View full version: C# Aurora
1 2 »
  1. mineral usage
  2. Real World 21st Century Ground Unit Templates
  3. C# Aurora v0.x Suggestions
  4. Update on Progress
  5. C# Aurora v0.x Questions
  6. C# Ground Combat
  7. C# Aurora Changes List
  8. 2018 : The #C Era?
  9. Jump Gate Construction/Destruction (split suggestions)
  10. Will C# be more stable and take less time to process increments?
  11. Civilian ships
  12. Sry for stupid question will i be able to run C# on my windows laptop?
  13. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  14. In C# will we be able to colonize hundreds of planets without breaking the game?
  15. Will there be more technologies in C#?
  16. Aurora C# Screenshots
  17. New role for construction ships in C# (split off)
  18. Replacing PDCs
  19. Quick C# Questions
  20. Release date?
  21. C# Aurora Changes Discussion
  22. Suggestion for officer changes
  23. Magazine Explosions
  24. Screenshots published so far
  25. Replacing Teams?
  26. danger ratings for systems
  27. Empire Control and Civilian Economy in Aurora
  28. Default Orders for Harvesters and Miners
  29. Sensors blind Spots - blocking reduction by solar bodies or events
  30. Sensor range for orbiting spaceships
  31. New sensor model and small fighters. Problem?
  32. No Limit on Commander Themes in C# Please
  33. Defining which events break up the time progression cycle
  34. Transponders
  35. Diplomacy things I love to see
  36. Cap Civilians?
  37. Information Screen for Minerals
  38. Custom game setups - tech
  39. Selecting Commanders Screen Suggestion
  40. Life supports
  41. Research changes planned?
  42. Alpha-testing
  43. Colony Automation
  44. Diplomacy Overhaul?
  45. C# Aurora Blind Accessibility?
  46. Wiki update
  47. Hype by anticipation...:)
  48. converted auxillary ships
  49. Robotic Sub-race
  50. Fire controls assignement