Author Topic: v1.8.0 Bugs Thread  (Read 82585 times)

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Offline pwhk

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Re: v1.8.0 Bugs Thread
« Reply #150 on: April 23, 2020, 05:57:52 AM »
v1.8.0

If primary order is not valid but secondary order is valid, we are still getting "Orders Not Possible" messages when the ship has no other orders (and stopping auto-turn).

1. Have a survey ship with both geo-survey sensors and grav-survey sensors.
2. Set a survey ship with Primary standing order "Survey Nearest Body" and Secondary standing order "Survey Nearest Survey Location"
3. Send the ship to a system with all bodies geo-surveyed (or having no stellar bodies at all) but have some grav-survey points remaining to survey
4. Every time the ship has no order Events prompt "<ship> is unable to carry out its default order (Survey Nearest Body) as there is no acceptable destination within ten billion kilometers. And stopping auto-turn too.

I am pretty sure VB6 Aurora does not have such behavior unless both orders are not valid.

Attached DB have this keep happening, if it helps.
« Last Edit: April 23, 2020, 06:04:44 AM by pwhk »
 
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Offline pwhk

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Re: v1.8.0 Bugs Thread
« Reply #151 on: April 23, 2020, 06:04:08 AM »
Tiny bug.

Cargo ships with cargo hold below 5k can't move cargo.  The standard cargo orders doesn't appear.
I've created small freighter with 2 tiny cargo holds (1k capacity) just to move minerals (I don't use mass drivers) and cargo shuttles module and no joy. 
When I edited in SM mode design adding 3 additional cargo holds the orders showed up.

v1.8.0, I can confirm this too, having orbital miners with a single Tiny cargo bay intended to "pack up the minerals" after mining, just to found myself unable to do so. :(
(Not so much luck to add cargo bay for me because I need to keep the design under 10k tons for my shipyards to build...)
(If needed, my database on the last post also have such designs)
« Last Edit: April 23, 2020, 06:06:29 AM by pwhk »
 

Offline abdull

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Re: v1.8.0 Bugs Thread
« Reply #152 on: April 23, 2020, 07:58:01 AM »
Quote from: pwhk link=topic=10990. msg127210#msg127210 date=1587639472
v1. 8. 0

If primary order is not valid but secondary order is valid, we are still getting "Orders Not Possible" messages when the ship has no other orders (and stopping auto-turn).

1.  Have a survey ship with both geo-survey sensors and grav-survey sensors.
2.  Set a survey ship with Primary standing order "Survey Nearest Body" and Secondary standing order "Survey Nearest Survey Location"
3.  Send the ship to a system with all bodies geo-surveyed (or having no stellar bodies at all) but have some grav-survey points remaining to survey
4.  Every time the ship has no order Events prompt "<ship> is unable to carry out its default order (Survey Nearest Body) as there is no acceptable destination within ten billion kilometers.  And stopping auto-turn too.

I am pretty sure VB6 Aurora does not have such behavior unless both orders are not valid.

Attached DB have this keep happening, if it helps.

i got this in since 1. 8 aswell earlier versions did not do this
 

Offline davidr

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Re: v1.8.0 Bugs Thread
« Reply #153 on: April 23, 2020, 08:02:42 AM »
I don't know if this is a bug , but should there be the facility to re-order each mineral by quantity in the Minerals screen. at present only Duranium is sorted by quantity.

DavidR
 

Offline ExChairman

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Re: v1.8.0 Bugs Thread
« Reply #154 on: April 23, 2020, 08:18:09 AM »
This is from 1.7.3 haven't updated to last yet, so it might be fixed already: My shipofficers, for now are going into retirement at the age of 31, 32 & 38...?
Veni, Vedi, Volvo
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #155 on: April 23, 2020, 08:30:14 AM »
I don't know if this is a bug , but should there be the facility to re-order each mineral by quantity in the Minerals screen. at present only Duranium is sorted by quantity.

DavidR

http://aurora2.pentarch.org/index.php?topic=8495.msg110919;topicseen#msg110919

"The window will order by the mineral with the highest minimum amount"
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #156 on: April 23, 2020, 08:31:38 AM »
This is from 1.7.3 haven't updated to last yet, so it might be fixed already: My shipofficers, for now are going into retirement at the age of 31, 32 & 38...?

Yes, working as intended. See the changes log.
 
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Offline Duzzit

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Re: v1.8.0 Bugs Thread
« Reply #157 on: April 23, 2020, 08:44:24 AM »
Minor thing, big sorium harvesters will not automatically dump fuel on a planet if they only have a refuelling hub, they specifically require a refuelling system to do the auto-order.
 

Offline TMaekler

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Re: v1.8.0 Bugs Thread
« Reply #158 on: April 23, 2020, 09:09:30 AM »
When a ship goes above it's intended deployment time, there is no record of that in the log messages.
 
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Offline Kiks

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Re: v1.8.0 Bugs Thread
« Reply #159 on: April 23, 2020, 09:12:09 AM »
When generating a new race, build points are still locked at what ever the starting population size was. They do not adjust to changing the population like any other population stats.
 

Offline Kristover

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Re: v1.8.0 Bugs Thread
« Reply #160 on: April 23, 2020, 09:20:27 AM »
Not so much a bug but an annoyance but on the event log, when a Commander is promoted can the message show his command?  I don’t use automated assignments and about 15-20 years in when I get a ton of promotions, the promoted officer is relieved if too senior for assignment and leaves their ship/unit posting and I don’t notice unless I check specifically for it..  It seems like it would be easy enough text to add to event log promotion notification. 
 

Offline TMaekler

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Re: v1.8.0 Bugs Thread
« Reply #161 on: April 23, 2020, 09:31:11 AM »
I accidently openend Aurora again by clicking on the game icon - and it opened another copy of the game.  :o Intended?
 

Offline Sara

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Re: v1.8.0 Bugs Thread
« Reply #162 on: April 23, 2020, 09:32:20 AM »
First bug:

1)  Build a (civilian) ship and set the armour to 0.
2) Update the armour
3) Build and put the ship into a fleet.
4) If you select the ship in fleet view, you get an "Function #2801: tried to devide by 0 (zero)" error .  .  .   and the ship description under "ship design display" shows only "error" instead of whats in the ship.

Fix: Dont build ships (that are not station) with 0 Armour . . .  thats unintuative since stations are allowed no armour.


2nd bug:

Quote

Survey  class Survey Craft      4. 616 tons       140 Crew       1. 394,4 BP       TCS 92    TH 400    EM 0
4332 km/s    JR 3-50      Armour 1-24       Shields 0-0       HTK 31      Sensors 0/0/6/6      DCR 5      PPV 0
Maint Life 6,77 Years     MSP 944    AFR 34%    IFR 0,5%    1YR 36    5YR 536    Max Repair 200 MSP
Commander    Control Rating 2   BRG   SCI   
Intended Deployment Time: 48 months    Morale Check Required   

J6000(3-50) Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3

Internal Fusion Drive  EP400,00 (1)    Power 400    Fuel Use 17,68%    Signature 400    Explosion 10%
Fuel Capacity 500. 000 Litres    Range 110,3 billion km (294 days at full power)

Active Search Sensor AS113-R100 (1)     GPS 10500     Range 113,8m km    Resolution 100
Advanced Geological Sensors (2)   6 Survey Points Per Hour
Advanced Gravitational Sensors (2)   6 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

giving this ship (that should be valid for surveying for all intense and purposis) the standing orders to "survey next five system bodies" or "survey nearest survey location" doesnt initiate that task if you have select increment length & select sub-pulse length set to 1 hour (i waited 15 days, restarted PC and client to make sure those wern't it either).
If increment length set to 3h (and sub-pulse stays at 1h) it works like expected and it works the orders out.

(v1. 8, first year, decimal separator is a comma)
 

Online skoormit

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Re: v1.8.0 Bugs Thread
« Reply #163 on: April 23, 2020, 09:43:33 AM »
Immediately after a temperature rise causes an ice sheet to melt, water vapour ATM is double-counted (for GHF purposes) on the Environment tab.
The error goes away after the following production cycle.
I noticed this when Europa's ice sheet melted, because the new temperature reported in the Event log did not match the temperature on the Environment tab.  (The Env tab was making the error. )
 

Offline Eretzu

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Re: v1.8.0 Bugs Thread
« Reply #164 on: April 23, 2020, 10:05:17 AM »
1. 8. 0

Minor bug

I had this happened twice in succession.  I transited jump ship and two grav surveyers with "transit and divide" -order.  Once done I ordered jump ship to transit back, but I got Transit Failure cannot tranisit as there is no available jump drive capable of allowing fleet's commercial engines to enter the jump point. 

In the following increment it jumps just fine so nothing game breakin, just weird.