someone noted it in...1.5 or so) that some of the colors are being remembered between saves (some w/ background and text colors).  Most however I have to reset every time I reopen a save file.

Its nothing more than a nuisance, so I've not brought it up again, preferring to let more important things get fixed first :)
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #84 on: April 22, 2020, 01:27:53 PM »
Minor inconsistency in missile window:
In the image below, the flight time shows as 43 seconds. However, if we use the total fuel (861), engine fuel consumption (70217.21) to caluculate the flight time, it gives 861/70217.21*3600 = 44.143 which is apparently close to 44 seconds. Note that the fuel amount is rounded down in the display (0.3447 * 2500 = 861.75), so I don't understand why the flight time is 1 second less than it should be...

It was caused by a rounding to 3 places and then a rounding down. I've changed it to normal rounding without restriction and it works fine now.
 
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Offline davidr

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Re: v1.8.0 Bugs Thread
« Reply #85 on: April 22, 2020, 01:31:37 PM »
I have my Grav Survey ship under overhaul at Earth . Did not first give it a refuel and resupply order before the overhaul order. It moved to Earth and is now in overhaul.

However I now have a recurring ( 5 day ) event notification stating only has 19.5% of its maximum fuel.

DavidR

If it only has 19.5% of fuel that sounds like working as intended. Just order it to refuel and then go back into overhaul.


I cannot give the vessel a refuel order -  the message " orders cannot be assigned to a fleet which contains ships undergoing overhaul " pops up as a warning.I can find no way of exiting overhaul before completion of the overhaul.
 

Offline Aloriel

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Re: v1.8.0 Bugs Thread
« Reply #86 on: April 22, 2020, 01:36:05 PM »
v1.80

Class Theme - Elemental is missing L (Lima) from the military phonetic alphabet.
Sarah
Game Developer in Unity and UE4 and 5
 

Offline DoctorDanny

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Re: v1.8.0 Bugs Thread
« Reply #87 on: April 22, 2020, 01:37:24 PM »
Starting a game with autodesigned shipclasses still adds modules that are not researched by your race.

Effect is that you get ship designs that your yards can't actually build.
 

Offline Gladaed

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Re: v1.8.0 Bugs Thread
« Reply #88 on: April 22, 2020, 02:21:01 PM »
My tug ran out of fuel during tugging. Tugging the tug lead to generally wierd interaction. Assicated stations/ships are jumping between TG's randomly.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #89 on: April 22, 2020, 02:34:47 PM »
I have my Grav Survey ship under overhaul at Earth . Did not first give it a refuel and resupply order before the overhaul order. It moved to Earth and is now in overhaul.

However I now have a recurring ( 5 day ) event notification stating only has 19.5% of its maximum fuel.

DavidR

If it only has 19.5% of fuel that sounds like working as intended. Just order it to refuel and then go back into overhaul.


I cannot give the vessel a refuel order -  the message " orders cannot be assigned to a fleet which contains ships undergoing overhaul " pops up as a warning.I can find no way of exiting overhaul before completion of the overhaul.

Click on the ship being overhauled and then click the Leave Overhaul button (in the row of buttons at the bottom).
 
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