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For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.
Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
I have a file named Aurora250Full.7z, dimensions about 110 MB, that I cannot find in this site now, so I wonder where I got it.
Is anyone else having this file? If so, the installation it generates is it correct, respect the path that nuclearslurpee says? It seems to me that I am playing without any issue, but I would like a confirmation.

Probably from this thread. I don't recommend that thread simply because it's not official and is therefore unsupported, but I've used the mirrors once or twice myself so it's a viable alternative.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Pesinario on Today at 09:38:16 PM »
I believe it's a bug, however it makes a lot of sense as a (probably unintended) feature:
When disassembling conventional cryogenic transport modules, you get research points for the cryogenic transport tech, even before researching Trans-newtonian technology (And can get the full tech! ;D )
Also i checked and it doesn't work for:
  • Conventional Active Sensors - Strength 2 (Or their missile fire control variants)
  • Conventional Geological Survey Sensors - Strength 0. 2
  • Troop Transport Bay - Conventional
  • Cargo shuttles (Non-TN)
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Is there any way to SM add radiation to a planet? I keep trying to do it via the Modify Body button on the System Generation and Display window, but every time I hit Update Body the number resets to 0.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on Today at 08:18:09 PM »
For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.
Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
I have a file named Aurora250Full.7z, dimensions about 110 MB, that I cannot find in this site now, so I wonder where I got it.
Is anyone else having this file? If so, the installation it generates is it correct, respect the path that nuclearslurpee says? It seems to me that I am playing without any issue, but I would like a confirmation.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Andrew on Today at 09:43:19 AM »
My Terraformer teams are learning the difference between ammonia and aetesium, you should not be pumping one into the atmosphere of a nearly habitable planet
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For systems like these I like to build Asteroid miner ships with a geo-survey module, and cargo space for a mass driver. It does take a bit of micro as I haven't found a good way to set up orders to survey next body->unload mass driver->mine till depleted->load mass driver->survey next body. However I like it so that my dedicated Scout ships can focus on more fruitful and easier to scout systems without having to forgo all the extra minerals in these "proto-planetary disk" systems
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by skoormit on Today at 08:15:37 AM »
If you want to maximize your potential returns, scan the asteroids with the highest gravity - specifically, from what I've seen, asteroids that don't require LG infrastructure tend to be more likely to have minerals, and if they have minerals, they're more likely to have (very) high concentrations.

Hmm...this is intriguing. Now I'm going to have to do some correlation testing.

Then again, my primary use for asteroids is orbital mining, and that requires small asteroids.

Still, it would be interesting to find an optimizable survey pattern.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by AlStar on Today at 07:18:21 AM »
I've got some systems like that.  :P

If you want to maximize your potential returns, scan the asteroids with the highest gravity - specifically, from what I've seen, asteroids that don't require LG infrastructure tend to be more likely to have minerals, and if they have minerals, they're more likely to have (very) high concentrations.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by skoormit on Today at 07:09:24 AM »
It is the start of year 2046.
After 21 years of exploration, we have discovered 16 new systems.
Those systems contain a total of 2375 bodies.
Of those, 2010 are asteroids.
Of those, 1315 are found in just two systems: Abbey and Coamo.

Abbey is two hops from home (only 6.7bkm from the home star to Abbey-A) and contains 563 asteroids.
Unfortunately, those asteroids have very, very large orbits.
The smallest orbit is 2.6bkm.
The median orbit is 35.65bkm.
The largest orbit is 297.9bkm.

To date we have surveyed 320 of these asteroids.
243 asteroids remain, with orbits starting at 22.8bkm.

If travel time between asteroids were instant, we could survey the remaining asteroids, with a single geo sensor, in about 14 months.

However, travel time is not instant.
In the past year, our three dedicated survey ships in Abbey scanned a total of 21 asteroids.

We are calling off the surveying effort, as the potential discoveries do not justify the resource investment.

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Your fleet is enormous; I can only assume that you can tell what the hell everything's doing by the codes that make up their fleet names.

Indeed. Fleet names tell me exactly what each fleet is doing.
My spreadsheet also relies on the fleet naming convention to tally cargo movements.
I posted a bit about it a while back:

1) Naming conventions for fleets and colonies

I use a consistent naming convention for fleets and colonies.
Names of fleets indicate the fleet composition, as well as the location and/or task and/or capacity and/or needs of the fleet.

Example: FT ANT-A3 infra 245/yr Hlr x12 B
Interpretation:
  • FT:   Freighters. (Just the default hull abbreviation.)
  • ANT-A3 infra 245/yr:   Cycling orders to haul infrastructure to colony ANT-A3, with average throughput of 245 per year (varies somewhat by orbital positions of source and target colony).
  • Hlr x12:   Contains 12 ships of the Hauler class.
  • B:   Appending a unique letter per each fleet with the same hull abbreviation makes it easier to quickly find this fleet when a list contains several fleets with similar (or even otherwise identical) names.


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I'm pretty sure that I'd go insane trying to find any given system with the name's you've used (although, again, it looks like you've got some code bytes at the end of some systems that I assume mark points of interest).

The system naming is straightforward.
The first three letters of each system name are unique.
New systems are named by incrementing the third letter from the previous system in the branch.
First system in a new branch gets a new ??A name.
This way, I can use three-letter abbreviations for system names. The abbreviations will be unique, and they will provide (some) information about where the system is.

And yes, some system names are appended with additional information, either via specific symbols or a short phrase.
This helps remind me of certain problems, like a hostile NPR planet lying directly in the path between JPs.
It also helps me set fleet orders for surveyors directly from the list, without needing to always refer back to the map to see which systems still need geo and/or grav survey work.

Also, by the time you get to this point in a game, your own mental model of the map is very robust. You don't exactly have it memorized, but you know the important places, the major routes, the new and interesting discoveries, etc.
Looking at it cold is far more difficult, since you have no mental model to rely on.


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I'll hold to my position that your galaxy map is a total eyesore, though.

No argument here, but I hold to my position that any map of this 246-system galaxy is going to be an eyesore, no matter how the systems are arranged. There are just too many very long loops for a 2d representation to handle well.
I would love to see an arrangement that proves me wrong.

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Very neat getting a look at how someone else plays this spreadsheet of a game.

 ;D
Whenever I pick up a new game, my kids know I haven't seriously gotten into it until the second monitor contains a spreadsheet.
With Aurora, the second and third monitors contain spreadsheets.
The main one has a couple dozen tabs.
Eleven of those are just to hold the source data from the database (for the other tabs to refer to).
I have almost as much fun developing the spreadsheet as I do playing the game.



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