Interesting changes! Not sure if I should continue discussing here, or move to the change discussion thread, but since we're here...
Will we still be able to set colonies as source or destination or stable?
Also, would it be possible to set taxation on shipping to be negative i.e. to offer incentives to grow their fleet, particularly early on?
Lastly, the changes don't seem to address the balance between colony and cargo ships. Would it be possible to set that taxation on a per type basis? Or is there some other way that balance has/will be adjusted?
Source, destination, stable still work as before, but destination is overridden if pressure is 10+
I don't want to go down the subsidize route again, as that could make the situation worse.
I am going to also add some changes to how civs decide what to build, based more on what is needed, but haven't got around to that yet.