So, i'm starting a new game, all defaults except i tick all the auto-assign/design buttons in the Create Race screen,
and i have a few questions/issues with what that gives me:
1) hitting the Avaliable/Completed/Exc. Start buttons in the Research screen doesn't actually do anything so i can't tell what my tech points were actually spent on.
2) All my runs at it so far have resulted in Jump Point Theory not even being researched, let alone any jump drives or related fields. Not completely certain if a bug or a possible WAD outcome
3) Theres' all kinds of Weirdness with auto-creating ship classes, including:
i) Not having a full lineup of ship classes created at all, compared to the VB6 ones. I have no pre-created transport/colony ship designs, no FACs, only Destroyer Escorts in the destroyer size class, etc.
ii) Ship classes that ARE created include Jump Cruisers/Tenders despite item 2) meaning no jump drives existing to put on them.
iii) Some auxiliary ship classes are created despite also lacking research in the componets to perform their role. In particular, this seems to impact Diplo Ships, Salvagers, and Construction Ships.
iv) Some other ship classes get created and DO have job components despite me apparently lacking the research for them. i have Orbital Miner, Fuel Harvesters, and Terraforming ships with appropiate components on them despite said components not even being in my Racial Component list.