View full version: C# Aurora
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  1. C# Aurora v0.x Suggestions
  2. Will C# be more stable and take less time to process increments?
  3. Will there be more technologies in C#?
  4. Aurora C# Screenshots
  5. New role for construction ships in C# (split off)
  6. Replacing PDCs
  7. Jump Gate Construction/Destruction (split suggestions)
  8. Quick C# Questions
  9. 2018 : The #C Era?
  10. Release date?
  11. C# Aurora Changes Discussion
  12. Suggestion for officer changes
  13. Magazine Explosions
  14. C# Aurora Changes List
  15. Screenshots published so far
  16. Replacing Teams?
  17. danger ratings for systems
  18. Empire Control and Civilian Economy in Aurora
  19. Default Orders for Harvesters and Miners
  20. Sensors blind Spots - blocking reduction by solar bodies or events
  21. Sensor range for orbiting spaceships
  22. New sensor model and small fighters. Problem?
  23. No Limit on Commander Themes in C# Please
  24. Defining which events break up the time progression cycle
  25. Transponders
  26. Diplomacy things I love to see
  27. C# Ground Combat
  28. Cap Civilians?
  29. Information Screen for Minerals
  30. Custom game setups - tech
  31. Selecting Commanders Screen Suggestion
  32. Life supports
  33. Research changes planned?
  34. Alpha-testing
  35. Colony Automation
  36. Diplomacy Overhaul?
  37. C# Aurora Blind Accessibility?
  38. Wiki update
  39. Hype by anticipation...:)
  40. converted auxillary ships
  41. Robotic Sub-race
  42. Fire controls assignement
  43. Modding This Version Of Aurora
  44. Per class (or group of class) naming
  45. Blueprint system for Aurora C#?
  46. Progress
  47. Box Launcher Reloads
  48. C# Aurora Database
  49. @Megatraveller Galactic (our) Map
  50. Sensor Model for C# Aurora