Author Topic: v1.30 Bugs Thread  (Read 47658 times)

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Offline Ancalagon

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Re: v1.30 Bugs Thread
« Reply #315 on: April 14, 2020, 04:37:48 PM »
Not sure if I missed something, but i have a severe lack of naval officer. I have a 40 years game with a conventional start, and i barely have 60 naval officers... I have a military academy level 14, i should have enought haven't I?

That does sound odd, but I can't see a problem in the code. Anyone else have a similar problem?

It seems you only get ONE new commander per month construction cycle, regardless of the number of Military Academies you have:



I tested with 7 academies and got 1 commander per month. Used SM edit to change it to 70 academies, and I still get exactly 1 new commander per month.

Looks like a big officer bug.

Even the Race Details screen says I should be getting around 30 new commanders per month (355 per year):

« Last Edit: April 14, 2020, 04:41:47 PM by Ancalagon »
 
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Offline Resand

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Re: v1.30 Bugs Thread
« Reply #316 on: April 14, 2020, 04:38:07 PM »
Researching a new armor level does not automaticly updates the type of armor for class design.

It will update new designs but not the one that were created before the research was completed.

IE: NameOfClass MK1 has conventional armor -> Duranium armor is researched -> NameOfClass MK1 still has conventional armor, even if not locked, not produced, etc...

NameOfClass MK1 has conventional armor -> Duranium armor is researched -> NameOfClass MK2 (copy of  NameOfClass MK1) still has conventional armor

Any design created after the armor change will be correctly impacted

That's by design. Same in VB6 and why there's a update amour button for when you do "copy design"
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Offline thashepherd

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Re: v1.30 Bugs Thread
« Reply #317 on: April 14, 2020, 04:40:35 PM »
unkfester discovered this and I was able to reproduce (in 1. 2. 0, but don't believe this has been reported).   

When initially opened, the Turret Design window has inaccurate stats (everything's zeroed-out).    This occurs even when a valid weapon is selected by default.    The correct stats appear when the user makes a selection using the weapon selection dialog (whether to select a new weapon or re-select the same one).   


 

Offline Energyz

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Re: v1.30 Bugs Thread
« Reply #318 on: April 14, 2020, 04:41:11 PM »
Not sure if I missed something, but i have a severe lack of naval officer. I have a 40 years game with a conventional start, and i barely have 60 naval officers... I have a military academy level 14, i should have enought haven't I?

That does sound odd, but I can't see a problem in the code. Anyone else have a similar problem?

It seems you only get ONE new commander per month, regardless of the number of Military Academies you have:



I tested with 7 academies and got 1 commander per month. Used SM edit to change it to 70 academies, and I still get exactly 1 new commander per month.

Looks like a big officer bug.

Even the Race Details screen says I should be getting around 30 new commanders per month (355 per year):



Yeah, i now have 22 (!!) academies, and exactly one naval officer per month
 

Offline Froggiest1982

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Re: v1.30 Bugs Thread
« Reply #319 on: April 14, 2020, 04:41:49 PM »
Not entirely sure if this is bug or just missing feature.

Ships don't tell you they've run out of possible standing orders. So they will just sit there until you notice them, or one of the conditional ones trigger.

Needs more info on this one. Usually, you get a log XXX completed its orders, or an alert when an order cannot be carried further: XXX cannot survey as there are not acceptable bodies within XXX km. I haven't come across such a situation yet and I have many ships going around so it may be possible one or 2 have slipped out my sight.

Offline Ancalagon

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Re: v1.30 Bugs Thread
« Reply #320 on: April 14, 2020, 04:42:40 PM »
Not sure if I missed something, but i have a severe lack of naval officer. I have a 40 years game with a conventional start, and i barely have 60 naval officers... I have a military academy level 14, i should have enought haven't I?

That does sound odd, but I can't see a problem in the code. Anyone else have a similar problem?

It seems you only get ONE new commander per month, regardless of the number of Military Academies you have:

I tested with 7 academies and got 1 commander per month. Used SM edit to change it to 70 academies, and I still get exactly 1 new commander per month.

Looks like a big officer bug.

Even the Race Details screen says I should be getting around 30 new commanders per month (355 per year):


Yeah, i now have 22 (!!) academies, and exactly one naval officer per month

It is actually 1 new commander per construction cycle. So if you do 5-day turns, you can get 1 per 5 days.
 

Offline Resand

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Re: v1.30 Bugs Thread
« Reply #321 on: April 14, 2020, 04:45:02 PM »
Not sure if I missed something, but i have a severe lack of naval officer. I have a 40 years game with a conventional start, and i barely have 60 naval officers... I have a military academy level 14, i should have enought haven't I?

That does sound odd, but I can't see a problem in the code. Anyone else have a similar problem?

It seems you only get ONE new commander per month construction cycle, regardless of the number of Military Academies you have:



I tested with 7 academies and got 1 commander per month. Used SM edit to change it to 70 academies, and I still get exactly 1 new commander per month.

Looks like a big officer bug.

Even the Race Details screen says I should be getting around 30 new commanders per month (355 per year):



That's not what I'm seeing. I got 5 academies. Race Details say I should get around 2 a month. Checking last 3 months I got 6 total of all types.
3 of which was naval.

Seems about right

Edit: It's probably max 1 per cycle yeah. My cycle was often enough to keep up, but 3 months doing 30 day only gave me 3 guys
« Last Edit: April 14, 2020, 04:51:18 PM by Resand »
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Offline AlitarSemiramis

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Re: v1.30 Bugs Thread
« Reply #322 on: April 14, 2020, 04:45:48 PM »
V 1. 30

When you open the Events window, and click on a report (for example some construction completed), the new window will open for a brief amount of time on top of the events window, and then go below the event window.

But if you close that window, and without closing the Events window you click the same report again, then the new window opens and stays on top.
 

Offline Resand

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Re: v1.30 Bugs Thread
« Reply #323 on: April 14, 2020, 04:46:03 PM »
Not entirely sure if this is bug or just missing feature.

Ships don't tell you they've run out of possible standing orders. So they will just sit there until you notice them, or one of the conditional ones trigger.

Needs more info on this one. Usually, you get a log XXX completed its orders, or an alert when an order cannot be carried further: XXX cannot survey as there are not acceptable bodies within XXX km. I haven't come across such a situation yet and I have many ships going around so it may be possible one or 2 have slipped out my sight.

XXX completed orders I get.
Not the XXX cannot survey as there...
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Offline Ancalagon

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Re: v1.30 Bugs Thread
« Reply #324 on: April 14, 2020, 04:46:22 PM »

That's not what I'm seeing. I got 5 academies. Race Details say I should get around 2 a month. Checking last 3 months I got 6 total of all types.
3 of which was naval.

Seems about right

Try doing 30-day turns, and you will only get 1 per month instead of the expected 2 per month.

I just gave myself 71,000 military academies on Sol for an even more extreme demonstration. Skipping 30 days forward still gives me exactly 1 new officer each month.
« Last Edit: April 14, 2020, 04:50:33 PM by Ancalagon »
 

Offline smoelf

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Re: v1.30 Bugs Thread
« Reply #325 on: April 14, 2020, 04:48:36 PM »
Not entirely sure if this is bug or just missing feature.

Ships don't tell you they've run out of possible standing orders. So they will just sit there until you notice them, or one of the conditional ones trigger.

Needs more info on this one. Usually, you get a log XXX completed its orders, or an alert when an order cannot be carried further: XXX cannot survey as there are not acceptable bodies within XXX km. I haven't come across such a situation yet and I have many ships going around so it may be possible one or 2 have slipped out my sight.

XXX completed orders I get.
Not the XXX cannot survey as there...

I have experienced the same thing: http://aurora2.pentarch.org/index.php?topic=10684.msg122506#msg122506
 

Offline Energyz

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Re: v1.30 Bugs Thread
« Reply #326 on: April 14, 2020, 04:50:57 PM »

That's not what I'm seeing. I got 5 academies. Race Details say I should get around 2 a month. Checking last 3 months I got 6 total of all types.
3 of which was naval.

Seems about right

Try doing 30-day turns, and you will only get 1 per month instead of the expected 2 per month.

I concur, I have a naval officer almost every turn now doing 5 days turn, instead of 1 officer per month

Edit : I've set construction cycle time to 43000, and it's nice to see all these youngs turning to the military sundendly :)
« Last Edit: April 14, 2020, 04:57:21 PM by Energyz »
 
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Offline DFNewb

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Re: v1.30 Bugs Thread
« Reply #327 on: April 14, 2020, 04:51:47 PM »
Civilian contracts work very well now, but it's not exact. I asked for 500x infrastructure supplied on Earth, and 100x infrastructure demanded on five different Sol colonies.

All 500 was delivered and the supply contract disappeared, as well as four of the demand contracts. But the fifth colony's demand contract is still waiting for 20 infrastructure.

No civilian ships were destroyed by combat at any point. I assume one ship accidentally delivered 20 extra infrastructure to one of the colonies by accident. This happened occasionally in VB6 as well.

I had something similar with 100 auto mines and two different colonies and I did a supply of 200 from earth. 1 colony got 98 and the other one got 102.
 

Offline Aloriel

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Re: v1.30 Bugs Thread
« Reply #328 on: April 14, 2020, 04:59:11 PM »
v1.20, but checked for previous reporting of bug and/or fixing

Retirement event message *always* says "Current assignment: Unassigned" even if they were assigned to something.
Sarah
Game Developer in Unity and UE4 and 5
 
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Offline Ancalagon

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Re: v1.30 Bugs Thread
« Reply #329 on: April 14, 2020, 04:59:24 PM »

That's not what I'm seeing. I got 5 academies. Race Details say I should get around 2 a month. Checking last 3 months I got 6 total of all types.
3 of which was naval.

Seems about right

Try doing 30-day turns, and you will only get 1 per month instead of the expected 2 per month.

I concur, I have a naval officer almost every turn now doing 5 days turn, instead of 1 officer per month

Edit : I've set construction cycle time to 43000, and it's nice to see all these youngs turning to the military sundendly :)

Hopefully the one-officer-per-construction-cycle bug has an easy solution.