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C# Bug Reports / Re: v2.1.0 Bugs Thread
« Last post by Deoloth on Yesterday at 11:57:04 PM »
Quote from: rainyday link=topic=13050. msg161474#msg161474 date=1660765553
Quote from: Kiero link=topic=13050. msg161464#msg161464 date=1660752806
#1 Bug description:
Discovering a new system through a jump point produces a system called "System #XXX" where XXX are different numbers every time.

Do you have a system name theme selected? That's typically what happens when the theme runs out of names.  Some of them are relatively short, so if you've explored a lot, it's possible to use every name available.

I have this bug as well.  It happened in a prior game after a while (8 explored systems, ancient Egypt theme), but when I started a new game today, none of the systems I've explored after having an alien start had a name.  I have tried switching to different system theme but they all come out as System ###.
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C# Approved Mods / Re: A light-colored theme with a vanilla Windows look 'n feel
« Last post by Kyle on Yesterday at 11:33:42 PM »
The only problem I have with this is that the boxes under the windows are always light grey and makes impossible to use any text color beside black.

I released v1.2 to address this issue

- added: setting to disable the mod's default behavior of colorless buttons
- added: setting to configure button colors separately from the main UI color


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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by nuclearslurpee on Yesterday at 09:21:36 PM »
The ability to award medals to ships, or edit their history tab. I really like to build up history of my ships particularly which battles they were a part of. But I can only award medals to officers of those ships, not the vessel it self. I can't edit its history to include some information about it either (If one can do it, please tell me how, I don't see any edit button to do so)

I like the idea, but what would happen mechanically? The medals currently go to the officer's promotion score. Ships don't have that. What would you propose it do?

Collect dust in the Captain's quarters Tastefully adorn the prow of the ship for roleplay purposes.  :)
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by Destragon on Yesterday at 08:54:12 PM »
If there's a fuel hub stationed at a DSP, it would be nice if the "refuel from/transfer fuel to Hub" actions were listed at the DSP, so that you don't have to specifically target the fleet the hub is contained in.

What do you suggest happens if there are multiple hubs in different fleets at that location? One might be temporarily station or passing by, as rare a case that might be.
The ship would move to the DSP, then upon arrival look for a hub that is stationed there.
What happens when you tell a ship to refuel from a hub at a fleet that has multiple hubs in it and one of them gets tractored away by a tug? Probably the same kinda stuff.
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by Droll on Yesterday at 07:27:14 PM »
If there's a fuel hub stationed at a DSP, it would be nice if the "refuel from/transfer fuel to Hub" actions were listed at the DSP, so that you don't have to specifically target the fleet the hub is contained in.

What do you suggest happens if there are multiple hubs in different fleets at that location? One might be temporarily station or passing by, as rare a case that might be.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on Yesterday at 07:13:02 PM »
Quote
Yes but if their reserve level is 95% or 100%, they can't give any fuel out.

Hit the mark!!!  :-D
Reserve was at 100% their capacity!!
Reduced, and the refuelling has gone!
Thank you really!!!!
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on Yesterday at 07:03:04 PM »
Yes but if their reserve level is 95% or 100%, they can't give any fuel out.
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C# Suggestions / Re: 3 Research QoL Improvements
« Last post by Garfunkel on Yesterday at 07:01:46 PM »
Add a Sort by annual Research Points produced would be a nice addition.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on Yesterday at 07:00:44 PM »
Quote
Double check the reserve amount for your tankers. It should be 10% by default but it might be higher, in which case they cannot give fuel to other ships as they are reserving it for themselves.

The tankers are 95% full or more.  :-(
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on Yesterday at 06:56:06 PM »
Double check the reserve amount for your tankers. It should be 10% by default but it might be higher, in which case they cannot give fuel to other ships as they are reserving it for themselves.
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