Just thought someone might want to know - there is a bug in 3.1, which is the version I'm using for the 6 Powers Campaign, that prevents targeting populations. It is noted somewhere in the 3.1 Bug forum. At the time it was brought to Steve's attention, he was unable to recreate it, probably meaning that he had fixed it without remembering it or in the course of fixing/changing something else.
At any rate, at the time this came up I had already started my campaign, and I didn't want to quit, so I figured that if targeting populations came up I would be able to fudge it, or something. Well, it came up recently, and I realized I had no way to "fudge it", at least not realistically. I was left with the realization that I could either 1) ask Steve if he could fix it, 2) avoid targeting populations for the remainder of the campaign, 3) discontinue the campaign, or 4) transfer the campaign to 3.2. Numbers 2 and 4 were unrealistic at best, and 3 was something I really, really didn't want to do. So I went to Steve. After some back and forth, and a few suggestions from Steve intended to help diagnose what was going on, I discovered what was going on. It isn't fixed, but now when one of my ships or PDC's targets a population I can crack the database and correct the critical entry and Aurora will work as it is supposed to. Yea!!!
Thanks to Steve the Six Powers Campaign will continue! Oh, and Steve, I'm sorry to say that you are directly responsible for the death of 13.2 million citizens of...oops, I won't be able to reveal that until I post the next installment.
Kurt