View full version: C# Aurora
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  1. C# Aurora v0.x Suggestions
  2. Aurora C# Code Protection
  3. C# Aurora v0.x Questions
  4. C# Aurora Changes Discussion
  5. C# Wiki Section
  6. Update on Progress
  7. C# Aurora Changes List
  8. Multiple System and Races generation start
  9. C# Aurora Lore
  10. If perfect is the enemy of the good....
  11. Mesons
  12. Dropping Troops from Orbit
  13. Jump Drive Size Requirements
  14. C# Ground Combat
  15. Release date?
  16. BattleTech Units and Templates
  17. Real World 21st Century Ground Unit Templates
  18. Collateral Damage
  19. STO Operations
  20. C# Anticipation
  21. More Customization for Beam Weapons
  22. Preset Terrforming Options
  23. C# Ground Forces Composition
  24. Missile Calculator
  25. Screenshots published so far
  26. Mass Driver Packets
  27. Will C# be more stable and take less time to process increments?
  28. Small shields better than large shields in every way?
  29. mineral usage
  30. 2018 : The #C Era?
  31. Jump Gate Construction/Destruction (split suggestions)
  32. Civilian ships
  33. Sry for stupid question will i be able to run C# on my windows laptop?
  34. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  35. In C# will we be able to colonize hundreds of planets without breaking the game?
  36. Will there be more technologies in C#?
  37. Aurora C# Screenshots
  38. New role for construction ships in C# (split off)
  39. Replacing PDCs
  40. Quick C# Questions
  41. Suggestion for officer changes
  42. Magazine Explosions
  43. Replacing Teams?
  44. danger ratings for systems
  45. Empire Control and Civilian Economy in Aurora
  46. Default Orders for Harvesters and Miners
  47. Sensors blind Spots - blocking reduction by solar bodies or events
  48. Sensor range for orbiting spaceships
  49. New sensor model and small fighters. Problem?
  50. No Limit on Commander Themes in C# Please