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C# Suggestions
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Population growth technology
Terraforming Targets (with mock demo)
Sensor Suites
Private Shipyards
Ministries
Multi-NPR Systems
Automated Supply Management
Model Junior Officers or Make Officers Spawn In Older
Changes to autocannons to incease usefulness (without being the default choice)
Research and Surplus Scientists
Fuel powered shields
UI Improvements - minor
OOB Division Request
Refuel and resupply conditional order
Master Ship Classes & Components
Switch to abbreviations in date strings
Wall of Remembrance for our best Commanders o/
Ground Forces Tab - Organizing Large Formations
QOL Request - Show Species Stats on Environment Tab
Tech to reduce damage to weapon systems
A review and critique of ground forces in version 1.93
QOL Default Fleet
Government Type
Choose the destinations of new jump points in SM?
Continuous Population Growth
Save new races file, with medals and custom names
0.5 Ton (0.01HS) filler component
DB/Save game improvements
Version Number
Medical module
Conditonal Order: Replace Orders with Order Template.
Ship Maintenance upkeep cost
Terraforming UI Improvement
Rebalance Fortification - Add some sort of counter to it.
Boarding Ships
SM Mode & the Commanders window
Update optimization
Lagrange Points
[QOL] Preventing the game from opening duplicate windows
Return PDCs please
Hiding civilian ship names
Please add "Refuel target..." orders for tankers
Trading ships, weapons, ordnance between races
Assigned navy sienace admins
Naming theme QoL improvements
Agriculture: A use for Backwater Worlds
Target hulks
AutoMedal - When a character reach XX value
sorting potential targets by range
Plasma Cannonade Turrets
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