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The Academy / Re: Ruins and diplomacy
« Last post by vorpal+5 on Today at 04:31:10 PM »
What is the link to  your AAR, I find nothing much recent from you as a fan fiction?
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Mechanics / Re: What's the cargo cost of ship components?
« Last post by serger on Today at 11:13:13 AM »
Tracking stations are movable by civ contracts.

And components are not loadable at small holds, but you can put them at small holds by salvaging.
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C# Aurora / Re: Replacing PDCs
« Last post by QuakeIV on Today at 09:07:30 AM »
Disagree, space 1889 games were always uninteresting to me, and I never in all of my aurora games touched the SM system except while setting up a non-earth start.
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The Academy / Re: Ruins and diplomacy
« Last post by Paul M on Today at 03:15:34 AM »
I was equally anxious...the team took a decade.  I also worried due to that message.  But with 3 sucessful results I can confirm you just need a team present.  The NCC has only encountered aliens who communicate via nuclear packets or ones that are dead...or ones that are dead and appeared to be willing to commit genetic changes to themselves (horror beyond horror).
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The Academy / Re: Ruins and diplomacy
« Last post by vorpal+5 on Today at 02:07:46 AM »
Thanks for the advices, because it has been years since they are supposedly at work. And as the planet summary mentions 'need a xeno team', I was not 100% sure I did not miss smth.

I confirm the thing about diplomacy, the USA have now opened their commercial lanes to me. First time ever that I have a friend in Aurora  ;D
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C# Aurora / Re: Replacing PDCs
« Last post by TheDeadlyShoe on Today at 01:54:35 AM »
Nah.  it's not just a matter of positions. Aurora's always been klutzy.  You've always had to bludgeon it a bit.  Do the various Space 1889 campaigns make any sense at all in the game system? Not really.  They arn't firing at each other from 100 million km away 'in fiction'.  Is the game balanced? Hell no. You've always had to kludge it.

The new system, even as currently stated (not done!) easily offers you the tools to make bases you can call PDCs, either of the ship variety or of making structures + ground units.  You can even have it cost industry instead of SY by using some SM magic. (Although having to tow a SY to an asteroid, build habitats for the workers, and construct the 'PDC-base' on site would be a fairly epic industrial undertaking.)

Ultimately, I don't think Aurora works if you are unwilling to bend the system in this manner.

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C# Aurora / Re: Replacing PDCs
« Last post by Gyrfalcon on Today at 01:52:27 AM »
I think at this point, it's better to just stop debating this. Everyone is basically just restating their positions over and over again, and there's no ability to either understand or agree with the other party's position.

In the end, Steve has chosen not to include PDCs in the new version of Aurora, and people will have to work with the system that is, not the system that they wish existed.
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C# Aurora / Re: Replacing PDCs
« Last post by TheDeadlyShoe on Today at 01:03:44 AM »
PDCs are just ships with limitations.  Their only real advantage in combat is 4 layers of armor, which..whatever, who cares. Build a fortress base at your planet, call it The Hill or Cheyenne Mountain. 

you can make static ground units, you can put STO weapons on them, i see no reason you cant parlay this into making them components of your PDC's defense grid. 
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The Academy / Congrats
« Last post by Tor Cha on Yesterday at 11:44:51 PM »
OK folks I am back after a few Month of down time!
and I will say that so far the Game Looks Great,( the Wrapper is very good).
 ;D ;D
to all the People that Had a Hand in getting 7.10 out  ;D ;D ;D ;D ;D
GOOD JOB
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C# Aurora / Re: Replacing PDCs
« Last post by QuakeIV on Yesterday at 10:39:01 PM »
I do agree with the general assessment that it is questionable to arbitrarily declare a unit as a PDC when it isnt, especially if said unit is meant to be able to leave the planet (is mobile), which would in turn influence its cost.  The logistics of properly working this sort of thing into the game is nontrivial.

Forcibly shoe horning something into the game extensively and at great effort isn't really great and usually people want to avoid it so as to allow the game to generate an experience for them rather than them forcing the experience from the game, thereby removing said game as an actor with agency.

e: muh edits (didnt really change the meaning of the post much)
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