First bug:
1) Build a (civilian) ship and set the armour to 0.
2) Update the armour
3) Build and put the ship into a fleet.
4) If you select the ship in fleet view, you get an "Function #2801: tried to devide by 0 (zero)" error . . . and the ship description under "ship design display" shows only "error" instead of whats in the ship.
Fix: Dont build ships (that are not station) with 0 Armour . . . thats unintuative since stations are allowed no armour.
2nd bug:
Survey class Survey Craft 4. 616 tons 140 Crew 1. 394,4 BP TCS 92 TH 400 EM 0
4332 km/s JR 3-50 Armour 1-24 Shields 0-0 HTK 31 Sensors 0/0/6/6 DCR 5 PPV 0
Maint Life 6,77 Years MSP 944 AFR 34% IFR 0,5% 1YR 36 5YR 536 Max Repair 200 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 48 months Morale Check Required
J6000(3-50) Military Jump Drive Max Ship Size 6000 tons Distance 50k km Squadron Size 3
Internal Fusion Drive EP400,00 (1) Power 400 Fuel Use 17,68% Signature 400 Explosion 10%
Fuel Capacity 500. 000 Litres Range 110,3 billion km (294 days at full power)
Active Search Sensor AS113-R100 (1) GPS 10500 Range 113,8m km Resolution 100
Advanced Geological Sensors (2) 6 Survey Points Per Hour
Advanced Gravitational Sensors (2) 6 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
giving this ship (that should be valid for surveying for all intense and purposis) the standing orders to "survey next five system bodies" or "survey nearest survey location" doesnt initiate that task if you have select increment length & select sub-pulse length set to 1 hour (i waited 15 days, restarted PC and client to make sure those wern't it either).
If increment length set to 3h (and sub-pulse stays at 1h) it works like expected and it works the orders out.
(v1. 8, first year, decimal separator is a comma)