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21
C# Aurora / Re: Update on Progress
« Last post by Jarhead0331 on October 18, 2019, 04:41:33 AM »
What is this Roguetech? Are you talking about the mod for Battletech? If so, is it really THAT good?
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C# Aurora / Re: Update on Progress
« Last post by froggiest1982 on October 17, 2019, 05:17:43 PM »
Quote
Santorini

I am dying of envy, enjoying as I am the fabulous Yorkshire autumn.

Imagine he is not only in Santorini but he can also play Aurora C# and you don't. Life sucks!

:-)
23
Game/Book Reviews / Re: Games like Aurora
« Last post by boggo2300 on October 17, 2019, 04:07:05 PM »
How well you do does depend a LOT on the RNG, probably more than it should, if you for instance get a few early wars, that are short and sharp, when your opponent chickens out of a lot of fleet engagements, as soon as that war finishes you can build up quick, you get a few of those then more serious wars also start to go the same way,  I see it very much as your first war sets up the rest of the game
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C# Aurora / Re: Update on Progress
« Last post by Garfunkel on October 17, 2019, 12:27:17 PM »
Quote
Santorini

I am dying of envy, enjoying as I am the fabulous Yorkshire autumn.
25
Off Topic / Re: Roguetech Question
« Last post by vorpal+5 on October 17, 2019, 09:43:54 AM »
Yes I was using Large Maps. This is very tedious, the approach phase. Also the AI thinking is not optimized, I have read on the forum it uses a brute force approach to calc the interest of each hex and each weapon firing, so the time to use goes exponential on big maps.

Can I have the normal maps while having up to 2 lances at once?

I'm playing in parallel BTA. This is closer to vanilla admittedly, but still, this is quite an overhaul in any case and perhaps a good middle-ground; Still undecided though. Perhaps I'll launch a new RT campaign when the version is officially out.

26
Off Topic / Re: Roguetech Question
« Last post by Steve Walmsley on October 17, 2019, 09:13:58 AM »
from the roguetech discord you can get the reworked roguetech 4 ai that works in 3.3, search for the mod called clevergirl

about large maps: I love/hate them. in the normal maps reinforcement drops on one move distance from you and prevent any kind of strategic positioning in those defend missions; in large map approaching an enemy with a full lance is 5 turn of tediously moving around the fast bot at the front to keep their evasion up until the slower bots catch up and the engagement can begin.

if you could have variable maps according to the mission it'd be great..

I'm using the Roguetech test version at the moment (that works with the 1.7 patch), rather than the current official Roguetech version 3.3 (for Battletech 1.6.2).
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Off Topic / Re: Roguetech Question
« Last post by LoSboccacc on October 17, 2019, 06:11:19 AM »
from the roguetech discord you can get the reworked roguetech 4 ai that works in 3.3, search for the mod called clevergirl

about large maps: I love/hate them. in the normal maps reinforcement drops on one move distance from you and prevent any kind of strategic positioning in those defend missions; in large map approaching an enemy with a full lance is 5 turn of tediously moving around the fast bot at the front to keep their evasion up until the slower bots catch up and the engagement can begin.

if you could have variable maps according to the mission it'd be great..

28
Game/Book Reviews / Re: Games like Aurora
« Last post by ZimRathbone on October 17, 2019, 06:07:44 AM »
RTW focuses you on playing defensively when you are in a war and as the UK for example has holdings EVERYWHERE to defend you chew up so much of your fleet just giving a minimal defence to places you don't have enough to basically smite the weakling nations,  now this is accurate but maybe a little over focussed as the penalties for allowing enemy fleets activity around your colonies are a little harsh and restrict you a LITTLE too much (saying this, I've now kicked total ass as the UK with a finishing prestige of 61 and 5 monster Aircraft Carriers, 45,000 ton's each

Impressed!
 
Haven't managed that well, but did get 58 prestige and 5 x 43,000t BBs with 17" guns and 1 CV at the same size (also a bunch of smaller CVs around the 32,000t mark that actually carried more a/c).  Was in the process of building HMS Superb (59,000t with 6x20").
29
Off Topic / Re: Roguetech Question
« Last post by Steve Walmsley on October 17, 2019, 03:47:18 AM »
I'm playing it and I'm not sure I like it. No, that's not about the hit percentages  ;D

That's about the abysmal speed of the mod. In battle, there are only combat rounds, with validation even if you sprint. Map are just huge. I have spent 5 full turns approaching the enemy, with several seconds of delay between each move, because my ally takes 5+ seconds to make a simple move.
Even in the mech bay, you need 10 seconds to access a mech.

And I have a very powerful PC, almost latest video card and tons of RAM, CPU is also recent.

Is there something I should know, like playing with some effects disabled, although I doubt that will speed up the AI or mech bay access.

Are you using the large map options in Mission Control? You can turn that off in installation. Also there are some problems with the speed of the AI, which the devs are trying to fix for the next patch. I've not had any issues in the mech bay, but I think there are some memory leak issues so I tend to restart the game occasionally to clear them.
30
C# Aurora / Re: Update on Progress
« Last post by Steve Walmsley on October 17, 2019, 03:43:45 AM »
C# is already more-or-less where VB6 is in terms of functionality. There are some minor blank areas on windows that need to be filled in and I still haven't done Diplomacy, but C# also has more functionality than VB6 in other areas.

The main thing driving the release date (besides Diplomacy) is testing. Once I stop finding significant bugs it will be ready for release. I was in Santorini all last week and I am busy this weekend too, so its been a while since I have done any coding. Should be back to normal after this weekend (assuming I can avoid Roguetech).
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