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Aurora Suggestions
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Transfer Cargo/Liners/Colony ships to private companies.
Choose the destinations of new jump points in SM?
Should empires be able to merge?
Time Travel
Designing ship hulls instead of ships
Component Research
Ground Units Tech Design
Adding Colonists to PDC's
Fighter Initiative
Semi-Official 7.x Suggestion Thread
External Hangars/Docking Ports
"Shields are on" Warning
No Beam Fire Control Price Scaling for more advanced techs
Simplifying turn calculations: orbital elements
PLEASE redo WP creations
buoy missile targeting
Different missiles from one fire control. How should this work?
catapult ship component - launching ships over great distances
Orders delay with inexperienced fleets
Smaller units of troops?
Bringing Back Mothballing
Starlifting
ECM/ECCM Missile Tracking Deactivation
new research topic - Medicine & Robotics
Decoy System and Drone Control
Civilian contracts for racial tech
Potential Spoilers: Aurora C# Enemy AI Ship Design and Tactics Thread.
Him Vs Her
Commanders' Initial Ages ... and a somewhat related suggestion
Regarding terraforming
More secondary commander naming themes?
Request for Feature
Complete list of Suggestions
couple things, might be useful to others too?
new crew quarter options
Bigger bureaucracy
Realistic promotions, Political Reliability and Ground Forces Officers
Considering Changes to Terraforming
Geo teams doing first surveys
Hull sice and jumpdrive
Commander Location
Beam Weapons
What's the deal with water vapour?
Having a PP scientist at start breaks the game
More Deeply Customizable Beam Weapons
warhammer 40k related tech and units
Fighters defaulting to lowest rank
Why can't player races use their ships to ram?
Civilian missile transport, and hangars
Bridge Crew again
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