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C# Suggestions
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The AMM Question
Option for Civs to ship infrastructure but not Colonists
Area Jammers
A proposed fix for a preceived problem with weapon calibre
Auto-assign Sector Administrators
Shipyard change
Export/Import ground force templates & organizations
Always use componets
Fast Shields, Slow Shields, More Shields
Suggestions Thread for v2.0
RP QoL changes
Allow genetic modification for modified species
A button for mass research?
Fleet-Wide Targeting data sharing
Self-Jump only Jump Drives
Auto-assign Naval Commanders
Destroy your own missiles
Other uses for biology
Quick summary of weapons in a fleet next to ship tonnage
Race-specific passwords for better MP
Suggestions for additions to Electronic Warfare
Ground Force Construction Facilities Take Too Much Population
Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
Send ship parts list directly to industry - components from Class Design.
Stealth Missiles
Missile Guidance, Missile Agility & Capacitor Banks
Missile / Ordance Refit
Ability to set New Medal Conditions
Troop Compartments
Colour the Components List in the Stockpile Tab
Sector Commands in Economy View
Panic on low training in combat
Decoys.
Upcoming events table for all races
Tentative Suggestions for Missile Rebalancing by Tweaking Launcher Size Rules
User made scenarios.
Bring back PDCs
Displacement tech for plasma carronades
GC - a low-impact implementation of the 'flyer' archetype as a Capability
Ground combat - morale, organization and training level
Initial Suggestions after a cold start
"Evasive follow" order
C# Suggestions
Ground Unit Recon
Terraforming ships with Science Department ? And other officer positions
New FTL Method
Space station factories
Ending dates not visible, adjust date format when not enough space?
Easy fix to ground unit construction time vs formation size issue
3 Research QoL Improvements
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