View full version: C# Aurora
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  1. 2018 : The #C Era?
  2. C# Aurora v0.x Suggestions
  3. C# Aurora Changes Discussion
  4. Aurora C# Screenshots
  5. Suggestion for officer changes
  6. Magazine Explosions
  7. C# Aurora Changes List
  8. Screenshots published so far
  9. Replacing Teams?
  10. danger ratings for systems
  11. Empire Control and Civilian Economy in Aurora
  12. Default Orders for Harvesters and Miners
  13. Sensors blind Spots - blocking reduction by solar bodies or events
  14. Sensor range for orbiting spaceships
  15. New sensor model and small fighters. Problem?
  16. No Limit on Commander Themes in C# Please
  17. Defining which events break up the time progression cycle
  18. Transponders
  19. Replacing PDCs
  20. Diplomacy things I love to see
  21. C# Ground Combat
  22. Cap Civilians?
  23. Information Screen for Minerals
  24. Custom game setups - tech
  25. Selecting Commanders Screen Suggestion
  26. Release date?
  27. Life supports
  28. Research changes planned?
  29. Alpha-testing
  30. Colony Automation
  31. Diplomacy Overhaul?
  32. C# Aurora Blind Accessibility?
  33. Wiki update
  34. Hype by anticipation...:)
  35. converted auxillary ships
  36. Robotic Sub-race
  37. Fire controls assignement
  38. Modding This Version Of Aurora
  39. Per class (or group of class) naming
  40. Blueprint system for Aurora C#?
  41. Progress
  42. Box Launcher Reloads
  43. C# Aurora Database
  44. @Megatraveller Galactic (our) Map
  45. Sensor Model for C# Aurora