View full version: C# Suggestions
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  1. C# Suggestions
  2. Xenoarchaeology Equipment generate Intel Points
  3. Superluminal Communication
  4. empire specific "heroes" naming theme
  5. Civilian ships reduction - An idea
  6. Wealth: Expanding the uses and needs for it
  7. Graphic improvement - Ships and missles
  8. Auto Admin Commands
  9. Ground Combat Observations and 'Rough Spots'
  10. Orbital Ground Command Elements
  11. Ordnance Upgrade/Refit & Missile Series
  12. Minor issue with lists
  13. Global lifespan modifier & promotions
  14. Radio telescope - stop playing boring games
  15. Autocalculate/suggest jump drive required size
  16. Medals Conditions - Some never Awarded
  17. Limiting Number of Civilian Ships
  18. Auto assign and fire?
  19. Empty Fleet Teleport
  20. Deep Space Tracking Station Tweak
  21. QoL "Update Component" button
  22. Tugging Terraforming Fleets Around
  23. Ground Unit Weight Adjustment
  24. Crewman and Junior Officers
  25. Minor Overhaul to Wealth Generation
  26. Ground unit management minor changes / additions
  27. Multicultural company name generation
  28. Sol System Icy Bodies
  29. New Point Defense Weapon Idea (Grapeshot)
  30. 2/3 Size / range BFC's
  31. Force captured NPR ships to have some fuel / ammo
  32. Alien missles
  33. Increasing the range of beam fire controls
  34. Stellar Spectral Generation Distribution
  35. CMC as true corporation
  36. Screen reader accessibility suggestions for major issues.
  37. SM move to waypoint
  38. Global Resource Modifier
  39. Population growth technology
  40. Terraforming Targets (with mock demo)
  41. Sensor Suites
  42. Private Shipyards
  43. Ministries
  44. Multi-NPR Systems
  45. Automated Supply Management
  46. Model Junior Officers or Make Officers Spawn In Older
  47. Real-World Next-Gen Tech Suggestions
  48. Changes to autocannons to incease usefulness (without being the default choice)
  49. Research and Surplus Scientists
  50. Fuel powered shields