View full version: C# Aurora
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  1. Update on Progress
  2. C# Aurora Changes Discussion
  3. C# Aurora Changes List
  4. C# Aurora v0.x Suggestions
  5. C# Aurora v0.x Questions
  6. Aurora C# Code Protection
  7. Official Discord?
  8. Revising Tractor Beams in C# Aurora
  9. Release date?
  10. No Thermal when Stationary
  11. C# Ground Combat
  12. How are Active Sensor EM emmisions calculated?
  13. Aurora C# Screenshots
  14. Aurora C# for Linux?
  15. Decoys
  16. BattleTech Units and Templates
  17. Fuel consumption change suggestion with ramscoop
  18. Mesons
  19. Amram's FC Options and Interleaved Priority Queue demonstrator python script.
  20. Power Generation
  21. C# Wiki Section
  22. Wealth Generation
  23. Dropping Troops from Orbit
  24. Multiple System and Races generation start
  25. C# Aurora Lore
  26. If perfect is the enemy of the good....
  27. Jump Drive Size Requirements
  28. Real World 21st Century Ground Unit Templates
  29. Collateral Damage
  30. STO Operations
  31. C# Anticipation
  32. More Customization for Beam Weapons
  33. Preset Terrforming Options
  34. C# Ground Forces Composition
  35. Missile Calculator
  36. Screenshots published so far
  37. Mass Driver Packets
  38. Will C# be more stable and take less time to process increments?
  39. Small shields better than large shields in every way?
  40. mineral usage
  41. 2018 : The #C Era?
  42. Jump Gate Construction/Destruction (split suggestions)
  43. Civilian ships
  44. Sry for stupid question will i be able to run C# on my windows laptop?
  45. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  46. In C# will we be able to colonize hundreds of planets without breaking the game?
  47. Will there be more technologies in C#?
  48. New role for construction ships in C# (split off)
  49. Replacing PDCs
  50. Quick C# Questions