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C# Mechanics / Re: Potential Changes to Shipping Lines
« Last post by Kiero on Today at 09:23:42 AM »
Maybe some kind of Cargo / Passangers licence system, overall (Cargo and Passangers separately) and/or for a specific system?

That would give CSL some other way of spending money, therefore limit their growth.

Licence would be on overall tonage of CSL for Cargo and Passanger separately and size of a ships allowed in to a system?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Kiero on Today at 08:46:45 AM »
For RP purposes, it would be great if a module for a ship could be designed to assign a Scientist and/or Administrator.
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 08:42:30 AM »
Those XB upgrades were pretty smart but are you really short of wealth or was it more to speed up the upgrades?

Because it was a conventional start, I still don't have a very large fleet, so I am refitting less than I normally do. I still have a couple of ion-engined light cruisers, which I haven't refitted because its about the same cost as a new ship and I wanted the new ships. So it was a time-saving refit, plus Gallicite supplies are a little tight.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on Today at 05:21:18 AM »
Engine technology:
I know this topic has already been raised, but every time I play I wait for the engines to reach at least the level of the Nuclear Pulse Engine.
Maybe it would be worth raising the cost of researching the initial stages of the engines, that would extend the time they can be used, both by players and AI?

Counterpoint: I use NRE tech quite a bit in my conventional-start games. I also play with limited research admin + 50% research speed, so even developing NTE tech takes some time during which I can build quite a lot of NRE-level freighters and colony ships. So personally, I prefer things as they are since I would not want to drag out the conventional starts even longer than they already are.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Kiero on Today at 04:59:21 AM »
Engine technology:
I know this topic has already been raised, but every time I play I wait for the engines to reach at least the level of the Nuclear Pulse Engine.
Maybe it would be worth raising the cost of researching the initial stages of the engines, that would extend the time they can be used, both by players and AI?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Garfunkel on Yesterday at 07:29:37 PM »
Not quite do because the 0.2 automines are still somewhere, possibly taking up cargo space somewhere forever! Think of the lost efficiy! 😂
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Garfunkel on Yesterday at 07:27:01 PM »
Those XB upgrades were pretty smart but are you really short of wealth or was it more to speed up the upgrades?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by AlStar on Yesterday at 01:05:42 PM »
Exactly like that!  ;D

Although (IMO) it'd be better if Steve integrated that functionality into the game itself, so we don't have to use a 3rd-party solution.

Maybe build it into the events tab - clicking on an event will let you change the text/background color (as now), and if it does/doesn't cause interrupts.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by skoormit on Yesterday at 12:37:49 PM »
...a screen that lists all events, and has a checkmark for "does this stop time? y/n" would be ideal (although probably a lot more work than I'd expect.)

Even better if the screen lets us import/export our preferred interrupts.

Like this?
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Kiero on Yesterday at 09:35:21 AM »

Also I will be explaining soon the distinction between private ownership and control over organisation's assets which explain even more how these two scope connect.

Space for corruption cooperation I mean.
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