Author Topic: Nprs expanding too much?  (Read 5214 times)

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Offline Droll

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Re: Nprs expanding too much?
« Reply #15 on: January 24, 2021, 04:16:38 PM »
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.

I agree... performance will deteriorate as you go along and you just have to deal with it.

There are a few things you can do when you set up a campaign that will mitigate this to some degree and that is to slow down surveying significantly. I have survey speed at only 5% in my game and that prohibit everyone to expand too fast, this gives allot more time to build up as well. I also run with 10-20% research speeds as well in addition so I really have time to build up colonies and infrastructure as I expand and meet NPR or Spoiler races.

Aurora does not really have an end goal so the NPR is not really there to be hunted down and removed or anything like that, the game is about playing it and enjoying the journey as it unfolds.

I would not be too put of if my turn took 60 seconds for a 30 day turn cycle as usually quite allot would happen for me to deal with by the time my game slowed down that much anyway. At least that is my experience.

I usually set up 2 staring NPR and only give them a 5% chance to spawn another NPR. That seem to work out quite well in my opinion.

In my current game after about 60 years of play there still only are me and the two other NPR in the game. Between all of the NPR there is only 65 discovered systems and I have discovered 25 system from my almost conventional start. Turn times are a few seconds still and not deteriorating that much either.

Note that this doesn't help stormtroopers specific situation too much until he starts a new game since a lot of systems are already explored.
Though stormtrooper for your future games this seems very strong advice.
 
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Offline Stormtrooper (OP)

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Re: Nprs expanding too much?
« Reply #16 on: January 24, 2021, 04:27:19 PM »
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.

I agree... performance will deteriorate as you go along and you just have to deal with it.

There are a few things you can do when you set up a campaign that will mitigate this to some degree and that is to slow down surveying significantly. I have survey speed at only 5% in my game and that prohibit everyone to expand too fast, this gives allot more time to build up as well. I also run with 10-20% research speeds as well in addition so I really have time to build up colonies and infrastructure as I expand and meet NPR or Spoiler races.

Aurora does not really have an end goal so the NPR is not really there to be hunted down and removed or anything like that, the game is about playing it and enjoying the journey as it unfolds.

I would not be too put of if my turn took 60 seconds for a 30 day turn cycle as usually quite allot would happen for me to deal with by the time my game slowed down that much anyway. At least that is my experience.

I usually set up 2 staring NPR and only give them a 5% chance to spawn another NPR. That seem to work out quite well in my opinion.

You can also allow NPR to trigger Precursor and Star Swarms, that should also hinder their expansions as well, I usually allow that.

In my current game after about 60 years of play there still only are me and the two other NPR in the game. Between all of the NPR there is only 65 discovered systems and I have discovered 25 system from my almost conventional start. Turn times are a few seconds still and not deteriorating that much either.

I also never would allow Invaders to spawn until very late into the game, so that should have dealt with them.

Actually thanks, best reply I've gotten so far here. Maybe it isn't stupid to tick the ancient races back on, precursors and swarm are limited to one system anyways. As for survey speed... Holy smeg, that's a brilliant idea. Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

And my experience is that by the time I got to the 60s per 30 days I still had a lot of periods where I'd have to wait a few months, do one thing and then wait another few monhts (bad sol mineral rng+fear of exploring without getting some combat tech)

And it's not about end goal whatsoever, I want to purge them simpy because if I'm already waging wars agains them I might as well destroy everything to be sure they won't start to explore more systems or just cause performance drop for existing.
 

Offline Jorgen_CAB

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Re: Nprs expanding too much?
« Reply #17 on: January 24, 2021, 04:31:45 PM »
Actually thanks, best reply I've gotten so far here. Maybe it isn't stupid to tick the ancient races back on, precursors and swarm are limited to one system anyways. As for survey speed... Holy smeg, that's a brilliant idea. Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

And my experience is that by the time I got to the 60s per 30 days I still had a lot of periods where I'd have to wait a few months, do one thing and then wait another few monhts (bad sol mineral rng+fear of exploring without getting some combat tech)

And it's not about end goal whatsoever, I want to purge them simpy because if I'm already waging wars agains them I might as well destroy everything to be sure they won't start to explore more systems or just cause performance drop for existing.

The setting for survey is a universal setting, but you just build more survey vessels or make them a bit bigger and fit more survey modules in them. You should be able to expand and survey faster than you can start and develop new colonies anyway.

You have to put a few more resources into survey but that should not be a big deal in general.
 

Offline Droll

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Re: Nprs expanding too much?
« Reply #18 on: January 24, 2021, 04:34:34 PM »
Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

Although there are some species attributes that allow for NPR specific buffs/debuffs, survey isn't one of them. However, you can go in the DB and make "cheat" copies of the survey components. So if you set survey to 5% make geo and grav survey modules that are available to your race only and are 20x as powerful/cost effective.

Thats the only way I can think of you doing it in a way that doesn't affect the resources that you put into it.
 

Offline Stormtrooper (OP)

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Re: Nprs expanding too much?
« Reply #19 on: January 24, 2021, 04:36:13 PM »
Hmmm... very interesting, don't know how to add components but I guess it should be a matter of copypasting existing sensors and changing one parameter... And could indeed solve the issue.
 

Offline Droll

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Re: Nprs expanding too much?
« Reply #20 on: January 24, 2021, 04:41:48 PM »
Hmmm... very interesting, don't know how to add components but I guess it should be a matter of copypasting existing sensors and changing one parameter... And could indeed solve the issue.

Just make sure that the raceID is not 0 like the vanilla equivalents otherwise everyone has them.
 

Offline Nori

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Re: Nprs expanding too much?
« Reply #21 on: January 24, 2021, 05:00:20 PM »
Yeah, surveying is way too fast by default. Very much agree that reducing it substantially is very helpful.
 

Offline Stormtrooper (OP)

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Re: Nprs expanding too much?
« Reply #22 on: January 24, 2021, 05:03:58 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.
 

Offline Jorgen_CAB

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Re: Nprs expanding too much?
« Reply #23 on: January 24, 2021, 05:33:57 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
 

Offline Nori

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Re: Nprs expanding too much?
« Reply #24 on: January 24, 2021, 05:44:47 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
 

Offline captainwolfer

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Re: Nprs expanding too much?
« Reply #25 on: January 24, 2021, 05:58:52 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
The result is basically the same, though?
 

Offline Stormtrooper (OP)

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Re: Nprs expanding too much?
« Reply #26 on: January 24, 2021, 06:14:25 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.
 

Offline Jorgen_CAB

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Re: Nprs expanding too much?
« Reply #27 on: January 24, 2021, 06:55:00 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.

When you get over the fact that 90% of the game is logistics you realise that you need to not get ahead of yourself and plan accordingly. That is why I usually emphasis that the game is about the journey and not the goal. When you pass that insight you can spend hours planning and setting this up carefully and then run the game slowly and adjust as things change and new information is gathered.

You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that. If you are not in such a hurry to reach the next technology or find out what is on the other side of the galaxy you should be able to keep up with expanding and doing all that is necessary.

You know what resources you have at your disposal, you know what resources you can acquire and so you can plan to expand and what you need to expand. In general I find if very bad to go after an NPR unless I have a decent tech advantage over them, which I rarely do as I start at conventional and give the NPR at least a 150-200% bonus head-start in addition to that. The more I need to focus on offensive military operation the less I can focus on expansion and industrialisation of my colonies.

The game have enough automation that you should be able to keep pace with expanding much faster than the NPR do once you get the momentum going. As long as you can secure your Corundium income you can expand as fast as you can allow your population to grow.
 

Offline Nori

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Re: Nprs expanding too much?
« Reply #28 on: January 24, 2021, 06:55:58 PM »
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
The result is basically the same, though?
Yes I suppose so. My thinking was more that the AI isn't that flexible in ship design. So if I build 10 survey ships and they all survey 2x as fast as the AI, the AI will likely get left behind expansion wise.
 

Offline misanthropope

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Re: Nprs expanding too much?
« Reply #29 on: January 24, 2021, 07:13:50 PM »
all of your ills rhyme with "the galaxy is much too big".  i mean, you tell me:  how large could your empire get before you found it too cumbersome to manage?  because the total number of systems that you *could* ever interact with before the campaign dies is just a modest multiple of that number.