Recent Posts

Pages: [1] 2 3 ... 10
1
Spoilers / Re: Star swarm questions
« Last post by waresky on Today at 02:08:25 AM »
Fast attack craft with shields. The "Sacrifice" doesn't need to die in order to be helpful. Fire a few rounds at their shields to see what their recharge rate is like. It will save you a lot of hassel down the road.

Most confortable tactic. Agree
2
C# Aurora / Re: Research changes planned?
« Last post by Person012345 on Today at 01:42:08 AM »
This may be slightly off-topic (although it's still semi-related), but I've been doing some thinking on this topic lately and... Is there really even that much of a historical justification for a tall empire being capable of truly succeeding as a long-term thing? Why are people so obsessed with this idea across strategy games in general? It seems like a "tall" empire wouldn't even be an empire at all. I think of "Tall" as being more of a transitional state between fully exploiting Sol and conquering the galaxy more than I do as something I'd want to continue indefinitely.

Even if you fix science so that research rates are independent of empire size, the bigger empire should still be at an advantage even with the implementation of tech spread.
Aside from some geopolitical factors (e.g a coalition attacking the large empire on several fronts) and geographical factors (e.g tall empire has nothing but bottleneck systems bordering you), I don't see a scenario in which the sprawl empire doesn't roll over the tall one every single time or at least win the long game. People seem to have this fantasy where that's not the case, or that it shouldn't be "in the name of realism".

Large doesn't necessarily equal powerful, at least not in a linear way. In real life there are lots of bureaucratic inefficiencies in trying to administrate a large sprawling empire, let alone unrest problems. Japan slapped China around pretty good at times in history and there are plenty of other historical instances of smaller more developed nations punching above their weight. All other things being equal then yes, obviously a large empire will be able to take down a small nation, but all other things are rarely equal.

I don't necessarily want technology to "spread" and I don't really think there's much of a problem with Aurora in this regard, but history does not show that the bigger nation always wins and I think games should make an effort to simulate this. It also provides good gameplay with numerous playstyles and decisions and doesn't screw someone over just because they didn't get lots of nice planets so it's good as game design.
3
C# Aurora / Re: Research changes planned?
« Last post by ChildServices on Today at 12:47:12 AM »
This may be slightly off-topic (although it's still semi-related), but I've been doing some thinking on this topic lately and... Is there really even that much of a historical justification for a tall empire being capable of truly succeeding as a long-term thing? Why are people so obsessed with this idea across strategy games in general? It seems like a "tall" empire wouldn't even be an empire at all. I think of "Tall" as being more of a transitional state between fully exploiting Sol and conquering the galaxy more than I do as something I'd want to continue indefinitely.

Even if you fix science so that research rates are independent of empire size, the bigger empire should still be at an advantage even with the implementation of tech spread.
Aside from some geopolitical factors (e.g a coalition attacking the large empire on several fronts) and geographical factors (e.g tall empire has nothing but bottleneck systems bordering you), I don't see a scenario in which the sprawl empire doesn't roll over the tall one every single time or at least win the long game. People seem to have this fantasy where that's not the case, or that it shouldn't be "in the name of realism".
4
Aurora Chat / Re: Corporation and Dockyard Names
« Last post by Drgong on Yesterday at 11:51:15 PM »
In my current game, the shipyards are

Boeing-EADS - Military
ISS-Construction - Military
Tokyo Shipyard - Civy
Bengal Station - Civy

Not gotten far on the company names...
5
Gallery / Re: Anyone else draw their ships?
« Last post by Drgong on Yesterday at 11:15:14 PM »
Going to bump this topic since it lead to me getting a copy of GCIII and start using it for drawing out my ships. 
6
Drgong's Fiction / Re: Empire of Man (EoM)
« Last post by Drgong on Yesterday at 11:13:17 PM »
2050 had a few items of note. 

The Imperial couple carried out there constitutional duty,  and had twins!

One male, one female.

Jamie Wessex is now Heir to the throne.   
Contessa Wessex is now 2nd in line to the throne. 


In addition, the Empire of Man started to launch ships, of course, these ships where promptly outdated by the development of Trans-Newtonian Technology.   See attached photo for a description and drawing of the classes.   Tokyo Commercial shipyard is building the Jules Verne, while Bengal Shipyard is handing the smaller Asimov Class. 
7
Drgong's Fiction / Re: Empire of Man (EoM)
« Last post by Drgong on Yesterday at 08:48:19 PM »
War in the 21st century is a terrible thing.

Some still debate what was the trigger, and some argued that the war started in the early part of the century, and just never ended, until it suddenly did.  On November 11, 2038 the world ended for billions of humans.  By 2045, 6 billion where dead but  the world had cobbled together five blocks of surviving nations.   The Trans Pacific partnership, the North American Union, China, Russia, and the Council of states.   However the environmental and physical damage to earth was massive, and only 800 million survived.   However the survival of the species was guaranteed by the work of Gideon Wessex, a Anglo-american who discovered how to grow food in the wasted lands of earth, and how to generate the power to keep the cities lighted.   However his company held a monopoly on some of the key items needed to feed the starving earth, and he called forward representatives from all major powers and made a Faustian bargain.  He would sell the needed chemicals at cost to each of the nations, in return they would form a new world government, that him as emperor, and they could send representatives to a imperial senate, which had oversight on his actions.  Each of the five powers were given leeway on internal governing.  And then he leaked it to the press.   The concept of cheap food for all was too strong for the starving mass of humanity, and the stability afforded by the Imperial peace has allowed for investments to once again be made. 

(Note, I will update in 5 year intervals unless something cool happens, which might be 20 years from now, or if I figure out a cool story.)

Imperial Family in 2050.

Gideon Wessex - Age 25 - First Emperor of Man.     Noted as Kind, Gruff, and somewhat easygoing.
Stella Wessex (Nee Vickers) - Age 20, Empress.    Noted as being Cruel in person, a defender of the poor, and a believer in odd things and dark rituals.  Sister to the Senator Vickers.

Imperial Senate

All are Earth based senators.  Listed in seniority.   The number in () is their age as of 2050.

Victor Cruz (53)
Paulo Sao  (35)
Elina Chang (40)
Rebecca Samulson (38)
Lukas Vickers (51)
Xemin Xi (59)
Savely Baskin (48)
Oleg Rudnik (43)
Akira Ito (52)
Mr. Tanaka (71)
Grace Park (35)
Luis Park (38)

Power Factions
TRA - Terran Republican Army - They feel that Terra should be under the rule of a republic with elected government
Power: Weak 
Influence: Weak

(Note, the TRA, and other resistance groups will occasionally carry out terror attacks (blowing up ships, killing Senators or imperial family).  Won't bore you with the details.  Once colonies are made there could be resistance groups that want independence of colonies. 
8
The Academy / Re: Gauss cannon recommendations
« Last post by Ogamaga on Yesterday at 06:18:16 PM »
I just checked the spreadsheet, and found a mistake.   Average number of hits is based on full size gauss cannons for all sizes in multiple sections.   Correcting this shows no significant difference between the sizes for average hits.  Good thinking to check though.
9
Drgong's Fiction / Empire of Man (EoM)
« Last post by Drgong on Yesterday at 04:24:48 PM »
I made some python code to generate royals and so on.   And I am going to use it to run the background in my first Aurora Game of 2018. 

Some rules for this.

1.  Running it as a imperial government.   Politics will exist, but not elections since I don't want to deal with that. There will be a imperial senate and more importantly, a imperial household. 
2.  Ships will not be able to be upgraded very much.   No engine or armor swaps.  only able to upgrade some weapon systems or sensors.   
3.  Conventional start since I like those starts
4.  The Military Industrial complex means that I will have a fair bit of ships, even when as a player it makes no sense to build stuff early on. 
5.  25 research, and 4 shipyards 800 million population start. 
6.  As always, I welcome anyone who wants to recommend ship names, propose ships to the bureau of ships, want to have your name put in as a officer, and so on.  Also of course, royal family members need names. 
7. Generally I will not, but I reserve the right to SM in stuff if needed. 
8.  My generator does give personality to the created folks.  So when a empire changes hand to the next one, there could be a change in both how the empire operates and priorities and so on. 
9.  Long live the Empire!  :P 8)
10
Spoilers / Re: Star swarm questions
« Last post by swarm_sadist on Yesterday at 02:57:36 PM »
Personally..am really HATE "sacrifice" every ships/crew. Not Roleplaying,not real.

Better another tactic-.
Fast attack craft with shields. The "Sacrifice" doesn't need to die in order to be helpful. Fire a few rounds at their shields to see what their recharge rate is like. It will save you a lot of hassel down the road.
Pages: [1] 2 3 ... 10