Author Topic: v1.5.1 Bugs Thread  (Read 58570 times)

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Offline muzzlehead

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Re: v1.5.1 Bugs Thread
« Reply #540 on: April 18, 2020, 07:49:54 AM »
I remember someone mentioning this but could not find the reference.  Maybe it was an earlier patch. 

When I zoom out past 432 billion a series of pop ups occur:  Function #1618 Collection was modified; enumeration operation may not execute.

                                                                                        Function #915: Out of memory.

It throws several of the pop ups.  It happens regardless if fresh start of client or not. Sometimes I can get out to LY sometimes not, if I restart client but it always throws the pop ups if I Zoom out
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #541 on: April 18, 2020, 07:57:24 AM »
I remember someone mentioning this but could not find the reference.  Maybe it was an earlier patch. 

When I zoom out past 432 billion a series of pop ups occur:  Function #1618 Collection was modified; enumeration operation may not execute.

                                                                                        Function #915: Out of memory.

It throws several of the pop ups.  It happens regardless if fresh start of client or not. Sometimes I can get out to LY sometimes not, if I restart client but it always throws the pop ups if I Zoom out

Check the post before this one.
 
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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #542 on: April 18, 2020, 07:59:08 AM »
Hi Steve,

Love the game, it's truly impressive.

If you start a new game, click create game, then click cancel when presented with the race creation menu, it will continue and create a galaxy (which seems like unexpected behaviour).  Furthermore, there will be an empty map and scrolling with the mouse wheel will throw a null reference exception at function #1616.

Cheers

Fixed.
« Last Edit: April 18, 2020, 08:05:05 AM by Steve Walmsley »
 

Offline LuciusSulla

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Re: v1.5.1 Bugs Thread
« Reply #543 on: April 18, 2020, 08:00:11 AM »
Some AI ship is using energy weapon that deals 0 damage at 0km range.

You could check the events in the attached save file.

Just to add onto this, here is LuciusSulla's event log in question, to illustrate:



The shots were fired against a survey ship with 1 armor layer.

Is there anything unusual about the game. Where any NPRs set up with 0 tech points for example?

No. I started with 1 NPR with default settings.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #544 on: April 18, 2020, 08:01:33 AM »
Please for the love of god, format the datetime strings, it's very simple to do, and will save people having to set their system datetime settings, and ensure some consistency.
something along the lines of:
string format = "hh:mm:ss dd MMMM yyyy ";
string dateString = dateTime.ToString(format));
would result in eg: 12:05:42 18 April 2020

You'd have to ensure that September fits as it's the month with the most letters. if you use numerals for months, it'll be shorter but people will likely get confused on the order of days and months.

Edit: Actually, a bit more playing around, I've found you can use three MMM and just get the abreviated month:
string format = "hh:mm:ss dd MMM yyyy ";
results in:
12:05:42 18 Apr 2020

I will get around to looking at this. At the moment I am focused on issues that users can't get around.
 

Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #545 on: April 18, 2020, 08:02:45 AM »
Quote from: Black link=topic=10756. msg124720#msg124720 date=1587153313
I get Error Message when I launch the game: Function #2490 Object reference is not set to an object instance (Text is translated from my language, so I am not sure if it is correct).  It happens again everytime when I discover new system.

I am also now getting this on launch.  Didn't have any errors before I went to make dinner a few hours ago, now getting this on game load.  Haven't built a jumpship yet, so can't check system discovery (it's next on my list, so guess I'll edit to report once I do).
Save Attached.

Loading without issue. Whatever was causing this problem is apparently fixed. Did you create any ruins manually?

That is strange I continue to play this save and I still get the error when I launch Aurora and when I survey new system. Ruins were generated by the game.
 

Offline pwhk

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Re: v1.5.1 Bugs Thread
« Reply #546 on: April 18, 2020, 08:03:06 AM »
v1. 5. 1

Not sure if intended.  When you repair a ship while the ship is being overhauled, the ship will stop overhauling upon repair complete, despite its clock is still nonzero.
 

Offline LuciusSulla

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Re: v1.5.1 Bugs Thread
« Reply #547 on: April 18, 2020, 08:03:41 AM »
Some AI ship is using energy weapon that deals 0 damage at 0km range.

You could check the events in the attached save file.

Just to add onto this, here is LuciusSulla's event log in question, to illustrate:



The shots were fired against a survey ship with 1 armor layer.

Is there anything unusual about the game. Where any NPRs set up with 0 tech points for example?

No. I started with 1 NPR with default settings.


Those two AI ships seem to belong to Precursors.
When I later engaged them, I found that:
One is equiped with gauss cannons which dealt the 140 1 damage hits. The one that dealt 49 0 damage hits did not have energy weapon equipped. It had 49 size-1 missile launchers. Those missile launchers worked normally in my later engagement with those two ships.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #548 on: April 18, 2020, 08:03:47 AM »
I encountered another error message, it repeats every 5 days:

Function #1551: The given key was not present in the dictionary.

It looks a gas giant that is being harvested has run out of Sorium. If that is one of your ships, you should be able to fix it.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #549 on: April 18, 2020, 08:04:27 AM »
Quote from: Black link=topic=10756. msg124720#msg124720 date=1587153313
I get Error Message when I launch the game: Function #2490 Object reference is not set to an object instance (Text is translated from my language, so I am not sure if it is correct).  It happens again everytime when I discover new system.

I am also now getting this on launch.  Didn't have any errors before I went to make dinner a few hours ago, now getting this on game load.  Haven't built a jumpship yet, so can't check system discovery (it's next on my list, so guess I'll edit to report once I do).
Save Attached.

Loading without issue. Whatever was causing this problem is apparently fixed. Did you create any ruins manually?

That is strange I continue to play this save and I still get the error when I launch Aurora and when I survey new system. Ruins were generated by the game.

Its because I have an updated version of the code that handles the problem without causing an error.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #550 on: April 18, 2020, 08:06:26 AM »
Colonizing a planet after a CMC has been founded on them creates a separate entry in the Economics page. If you then send terraforming stations or ships to that colony, they only show up under the CMC, not in the new colony entry. Additionally, if you choose to hide CMCs, it becomes impossible to access the planet to perform any terraforming actions. Attempting to enter the terraforming details on the other entry results in no action taken.

Did you create the second colony manually, or was it created in some other way?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #551 on: April 18, 2020, 08:08:55 AM »
Selecting a specific element and then trying to set field position results in the following:

Fixed.
 

Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #552 on: April 18, 2020, 08:09:12 AM »
I encountered another error message, it repeats every 5 days:

Function #1551: The given key was not present in the dictionary.

It looks a gas giant that is being harvested has run out of Sorium. If that is one of your ships, you should be able to fix it.

Yes, that was it, I sent a fuel harvester to wrong gas giant.  :-[
 
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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #553 on: April 18, 2020, 08:09:28 AM »
I'm also getting "Function #1530: Object reference not set to an instance of an object" errors.    Specifically, this happens when a ship with a diplomatic module is present in the same system as aliens, and the aliens are detected by active sensors (so, when conditions for communication are met), regardless of whether the diplomatic ship is the one detecting them or not.    If the diplo ship leaves the system, communication is attempted as normal.    It may or may not be related to the fact that the aliens refuse to communicate - I'll find out when I meet a race that talks to me.

Can you attach the db please.
 

Offline Demonides

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Re: v1.5.1 Bugs Thread
« Reply #554 on: April 18, 2020, 08:10:32 AM »
Hello Steve.
I don't know if this error has already been demonstrated.

https://imgur.com/a/ZPiYUBD

"object reference not set to an instance of an object"

And next one.

Picture 3-4

I just pressed search. I didn't change anything


"invalid input string format"
« Last Edit: April 18, 2020, 08:15:36 AM by Demonides »