View full version: C# Aurora
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  1. C# Aurora Changes Discussion
  2. C# Aurora v0.x Suggestions
  3. C# Aurora v0.x Questions
  4. C# Aurora Changes List
  5. STO Operations
  6. C# Anticipation
  7. Collateral Damage
  8. Real World 21st Century Ground Unit Templates
  9. More Customization for Beam Weapons
  10. Preset Terrforming Options
  11. C# Ground Forces Composition
  12. Missile Calculator
  13. Screenshots published so far
  14. Mass Driver Packets
  15. Update on Progress
  16. Will C# be more stable and take less time to process increments?
  17. Small shields better than large shields in every way?
  18. C# Ground Combat
  19. mineral usage
  20. 2018 : The #C Era?
  21. Jump Gate Construction/Destruction (split suggestions)
  22. Civilian ships
  23. Sry for stupid question will i be able to run C# on my windows laptop?
  24. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  25. In C# will we be able to colonize hundreds of planets without breaking the game?
  26. Will there be more technologies in C#?
  27. Aurora C# Screenshots
  28. New role for construction ships in C# (split off)
  29. Replacing PDCs
  30. Quick C# Questions
  31. Release date?
  32. Suggestion for officer changes
  33. Magazine Explosions
  34. Replacing Teams?
  35. danger ratings for systems
  36. Empire Control and Civilian Economy in Aurora
  37. Default Orders for Harvesters and Miners
  38. Sensors blind Spots - blocking reduction by solar bodies or events
  39. Sensor range for orbiting spaceships
  40. New sensor model and small fighters. Problem?
  41. No Limit on Commander Themes in C# Please
  42. Defining which events break up the time progression cycle
  43. Transponders
  44. Diplomacy things I love to see
  45. Cap Civilians?
  46. Information Screen for Minerals
  47. Custom game setups - tech
  48. Selecting Commanders Screen Suggestion
  49. Life supports
  50. Research changes planned?