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Mechanics / Re: Not being invaded
« Last post by iceball3 on Today at 07:15:11 AM »
The main problem with facing star swarm is if you don't know enough about them beforehand.
They don't really establish a beachead, they slowly accumulate, and their tech levels are absolutely nutters, but completely in one specific thing.
Kinda unfortunate you can't dissect their corpses for intel alone, being able to identify what tech level their stuff is ingame without having to metagame it feels like it'd be nice.
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Mechanics / Re: Civilian economy, Imports/Exports
« Last post by Hazard on Today at 04:59:08 AM »
IIRC, a colony's production rates per amount of population for the various goods are rolled for on generation, while consumption rates per amount of population are static. A large enough empire with enough settled worlds would produce approximately 1 unit of a civilian good per unit of that good consumed, some variance to be expected due to the random nature of the roll and the different populations of a given colony.
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Aurora Chat / SM game setup and oops
« Last post by plasticpanzers on Today at 03:28:35 AM »
I spent a few hours setting up a game and find i accidentally gave myself overwhelming research points to
where I start the game with most things researched.  Is there any way to delete that or go back to make
a correction or did I just blow 5 hours of work?   .... and it seems I have no officers at all when using the SM
setup.
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Quasar4x / Re: Bugs report
« Last post by razanon on Today at 01:24:06 AM »
Again, thx a lot friend.
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Quasar4x / Re: Bugs report
« Last post by Kyle on Today at 12:17:47 AM »
have a question: is any way to change game resolution? windows are oversized (playing in a 1366X768 Laptop)

I'll see what I can do :)
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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by viperfan7 on Yesterday at 11:01:11 PM »
For some reason can't disable it with services.msc, I'll write up something to powershell or something to disable it and post it in this post.

Edit:

Fixed it, steps to fix it if unable to end the service normally (Windows 10 1909)

1. Set startup to "Disabled" for the "Touch Keyboard and Handwriting Panel Service" (TabletInputService)
2. Go to the services tab in the task manager, find "TabletInputService"
3. Right click, select "Go to details"
4. Press "End task"
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Mechanics / Re: Civilian economy, Imports/Exports
« Last post by QuakeIV on Yesterday at 10:36:30 PM »
Kindof a good question, to be honest.  I mostly ignore them because for the most part they don't really seem to do anything.
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Mechanics / Civilian economy, Imports/Exports
« Last post by Gabethebaldandbold on Yesterday at 04:11:10 PM »
how do they work? what dictates what a planet or colony will export or import? do we have any controll over that? I would imagine a place with financial centres and construction factories to produce a similar tipe of products to one another, and to be different from a terraforming colony...
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Mechanics / Re: Not being invaded
« Last post by Gabethebaldandbold on Yesterday at 03:47:01 PM »
Quote
A reason could be that you've put too many NPRs and they're all busy killing each other to actually explore. Another reason could be that you haven't quite explored hard enough, either, as the best way to make a trail of systems that lead back to your home planet is exploring as many systems as possible.
Mind that with NPR's blowing each other up, they'll be stunting each-other's growth a little bit due to all the blowing up going on, so they won't get as widespread.
If you want more of a challenge, though, you can enable the challenge races (Swarm, EG Invaders, and such.)
wouldn't really call star swarm a challenge.
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Quasar4x / Fix for game crashing at startup
« Last post by Kyle on Yesterday at 02:20:45 PM »
Please try installing the Visual C++ 2019 redistributable [microsoft.com].  Pick one of the vc_redist .exe files in the list near the top of the page.


(For some reason the Itch app auto-installs these up to 2017, but it doesn't support the 2019 version)
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