View full version: C# Aurora
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  1. New role for construction ships in C# (split off)
  2. C# Aurora v0.x Suggestions
  3. Replacing PDCs
  4. Jump Gate Construction/Destruction (split suggestions)
  5. Quick C# Questions
  6. 2018 : The #C Era?
  7. Release date?
  8. C# Aurora Changes Discussion
  9. Aurora C# Screenshots
  10. Suggestion for officer changes
  11. Magazine Explosions
  12. C# Aurora Changes List
  13. Screenshots published so far
  14. Replacing Teams?
  15. danger ratings for systems
  16. Empire Control and Civilian Economy in Aurora
  17. Default Orders for Harvesters and Miners
  18. Sensors blind Spots - blocking reduction by solar bodies or events
  19. Sensor range for orbiting spaceships
  20. New sensor model and small fighters. Problem?
  21. No Limit on Commander Themes in C# Please
  22. Defining which events break up the time progression cycle
  23. Transponders
  24. Diplomacy things I love to see
  25. C# Ground Combat
  26. Cap Civilians?
  27. Information Screen for Minerals
  28. Custom game setups - tech
  29. Selecting Commanders Screen Suggestion
  30. Life supports
  31. Research changes planned?
  32. Alpha-testing
  33. Colony Automation
  34. Diplomacy Overhaul?
  35. C# Aurora Blind Accessibility?
  36. Wiki update
  37. Hype by anticipation...:)
  38. converted auxillary ships
  39. Robotic Sub-race
  40. Fire controls assignement
  41. Modding This Version Of Aurora
  42. Per class (or group of class) naming
  43. Blueprint system for Aurora C#?
  44. Progress
  45. Box Launcher Reloads
  46. C# Aurora Database
  47. @Megatraveller Galactic (our) Map
  48. Sensor Model for C# Aurora