View full version: C# Aurora
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  1. C# Aurora Changes List
  2. C# Aurora v0.x Suggestions
  3. C# Ground Combat
  4. Update on Progress
  5. RE: C# Cloaking Device Re-Work, Suggestion Post [CLEANER]
  6. Cloaking Devices in C# Aurora [copied from the C# v.0x Suggestions Thread]
  7. Hangars in C# Aurora
  8. C# Aurora v0.x Questions
  9. C# Aurora Changes Discussion
  10. Aurora C# Code Protection
  11. Official Discord?
  12. Revising Tractor Beams in C# Aurora
  13. Release date?
  14. No Thermal when Stationary
  15. How are Active Sensor EM emmisions calculated?
  16. Aurora C# Screenshots
  17. Aurora C# for Linux?
  18. Decoys
  19. BattleTech Units and Templates
  20. Fuel consumption change suggestion with ramscoop
  21. Mesons
  22. Amram's FC Options and Interleaved Priority Queue demonstrator python script.
  23. Power Generation
  24. C# Wiki Section
  25. Wealth Generation
  26. Dropping Troops from Orbit
  27. Multiple System and Races generation start
  28. C# Aurora Lore
  29. If perfect is the enemy of the good....
  30. Jump Drive Size Requirements
  31. Real World 21st Century Ground Unit Templates
  32. Collateral Damage
  33. STO Operations
  34. C# Anticipation
  35. More Customization for Beam Weapons
  36. Preset Terrforming Options
  37. C# Ground Forces Composition
  38. Missile Calculator
  39. Screenshots published so far
  40. Mass Driver Packets
  41. Will C# be more stable and take less time to process increments?
  42. Small shields better than large shields in every way?
  43. mineral usage
  44. 2018 : The #C Era?
  45. Jump Gate Construction/Destruction (split suggestions)
  46. Civilian ships
  47. Sry for stupid question will i be able to run C# on my windows laptop?
  48. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  49. In C# will we be able to colonize hundreds of planets without breaking the game?
  50. Will there be more technologies in C#?