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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by serger on Today at 05:58:11 AM »Hal Clement's Cycle of Fire, cool.
I'm similar. I play with 10% survey speed.
To maximize deployment time per long-term MSP cost, I build fighter-sized surveyors with no engines, 1x survey sensor, 1x bridge, 1x engineering spaces, and 2.5t of maintenance storage.
With duranium armor, I can get 48 months of deployment time on these, and it is pretty rare to suffer a maintenance failure between overhauls.
As armor tech research reduces the weight of armor, I add deployment time to subsequent design iterations.
The bridge is optional.
Without it, you don't get the Survey bonus from the ship's commander, but you can use that 50t for a much higher deployment time.
For example, you can have 170 months and also add 1x Engineer Spaces - Small, while staying under 500t.
I use tugs to move the surveyors around.
The tugs are my standard small tug design that I'm going to be making a lot of anyway.
They have a single 2kt@40% commercial engine and an unladen range of ~60Bkm with typical starting tech (Nuclear Radioisotope with no Fuel Consumption reduction).
Range with the surveyor in tow is ~51.5bkm, and this is almost always plenty for an entire deployment.
I build commercial jump tender stations and deploy one at every new jump point.
The surveyors almost never have to wait for a tender. (Only in those rare cases where the very last survey location finds a jp, and the surveyor is closer than the waiting tender-mover.)
The tender stations are also tankers; surveyors that do run low on fuel can top up at their next transit.
I also establish a small colony in every system as I explore (assuming some reasonably habitable body), complete with a couple maintenance facilities.
When surveyors are due for overhaul, they don't have far to travel--and since only the surveyor is military, two maintenance facilities can handle four concurrent overhauls with starting tech.
Anyhow, long story short, this approach has greatly reduced the amount of time I spend on surveyor micromanagement.
Ship exceeds maximum deployment? Send to overhaul (after finishing current order).
Event says system survey is done? Move surveyors to next system.
Found new jp? Send tender mover and colony establishment fleet from staging point (previous jp), and create and send new tender mover and colony establishment fleet from home to staging point.
...University of Alabama...
...overwhelming gravitational tidal forces...
The team did not actually attempt to construct a propulsion device. Instead, they explored various solutions to general relativity that would allow travel from point to point without a vessel undergoing any acceleration or experiencing any overwhelming gravitational tidal forces within the vessel, much to the comfort of any imagined passengers. They then checked whether these solutions adhered to the energy conditions that prevent the use of exotic matter.
The researchers did indeed discover a warp drive solution: a method of manipulating space so that travelers can move without accelerating. There is no such thing as a free lunch, however, and the physicality of this warp drive does come with a major caveat: the vessel and passengers can never travel faster than light. Also disappointing: the fact that the researchers behind the new work don’t seem to bother with figuring out what configurations of matter would allow the warping to happen.
A TN ship travels primarily in the Aether, with only a small intrusion into normal space to maintain a connection. Because of the compressed distance within the Aether, a ship moves much more quickly from the perspective of a viewpoint in normal space than would normally be expected given the available engine technologies. As the Aether is fluidic in nature the ship must be under constant power to maintain that speed. Unlike conventional spacecraft in normal space, ships in the Aether can use the compressed fluidic environment to change course quickly, like a ship in water.
On the Research tab, clicking the Assign New button will cause the project name to be appended with "(N)".
I suggest prepending it to the project name instead, to make it easier to find such projects when the list is long
Also, some projects have names that are so long that you can't see the appended part in the list.
Example: "Max Tracking Time for Bonus vs Missiles: 30 Second..."
I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909
Awesome!
Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.