The function number: 900, 2899, 2241, 2216
The complete error text: Value was either too large or too small for an Int32
The window affected: When designing ships, or inputting numbers using SM
What you were doing at the time: Adding fuel storage to a ship class, Accessing fleet in Fleet Organization, Adding pop in SM mode
Conventional or TN start: TN
Random or Real Stars: Has occurred in both
Is your decimal separator a comma?: No
Is the bug is easy to reproduce, intermittent or a one-off?: Should be doable if value inputted exceeds what is allowed
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: Managed to do straight at the start
When designing a ship class, couldn't add more fuel than 2,000,000,000 litres as it would give the 2899 error. The amount of fuel won't go up once that error shows up, no matter how many fuel storage you add. The same error would occur if the total amount of fuel in a fleet exceeded that value I assume, as no other module would cause this error so far. In this case, attempts to click on the fleet would cause the 900 error to pop up, but I could still modify the fleet afterwards. Both have the same message. When modifying the fuel of a single ship, if different modules are used (for example, a large number of Ultra Large and Super Large) instead of having an error, the fuel value would just disappear from the list entirely.
Also, if a number is large enough when inputted into the Edit Pop option in SM mode (I think number number increasing number of digits should do the trick), the 2241 error pops up, and after the 2216 error (same message). Then the population does change. However, an attempt to return the population to 0 changes the total pop to 0, but make the pop working agriculture some large value, and the pop working manufacturing the same number but negative. Although I haven't tested this one again, you can cause and error in SM mode when editing or adding things in the civilian economy window.
I think these errors are probably the same, so I put them in one report. Are they errors, or just limits to the game?
I have attached a DB with all the fleet related errors
There are three ship classes in them, two with the class related errors of Fuel Modules. For the one with too much of the same fuel storage type, there should be more fuel storage than the amount of fuel the ship can carry suggests.
The last class is to show the fleet related error, and there is a fleet made which also has that error