Aurora 4x
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C# Aurora
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C# Suggestions
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User made scenarios.
Bring back PDCs
Displacement tech for plasma carronades
GC - a low-impact implementation of the 'flyer' archetype as a Capability
Ground combat - morale, organization and training level
Initial Suggestions after a cold start
"Evasive follow" order
C# Suggestions
Ground Unit Recon
Terraforming ships with Science Department ? And other officer positions
New FTL Method
Space station factories
Ending dates not visible, adjust date format when not enough space?
Easy fix to ground unit construction time vs formation size issue
3 Research QoL Improvements
Nice-to-have SM controls
Ground Weapons tinkering
Orbital Miner Automation/Rework
AI/drone crew
Missile Based STO
Refueling hub actions
Food
AI behavior vs kiting
Leaky Shields
Boarding Torpedos."Easy" way to implement limited boarding actions.
Make aurora available as arm compatibility
A cleaner display for 2.0 ? Ships icons and such...
KriegsMeister's Conglomeration of Ideas for Fighters, FAC's, Ships, and Stations
Hydrosphere as a Counter to Eccentric Orbits
Winforms Listview Performance.
Fighter Module
Conditional orders
Shield generators vs Pirate faction.
Screen reader accessibility suggestions for major issues.
Small accessibility fix/suggestion
Ground Force Design Prototyping
Rework to Ground Unit Construction
A Reward for Invading Rhakas? - No Spoilers
Minor Ground Unit Suggestions
Generalize "Senior C.O." Option
Suggestion: Maximum population setting
Staff Officers for Ground Forces
Sorium as a strategic weakness
feasibility of Robot Populations
Unit police strength indicator
research queue
Civilian mining Colony "Status" Indication.
List of features from VB6 missing in C#
Sort officers if unassigned
Missile Range
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