Author Topic: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#  (Read 68326 times)

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Offline Jarhead0331

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #75 on: April 27, 2020, 09:05:19 AM »
Not much of a sense of humor across the pond, I see.  ???
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Fuel harvesting 101
« Reply #76 on: April 27, 2020, 09:07:54 AM »


Finally out, youtube decided to grace us with processing the video
« Last Edit: May 05, 2020, 06:31:48 PM by SpaceMarine »
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Conventional Starting Years (5) - New Worlds!
« Reply #77 on: April 27, 2020, 11:45:59 AM »
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #78 on: April 27, 2020, 12:05:53 PM »
Further requests are needed as I am nearly done with the current requests please go to https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing to put a request in.
 
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Offline AlitarSemiramis

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #79 on: April 27, 2020, 12:22:35 PM »
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #80 on: April 27, 2020, 12:30:37 PM »
Thank you for the reply, I will make a followup video on exactly that and also research the exact numbers for it, though the chances of another video out today is rare as my ISP is currently experiencing a ton of issues so uploading and doing things is spotty.
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Tugs and the math behind them 101
« Reply #81 on: April 27, 2020, 02:26:52 PM »
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.

 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #82 on: April 27, 2020, 03:05:04 PM »
Next Video will be going over building multiple ships in the same shipyard, also I need more requests so please do put one in if you have any ideas that arent already done. https://docs.google.com/spreadsheets/d/1MdQpeaQsuvoaEeu08b3eCYa6icy-08h_l7zl8YH56AY/edit?usp=sharing
 

Offline Rastaman

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Re: Aurora 4x C# - Tugs and the math behind them 101
« Reply #83 on: April 27, 2020, 03:36:54 PM »
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.


The easy math for any ship is: speed = [50000 x power]/[total tonnage]. In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s.

10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc.

There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star. For example, Steve's tug in the default game has an engine power of 4500. If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury. Your tug will chase the planet forever. Other systems might have faster planets still.
« Last Edit: April 27, 2020, 03:40:53 PM by Rastaman »
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #84 on: April 27, 2020, 03:44:02 PM »
Thanks for the more simplified run down of the math but yes overall tugs can be very efficient especially with stations if you are willing to wait, I feel the video covers the math and use of tugs adequately though
 

Offline redivider

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Re: Aurora 4x C# - Tugs and the math behind them 101
« Reply #85 on: April 27, 2020, 03:46:54 PM »
Quote from: Rastaman link=topic=11003. msg128665#msg128665 date=1588019814
Quote from: SpaceMarine link=topic=11003. msg128628#msg128628 date=1588015612
Quote from: AlitarSemiramis link=topic=11003. msg128595#msg128595 date=1588008155
Just watched your fuel harvesting tutorial, so added a request about tugs, curious how you got your fuel stations to Saturn.

https://youtu. be/4iZCmx4youA

The easy math for any ship is: speed = [50000 x power]/[total tonnage].  In words, an engine power of 10% of the displacement of a ship means a speed of 5000 km/s. 

10% = 5000km/s,
5% = 2500km/s,
1% = 500km/s
etc. 

There is one snag: You can easily factory-build space stations so large that your tug will not be able to overtake celestial objects, which have their own orbital speeds around the star.  For example, Steve's tug in the default game has an engine power of 4500.  If you try to tow a 5 million ton orbital habitat, you will achieve a speed of 44km/s, which is not enough to overtake and reach Mercury.  Your tug will chase the planet forever.  Other systems might have faster planets still.

He will approach it eventually in a sinusoidal path.  But yeah making tugs very "efficient" can infact be very inefficient.
 

Offline DoctorDanny

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #86 on: April 27, 2020, 03:48:41 PM »
When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #87 on: April 27, 2020, 03:55:14 PM »
When it comes to requests I like to see some more ship combat.
And diplomacy/inteligence is also a topic I like to learn more about.

More ship combat videos are on the way and diplomacy will not be looked at until 1.9 since its broken until then.
 

Offline vorpal+5

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #88 on: April 27, 2020, 10:59:29 PM »
I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #89 on: April 28, 2020, 12:07:57 AM »
I wanted to go beyond the usual 'say thanks' click and write a big thank you for your videos!

Thank you i appreciate it, all support is welcome and it makes me strive to make more and better content for you guys