Author Topic: v1.9.5 Bugs Thread  (Read 39248 times)

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Offline Cosinus

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Re: v1.9.5 Bugs Thread
« Reply #180 on: May 12, 2020, 01:42:44 AM »
I'm curious, did you start this campaign on 1.9.5?

This was started in 1.90.
 

Offline Froggiest1982

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Re: v1.9.5 Bugs Thread
« Reply #181 on: May 12, 2020, 04:54:20 AM »
1.9.5 easy to replicate in any game

When click assign on any officer or administrator the system keep logging assignments even if the character is already on the job.

Correct behaviour should be not registering the assignment and eventually pop a text like: the commander is already assigned to this post

Attached a picture

For this example, I just clicked multiple times on assign

Offline Bughunter

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Re: v1.9.5 Bugs Thread
« Reply #182 on: May 12, 2020, 12:58:03 PM »
Two of my populations, Titan and Callisto, stopped displaying their names in the industry tab. Shortly after this, I got phantom populations showing up in the window, as can be seen in the screenshot I posted. The problem persists through save and reload, though now if I advance time, all the phantom populations disappear. I can clear the phantoms by unchecking/rechecking any of System Body/Star/By Function, and if I uncheck "Hide CMC", Titan and Callisto get their proper names back.

Given that the phantom populations in each system exactly correspond to the number of CMCs in those systems, and the fact that Titan and Callisto were CMCs before I colonized them (and renamed them), it's pretty clear that this is simply a display bug associated with CMC hiding.

What were you doing just before it happened? Did it happen after a game load? Any mods/db edits involved?
 

Offline Black

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Re: v1.9.5 Bugs Thread
« Reply #183 on: May 12, 2020, 01:12:01 PM »
Two of my populations, Titan and Callisto, stopped displaying their names in the industry tab. Shortly after this, I got phantom populations showing up in the window, as can be seen in the screenshot I posted. The problem persists through save and reload, though now if I advance time, all the phantom populations disappear. I can clear the phantoms by unchecking/rechecking any of System Body/Star/By Function, and if I uncheck "Hide CMC", Titan and Callisto get their proper names back.

Given that the phantom populations in each system exactly correspond to the number of CMCs in those systems, and the fact that Titan and Callisto were CMCs before I colonized them (and renamed them), it's pretty clear that this is simply a display bug associated with CMC hiding.

What were you doing just before it happened? Did it happen after a game load? Any mods/db edits involved?

I encountered this as well several times in several games. It hapens when colony site has both CMC and player colony and it involves renaming populations and hiding CMCs. I was not able to replicate it deliberately unfortunately.

I never modded or edited DB in any way. (current version, decimal separator is dot)

Thanks, Confirmed
« Last Edit: May 12, 2020, 01:23:41 PM by Bughunter »
 

Offline Gabethebaldandbold

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Re: v1.9.5 Bugs Thread
« Reply #184 on: May 12, 2020, 01:28:07 PM »
I checked the box to select on map, to go to my fleet on th Al Kalb Al Rai sistem, and it didn't work(tactical map was showing Sol). When I told the tactical map to go to the right sistem, the backgroung turned a pink-ish white, making most things incomprehensible. [corretion, it zoomed very hard into the star, making it take the entire screen]
The function number: NA
The complete error text: NA
The window affected: Summary tab Economics window
What you were doing at the time: Nothing special
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma?: Edit: checked again, its a dot. changed configs again just to be sure.
Is the bug is easy to reproduce, intermittent or a one-off?: Probably a one-off
« Last Edit: May 12, 2020, 09:34:06 PM by Gabethebaldandbold »
To beam, or not to beam.   That is the question
the answer is you beam. and you better beam hard.
 

Offline Bughunter

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Re: v1.9.5 Bugs Thread
« Reply #185 on: May 12, 2020, 01:35:35 PM »
I checked the box to select on map, to go to my fleet on th Al Kalb Al Rai sistem, and it didn't work(tactical map was showing Sol). When I told the tactical map to go to the right sistem, the backgroung turned a pink-ish white, making most things incomprehensible.
The function number: NA
The complete error text: NA
The window affected: Summary tab Economics window
What you were doing at the time: Nothing special
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma?: its a space
Is the bug is easy to reproduce, intermittent or a one-off?: Probably a one-off

A space? If so that may well be your problem so change it to a dot.
 

Offline UberWaffe

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Re: v1.9.5 Bugs Thread
« Reply #186 on: May 12, 2020, 03:21:37 PM »
Is your decimal separator a comma?: its a space
Are you referring to the decimal separator, or the thousands separator?
1 000 000.00 <--- This is one million with spaces as thousands separators, and a period for the decimal separator.

1,000,000 00 <--- This is one million with commas as thousands separators, and a space as a decimal separator.
 

Offline Jorgen_CAB

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Re: v1.9.5 Bugs Thread
« Reply #187 on: May 12, 2020, 03:42:47 PM »
The window affected: Naval Organisation... fleet movement issue
What you were doing at the time: Trying to set new speed of a fleet.
Conventional or TN start: TN start (default game)
Is your decimal separator a comma? "."
Is the bug easy to reproduce, intermittent or a one-off? Happen all the time.
No mods!!

If I set the speed through the "Set Speed" button the speed of the fleet changes but it will not stick, the fleet will just continue in its max speed anyway.

I also tried to set the speed and then give the fleet a new order, but that also does not work.

Not a bug, because of "use max speed"
« Last Edit: May 17, 2020, 12:29:18 PM by Bughunter »
 

Offline Vortex421

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Re: v1.9.5 Bugs Thread
« Reply #188 on: May 12, 2020, 03:47:09 PM »
The function number: 1617
The complete error text: 1.9.5 Function #1617:  Object reference not set to an instance of an object
The window affected: Main screen
What you were doing at the time: Nothing special
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma?: Comma
Is the bug is easy to reproduce, intermittent or a one-off?: Keeps happening to me so I'm not sure... I suspect this may be a one-off.

I've had this happen recently when I go to launch the game.  I've deleted the files, downloaded fresh, and reinstalled, and it is still coming up. 
 

Offline Jorgen_CAB

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Re: v1.9.5 Bugs Thread
« Reply #189 on: May 12, 2020, 03:48:39 PM »
The window affected: Naval Organisation... fleet movement issue
What you were doing at the time: Trying to pick up installation using "Minimum Available".
Conventional or TN start: TN start (default game)
Is your decimal separator a comma? "."
Is the bug easy to reproduce, intermittent or a one-off? Happen all the time.
No mods!!

The option of "Minimum Available" does not appear to function or do anything.

I do figure that the fleet is only suppose to pick up whatever it is suppose to pick up if a certain amount is available at the location. So if I want to pick up Auto-mines and I have two ship I want there to be at least 2 Auto-mines available to pick up so I set the "Minimum Available" to "2".

There might be another reason for this option but then I don't know what that is.
 

Offline Froggiest1982

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Re: v1.9.5 Bugs Thread
« Reply #190 on: May 12, 2020, 04:03:30 PM »
Hi,

we tested this http://aurora2.pentarch.org/index.php?topic=11384.0 in the bug thread, it was tested and confirmed. It's a bug affecting unloading survivors and visibility of survivors on ships.

1.9.5 decimal "."

In the thread, there are all info tests and database.

Confirmed for Steve to evaluate.
« Last Edit: May 22, 2020, 03:47:43 PM by Garfunkel »
 

Offline kenlon

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Re: v1.9.5 Bugs Thread
« Reply #191 on: May 12, 2020, 06:40:08 PM »
What were you doing just before it happened? Did it happen after a game load? Any mods/db edits involved?
I know you guys confirmed this off of Black's report, but just for completeness:
Advancing time in 30 day chunks, not doing anything specific. Happened in the middle of an ongoing game, not after a load. I was running AuroraMod, but the issue still showed up under the normal Aurora.exe.
 

Offline bankshot

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Re: v1.9.5 Bugs Thread
« Reply #192 on: May 12, 2020, 06:49:25 PM »
Minor display error on system generation and display - survey percentage

Version: 1.9.5
The function number: N/A
The complete error text: N/A
The window affected: System Generation and display
What you were doing at the time: surveying a newly discovered system
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? no
Is the bug is easy to reproduce, intermittent or a one-off? easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: 5 years in

When surveying the JP Survey percentage increases normally as grav points are surveyed, but the SB Survey percentage remains at 0% until all bodies are surveyed, at which point it changes to 100%
 

Offline davidr

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Re: v1.9.5 Bugs Thread
« Reply #193 on: May 13, 2020, 04:56:23 AM »
Don't know if this is a bug or WAI - on Shipyards screen ,when scrapping a ship  , the drop down class box shows a list of all classes that have ever been designed in the game  , even obsolete designs that have no current vessels.
As the above happens when highlighting the Shipyard to which the scrapped ship belongs  - should the class drop down box only show class designs referencing that Shipyard only and not show classes for all other Shipyards.

DavidR
 

Offline hostergaard

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Re: v1.9.5 Bugs Thread
« Reply #194 on: May 13, 2020, 05:31:30 AM »
You can insta build ships into civilian fleets.

Not sure if its intended, I mean, I had fun adding a combat ship into one just to see what would happen, they operate normally even then tough I have yet to see if they will engage in combat.

I can see why it could be a useful SM feature for roleplaying sake, like private enterprises providing armed escorts or something. But maybe then have a button to filter out civilian fleets? I have like 400 civilian fleets cluttering up that display.