Aurora 4x
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C# Aurora
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C# Suggestions
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Biology Tech Additions
Small Refueling System
Limit/Max Maintenance Stockpile Setting
Real-World Next-Gen Tech Suggestions
Carrier Operations/Interface Suggestion thread
Refit cost warnings?
Giving ships etc
if (<CONDTION>) then GOTO <LINE X> in fleet movement
Misc Installations
Civilian carrying capacity indicator
Display accuracy vs faster targets
Granular Auto Assign
Map distance
Pulse Wave Microwave for anti-salvo
Minor Request - Additional Medal Conditions
Medal Coding Question
Tidal Lock
Tag for enabling/disabling civilian delivery of infrastructure and colonists
Suggestion: Add Cloning Vats tech
Freedom of Choice - Manually assign rank requirement for Admin. Commands
View Technology window - Improvements
Ship notification - why not systematically includes the fleet for reference?
Civilian economy
Order templates should be additive
Periodical auto-saves
Give Player Controll Over Civilian Space Sector
Add x tons of Capacity
Ship visuals idea/suggestion
Traffic control
Forced Labour Mechanic
Diplomatic relations points should be reciprocal
Factory ship module
Allow setting bonuses for Ship commanders?
Some Miscellaneous Beam Weapon Suggestions
Named waypoints are great, but a micro request
Fire control assignment quality of life suggestion
More challenging Wealth?
Dead weight - ship components for roleplaying
Matter Fabricators/Transmuters
RNG chance selection for Spoiler Races
A few minor QOL improvements for leaders
New Display option for uncluttering
Re-introduce the ability to change Government type in Aurora 4x C#
Suggestion: Retool to prototype
Add graph showing historical +/- of minerals
New weapons
Improvements to the Sol system
Reintroduce missile series
Balance the Maintenance Facilities Tonnage Tech and the MSP Production Tech
Commander name themes Gender options
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