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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Indefatigable on Today at 10:27:07 AM »
GU Training/Ground Formation Construction Capacity:

If the total allocation in active tasks is <100%, in this example case 70% + 29% = 99%,
it is possible to add another active task, up to 100% allocation (199% GFCC), while there should only be 1% of GFCC available.

Training tasks

Running few turns to confirm the build rate

Another example: 4 x 33% tasks (132% GFCC)
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C# Mechanics / Re: v2.4.0 Changes Discussion Thread
« Last post by Ush213 on Today at 10:10:15 AM »
It would be nice if there was an export feature for the player races, NPRs, and minor races.  Keep the naming themes, flags, ships, stations, ranks, etc.

Ya would be cool. Could allow people to pre-build full universes for the different sci fi franchises. The ability to import your work for a new game or allow other player to include it in their games. A similar export would also be nice for the ground forces to. So much work goes into designing large organization it would be nice be able to import orgs you've done from older games on the same aurora version or adopt ones other players have done.
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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Kaiser on Today at 09:04:58 AM »
I made a SS before everything could crash, basically behind the overflow error window there's a ship with a search sensor, the thing is I could not see the sensor' range on the map (passives yes), then I scrolled in to zoom in and I got all these errors here.

EDIT: It does not crash, but I still get all these overflow errors and the active sensor is still not visible.
EDIT2: my bad, I had forgot to activate the sensor, still getting the overflow error, but I guess it happens when you are zooming too much.

I am 44years in the conventional campaign, real stars.
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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Steve Walmsley on Today at 07:45:49 AM »
I think I figured out the link problems in 'Construct Organization'. I can't be certain this is the issue, but it fits the reported issues.

When an org is constructed, the task for the top level formation is given a ParentLinkID of 0 and a LinkID based on the parameter held at the game level (MaxLinkID) for the next available LinkID

Each formation on the next level is given ParentLinkID equal to the LinkID of the top level and its own new LinkID. This continues down through the hierarchy. These links are held in the queue and passed on to the actual formations when built, so that subsequently constructed formations will know their parents.

MaxLinkID was being set on game start to the maximum link in the queue +1 and then incremented when used. However, this didn't consider already built units so some LinkIDs were being duplicated. That would explain why it worked for a while, then stopped working correctly.

Now, I have changed it to a running MaxLinkID for each race, which is always tracked and never calculated. I hope that will solve the problem.
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Off Topic / Re: Aurora Wiki certificate expired
« Last post by Uran on Today at 06:51:28 AM »
Just want to remind that the certificate issue is still active.

Firefox does not show http version the http://aurora2.pentarch.org/ => server not found
Firefox shows the site via https with the manual security exception

Chrome does not give a chance to make a security exception and does not show the https site
Chrome follow the HSTS redirection from http to https and again give no chance to make a security exception.

It is not possible to use chrome for aurora2.pentarch.org for me, for now.

3 other browsers allow me to make security exceptions. So the site is accessible after all, but strangers needs to have strong intention to use it.
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C# Mechanics / Re: v2.4.0 Changes Discussion Thread
« Last post by Remon_Kewl on Today at 06:45:04 AM »
It would be nice if there was an export feature for the player races, NPRs, and minor races.  Keep the naming themes, flags, ships, stations, ranks, etc.
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Development Discussions / Re: Naming Theme Suggestions
« Last post by Marski on Today at 06:16:13 AM »
Soviet Kosmonauts by flight (1961-1977) that I've used for naming exploration ships
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Development Discussions / Re: Naming Theme Suggestions
« Last post by Ush213 on Today at 06:07:13 AM »
Seen somebody included Dragon names in the last update for 2.4.
Made me think of the Dragons from Game of Thrones also some cool names in that. 
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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Steve Walmsley on Today at 05:03:17 AM »
Power Plants and Railgun random company name are assigned to the wrong list generating Engines companies name.

WAI that engines and power plants have the same company name type. I confirmed in the DB that railguns are set to 'weapon' company names. Can you provide a company name example that is incorrect?
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C# Bug Reports / Re: v2.3.1 Bugs Thread
« Last post by Steve Walmsley on Today at 04:55:02 AM »
Steve said is WAI, but I do not thing it should work this way, maybe we can get a simple popup something like "order already existing in demand..." and vice versa, so we are prompted to delete one of the two orders.

Supply and Demand are right next to each other on the same tab of the same window, so you can see existing demand/supply when you are creating a new request. A popup wouldn't add any information beyond what you can already see.
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