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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on Today at 06:31:05 PM »
In the Environment tab, together with the Annual Terraform capacity, I would like to read the number of the Terraforming Istallations active on (or near) a body.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by ISN on Today at 07:51:21 AM »
That's a cool design approach! But what about jump drives? Do you need one for each, of the appropriate category?
Do you regret not adding a few "sublight propellers" to the military section?

Yep, they both need their own jump drives. It's not a very efficient system! But the role-play is fun.
The military section does have its own engines, etc. It's fully self-sufficient besides the relatively short range. I just didn't want to try my chances against the giant Romulan fleet without backup -- although it turned out most of the ships were very old, so the fight ended up being a bit of a turkey shoot.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by vorpal+5 on Today at 03:34:21 AM »
That's a cool design approach! But what about jump drives? Do you need one for each, of the appropriate category?
Do you regret not adding a few "sublight propellers" to the military section?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by GodEmperor on Today at 02:59:15 AM »
See attached pic
I see in the attached pic that your decimal separator looks suspiciously like a comma instead of a dot.
Known issues, the very first one: http://aurora2.pentarch.org/index.php?topic=10637.0
How the hell did game run fine by now? Weird. Guess ill try to change it and see if its fixed now.

EDIT: well ill be damned it actually was , and i never noticed.. Somehow it changed from dot at some point O.o
Thx.
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by vorpal+5 on Today at 12:21:25 AM »
From what I understand too, it's always player-centric. Perhaps a better comparison would be that it is akin to Starsector. i.e. even if you control an entire fleet or colonies, you are still a captain in a ship (or in a land team, exploring!)
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Aloriel on Yesterday at 09:05:51 PM »
If I've understood the devlogs correctly, the answer is all of the above and everything in between.

You play a single individual, but what that individual can do is extremely wide and varied.
Your character can be an independent trader, a CEO of a small or large corporation, a rebel leader, a member of government with various political parties to choose from, a leader of government (again, many parties, but also many tiers from mayor to president), a ship captain, a soldier in some kind of army (rebel or loyalist), and probably more that either haven't been talked about or I am simply forgetting.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by ISN on Yesterday at 08:04:18 PM »
I've noticed that if an NPR fleet with jump-capable ships gets spooked and flees through a jump point, it will often not make a squadron transit even in cases where I'm pretty sure at least some of the ships could. I don't know if this is a bug or WAI -- I have no idea what factors the NPR code takes into account when deciding when and how to flee, whether to squadron transit, etc. -- but this particular behavior makes it really easy to exploit them (even if you're not trying to) and I feel like some better logic here would be a big improvement.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by kyonkundenwa on Yesterday at 07:24:58 PM »
See attached pic
I see in the attached pic that your decimal separator looks suspiciously like a comma instead of a dot.
Known issues, the very first one: http://aurora2.pentarch.org/index.php?topic=10637.0
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by GodEmperor on Yesterday at 06:38:23 PM »
Did anyone ever encounter a bug with species Population Density and Growth/Research rate/factory modifiers ? For some reason when i loaded the save my Humans suddenly had 100.00 both density and growth.
Various tested runs ( both TN and conv civs ) also show that game suddenly adds two zeroes to those parameters.
See attached pic - ignore the grav/temp deviations, i was trying to see if it will change too but it doesnt apparently..

EDIT : seems to happen right from the start with all four parameters - density/growth/research rate/factory production modifiers at the race creation screen - i set them all to 5.00 and in game its suddenly 500.00, i leave them at default and in game they are 100.00.

2.5.1
Absolute clear install, not even so much as a additional picture or medal.

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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Kaiser on Yesterday at 08:27:35 AM »
I did not get one thing, is antimatter focused on a solo ship journey or is it a 4X gamę with empire creation and all the stuff that come with?
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