View full version: C# Suggestions
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  1. Suggestions Thread for v2.4.0
  2. Financial Centers
  3. I'm curious about something ... (material for improvement?)
  4. In the good old days you could ...
  5. Auto-assignment by cost priority
  6. Shipyard Capacity - Only have Continual
  7. Fleet Haulers : Multiple Tractor Beam Ships
  8. Suggestion: Ability to turn infrastructure back into trade good
  9. Electronic Intelligence Module for buoys
  10. Suggestion: Toggle colony as Target for Automatic Overhaul
  11. Draft of an idea for a change to sensing
  12. Proposed Format For Ground Forces Air Combat Rework
  13. Proposed expansion of the economic system
  14. Ability to Reposition Waypoints
  15. The AMM Question
  16. Option for Civs to ship infrastructure but not Colonists
  17. Area Jammers
  18. A proposed fix for a preceived problem with weapon calibre
  19. Auto-assign Sector Administrators
  20. Shipyard change
  21. Export/Import ground force templates & organizations
  22. Always use componets
  23. Fast Shields, Slow Shields, More Shields
  24. Suggestions Thread for v2.0
  25. RP QoL changes
  26. Allow genetic modification for modified species
  27. A button for mass research?
  28. Fleet-Wide Targeting data sharing
  29. Self-Jump only Jump Drives
  30. Auto-assign Naval Commanders
  31. Destroy your own missiles
  32. Other uses for biology
  33. Quick summary of weapons in a fleet next to ship tonnage
  34. reserve fleet idea
  35. Race-specific passwords for better MP
  36. Suggestions for additions to Electronic Warfare
  37. Ground Force Construction Facilities Take Too Much Population
  38. Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
  39. Send ship parts list directly to industry - components from Class Design.
  40. Stealth Missiles
  41. Missile Guidance, Missile Agility & Capacitor Banks
  42. Missile / Ordance Refit
  43. Ability to set New Medal Conditions
  44. Troop Compartments
  45. Colour the Components List in the Stockpile Tab
  46. Sector Commands in Economy View
  47. Panic on low training in combat
  48. Decoys.
  49. Upcoming events table for all races
  50. Tentative Suggestions for Missile Rebalancing by Tweaking Launcher Size Rules