View full version: C# Aurora
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  1. C# Aurora v0.x Suggestions
  2. Aurora C# Code Protection
  3. C# Aurora v0.x Questions
  4. C# Aurora Changes Discussion
  5. Power Generation
  6. C# Aurora Changes List
  7. Update on Progress
  8. C# Wiki Section
  9. Wealth Generation
  10. BattleTech Units and Templates
  11. Dropping Troops from Orbit
  12. Multiple System and Races generation start
  13. C# Aurora Lore
  14. If perfect is the enemy of the good....
  15. Mesons
  16. Jump Drive Size Requirements
  17. C# Ground Combat
  18. Release date?
  19. Real World 21st Century Ground Unit Templates
  20. Collateral Damage
  21. STO Operations
  22. C# Anticipation
  23. More Customization for Beam Weapons
  24. Preset Terrforming Options
  25. C# Ground Forces Composition
  26. Missile Calculator
  27. Screenshots published so far
  28. Mass Driver Packets
  29. Will C# be more stable and take less time to process increments?
  30. Small shields better than large shields in every way?
  31. mineral usage
  32. 2018 : The #C Era?
  33. Jump Gate Construction/Destruction (split suggestions)
  34. Civilian ships
  35. Sry for stupid question will i be able to run C# on my windows laptop?
  36. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  37. In C# will we be able to colonize hundreds of planets without breaking the game?
  38. Will there be more technologies in C#?
  39. Aurora C# Screenshots
  40. New role for construction ships in C# (split off)
  41. Replacing PDCs
  42. Quick C# Questions
  43. Suggestion for officer changes
  44. Magazine Explosions
  45. Replacing Teams?
  46. danger ratings for systems
  47. Empire Control and Civilian Economy in Aurora
  48. Default Orders for Harvesters and Miners
  49. Sensors blind Spots - blocking reduction by solar bodies or events
  50. Sensor range for orbiting spaceships