Author Topic: v1.00 Bugs Thread  (Read 40722 times)

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Offline Tunsku

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Re: v1.00 Bugs Thread
« Reply #165 on: April 12, 2020, 11:46:58 AM »
Trying to use "enter jump point" in system view gives me Function 3102 error and does not enter the jump point.

The "Potential Colonies" button opens up race comparison, and I cannot create colonies by right-clicking on system map.

Like has already been mentioned, the "design philosophy"(what is this supposed to do?) button gives me tons of random tech, some of which (energy weapons) I am unable to obsolete.
 

Offline Tikigod

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Re: v1.00 Bugs Thread
« Reply #166 on: April 12, 2020, 11:47:22 AM »
Almost certainly related to what someone else observed with the 'Filter Asteroids by minerals only' on the system map, it seems the System Generation and Display window has god vision when using filters like 'With minerals'. It completely ignores survey state and just lists everything that will have minerals from the looks.
The popular stereotype of the researcher is that of a skeptic and a pessimist.  Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done. "

- Academician Prokhor Zakharov, University Commencement
 

Offline DFNewb

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Re: v1.00 Bugs Thread
« Reply #167 on: April 12, 2020, 11:48:53 AM »
The "Potential Colonies" button opens up race comparison, and I cannot create colonies by right-clicking on system map.

Same for me
 

Offline HighTemplar

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Re: v1.00 Bugs Thread
« Reply #168 on: April 12, 2020, 11:50:59 AM »
it was going great until i tried to build a gauss turret, decided to instant it in to fit it to my third ship class, when i clicked it it came up with an error message (part already exists or something), now the economy tab, the ship design tab the turret tab and the ground forces tabs don't work (they can be clicked on and regester as open tabs but wont appear on the screen, when i mouse over the tabs they appear fine except the black bit on the ship design tab is now white). The strangest thing is that if i load another game they work fine in that
 

Offline sigmawq

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Re: v1.00 Bugs Thread
« Reply #169 on: April 12, 2020, 11:55:52 AM »
1.   After 4 years of gameplay, I can't open Economy Window, it doesn't show the window and in window preview it shows a white screen. 
https://prnt. sc/rxw8f3

2.   Sometimes when the game starts it shows the following error: "Function #2471: value cannot be null".   It prevents me from creating medals showing the same error every time I click "Save As New" (Error at game start doesn't always appear but medals cannot be created in any case). 


 

Offline HighTemplar

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Re: v1.00 Bugs Thread
« Reply #170 on: April 12, 2020, 11:58:55 AM »
1.   After 4 years of gameplay, I can't open Economy Window, it doesn't show the window and in window preview it shows a white screen. 
https://prnt. sc/rxw8f3

2.   Sometimes when the game starts it shows the following error: "Function #2471: value cannot be null".   It prevents me from creating medals showing the same error every time I click "Save As New" (Error at game start doesn't always appear but medals cannot be created in any case).

mine is exactly the same as 1 except i'm only 5 seconds in
 

Offline ussdefiant

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Re: v1.00 Bugs Thread
« Reply #171 on: April 12, 2020, 12:00:08 PM »
So, i'm starting a new game, all defaults except i tick all the auto-assign/design buttons in the Create Race screen,
 and i have a few questions/issues with what that gives me:

1) hitting the Avaliable/Completed/Exc. Start buttons in the Research screen doesn't actually do anything so i can't tell what my tech points were actually spent on.

2) All my runs at it so far have resulted in Jump Point Theory not even being researched, let alone any jump drives or related fields. Not completely certain if a bug or a possible WAD outcome

3) Theres' all kinds of Weirdness with auto-creating ship classes, including:

i) Not having a full lineup of ship classes created at all, compared to the VB6 ones. I have no pre-created transport/colony ship designs, no FACs, only Destroyer Escorts in the destroyer size class, etc.

ii) Ship classes that ARE created include Jump Cruisers/Tenders despite item 2) meaning no jump drives existing to put on them.

iii) Some auxiliary ship classes are created despite also lacking research in the componets to perform their role. In particular, this seems to impact Diplo Ships, Salvagers, and Construction Ships.

iv) Some other ship classes get created and DO have job components despite me apparently lacking the research for them. i have Orbital Miner, Fuel Harvesters, and Terraforming ships with appropiate components on them despite said components not even being in my Racial Component list.
 

Offline TMaekler

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Re: v1.00 Bugs Thread
« Reply #172 on: April 12, 2020, 12:02:29 PM »
Research Window: The Buttons "Completed" and "Exc Start" don't seem to do anything.

When switching between games, the SM-Button isn't updated, though the mode switches back to "Non-SM-Mode".

The Technology "Refueling System: 100.000 LPH" reveals all higher Refueling System techs (125.000 LPH and upward)

Same with these techs:
- Maintenance Production: all revealed from 43 MSP onward to 80, then 100 is only revealed after 80 is researched
- Max Tracking Time for Bonus vs Missiles: all revealed from 200 sec upward after research of 150 sec
 

Offline DFNewb

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Re: v1.00 Bugs Thread
« Reply #173 on: April 12, 2020, 12:03:34 PM »
Double clicking a movement order does not assign it, you have to manually click add move.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #174 on: April 12, 2020, 12:05:46 PM »
Probably already reported but
Double click on category in class design add latest added component to design.(crew quarters auto remove itself immediately)

Fixed
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #175 on: April 12, 2020, 12:06:27 PM »
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #176 on: April 12, 2020, 12:09:00 PM »
The "Potential Colonies" button opens up race comparison, and I cannot create colonies by right-clicking on system map.

Like has already been mentioned, the "design philosophy"(what is this supposed to do?) button gives me tons of random tech, some of which (energy weapons) I am unable to obsolete.

http://aurora2.pentarch.org/index.php?topic=10637.msg120877#msg120877
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #177 on: April 12, 2020, 12:09:24 PM »
Double clicking a movement order does not assign it, you have to manually click add move.

Yes, I haven't added any double-click code.
 

Offline DFNewb

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Re: v1.00 Bugs Thread
« Reply #178 on: April 12, 2020, 12:11:33 PM »
Dividing fleet into single ships does not keep the standing and conditional orders like it did in VB.
 
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Offline Kiks

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Re: v1.00 Bugs Thread
« Reply #179 on: April 12, 2020, 12:12:01 PM »
The "Colonies Window" (economic window) will occasionally stop opening.        A option to open it will appear on the taskbar but hovering over it shows only white.        Clicking on it does nothing, and saving and exiting does nothing to fix it.        This is the 2nd time this has happened and I think its has something to do with opening another browser (like chrome) while in the colonies window.        Only fix I know is to get a new game going.     
« Last Edit: April 12, 2020, 12:23:16 PM by Kiks »