Author Topic: v5.0 Bugs Thread (no longer current)  (Read 13503 times)

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Offline Toloran

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Re: Official v5.0 Bugs Thread
« Reply #15 on: February 22, 2010, 02:31:38 PM »
In 5.01:

I set a task group to train (via the button on the second tab of the task group control screen) and It kept throwing up "Orders Not Possible: Destination Waypoint not found for Battle Task Group" every 6 hours or so in the events log. I created a randomly placed waypoint in the system and it worked fine. When I experimented by removing the waypoint, is tarted throwing up the error again.
 

Offline Empty

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Re: Official v5.0 Bugs Thread
« Reply #16 on: February 22, 2010, 04:31:07 PM »
When I started a new game and I ordered 1 deep space tracking station built at 100%
I also ordered 5000 infrastructure to be build after it.

The weird part is that I only received 4999 pieces of infrastructure once it was finished.
Perhaps there's a problem with the queuing?
 

Offline IanD

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Re: Official v5.0 Bugs Thread
« Reply #17 on: February 22, 2010, 05:07:56 PM »
Explored an unexplored JP out of sol, System Screen, F2, still gives info in all bodies tab for Sol

[attachment=0:1sjgtmuy]Struve 2398.jpg[/attachment:1sjgtmuy]

I saw this in other versions, 4.91 and I think in 4.77.

Regards
IanD
 

Offline Andrew

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Re: Official v5.0 Bugs Thread
« Reply #18 on: February 22, 2010, 06:34:14 PM »
Not sure if this is a bug or not.
I just destroyed what I believed to be 2 NPR PDC missile bases , and noticed that there was no collateral damage to the plant, however when I investigated it turned out what I believed to be PDC's where orbital stations. Are NPR Missile defense bases supposed to be be PDC'S
 

Offline sloanjh

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Re: Official v5.0 Bugs Thread
« Reply #19 on: February 22, 2010, 10:45:50 PM »
In both 5.0 and 5.01: I'm hitting a hang.

'Twas a conventional start.  No ships yet.  I'm about 6 years in.  I was doing 1-day increments; it dropped to a 40-second update, then 5 45-second updates, then it hung, so I assume it's something to do with NPR combat.

I've already sent the DB to your e-mail.

EDIT: Ok, I played through the hang.  It looks like the precursors were fighting an NPR, and somehow the steps coming from 1-day updates were too big.  This was probably to be expected, since the fact that the updates went from 1-day to 45 seconds is an indication that someone got into detection range much too quickly - it should have been something like 1-day to ~1-hour to ~1-minute.  I ran up to the increment that hung without auto-moves on, then instead of giving 1-day updates, I gave it enough 5-second updates to get past the hang.  I then gave it 2-minute updates for a while (until the missiles fired by the precursor had hit and the combat was over) then move up to 20-minutes, and now everything seems fine.

So I take two lessons from this:

1)  Save often - fortunately I had just saved due to moving from 5.0 to 5.01 (just in case :-) ).  This let me easily replay the hang.
2)  If you see the timesteps plummet and hit a hang, restore from a save, then run up to the point where they're about to plummet and play through with smaller timesteps.

John
 

Nabobalis

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Re: Official v5.0 Bugs Thread
« Reply #20 on: February 23, 2010, 03:02:19 AM »
Still getting the Error in ReturnTimeCurrency Error 6 Overflow. When I tell my second ship to jump through a JP I get this error. I set up the first ship to go through a JP and received no error.
 

Offline lastverb

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Re: Official v5.0 Bugs Thread
« Reply #21 on: February 23, 2010, 03:58:36 AM »
NO NPR GENERATION AT ANY %

I've posted it once, but was considered bad luck/nothing has been done. I've played many games on many versions. Problem exist only on one pc, tried two others. No matter what % of npr generation i set, there are no nprs generated ingame, I have to set them manually. Testing included 100% generation rate and surveying ~20 systems with huge hi-tech em/th sensor survey ships. Those systems had many planets in npr-generation range. Tried it on many versions including clear re-installing. Other pcs worked just fine.
Possibly some bug with pseudo-random numbers experienced only on individual hardware/software specs. I don't think it'll help but configuration related to bug is win xp sp3 on athlon 64 3500+.
 

Offline georgiaboy1966

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Re: Official v5.0 Bugs Thread
« Reply #22 on: February 23, 2010, 08:33:31 AM »
Did my first battle using auto fire.

Found that the AI for auto fire totally disregards that the ships even have weapons that can be used as PD. my size 1 missile launchers and maseon turrents had their settings changed from PD to normal attack, and did not fire on any missiles.

I had to take manual control of PD to stop the missiles.
Glen

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Offline Steve Walmsley (OP)

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Re: Official v5.0 Bugs Thread
« Reply #23 on: February 23, 2010, 10:55:26 AM »
Quote from: "anduin"
I got an error after passing 30 days.
Here's a copy of the error message from my event log:
21st August 2032 16:30:16,SM Only,System 0,Error in GetOxyAtm
Error 94 was generated by Aurora
Invalid use of Null

After that all things research went haywire, with some of my research areas being set back the first 1 rp tech, and various issues with research assignment.

(Incidentally I couldn't find the error in the standard event window even when I checked "show errors", but it did show up in the text file version. I'm really not that familiar with the game but that isn't right is it?)
It looks like the GetOxyAtm function is trying to find the oxygen level for a planet in a system that doesn't exist. Can you remember if you have deleted any systems in this campaign?

Steve
 

Offline Charlie Beeler

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Re: Official v5.0 Bugs Thread
« Reply #24 on: February 23, 2010, 01:10:42 PM »
minor db issue.  In shipnames nothing is checked for US Carriers. Most of the names are there, just not checked.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline sloanjh

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Re: Official v5.0 Bugs Thread
« Reply #25 on: February 23, 2010, 02:26:56 PM »
Quote from: "Steve Walmsley"
Quote from: "anduin"
I got an error after passing 30 days.
Here's a copy of the error message from my event log:
21st August 2032 16:30:16,SM Only,System 0,Error in GetOxyAtm
Error 94 was generated by Aurora
Invalid use of Null

After that all things research went haywire, with some of my research areas being set back the first 1 rp tech, and various issues with research assignment.

(Incidentally I couldn't find the error in the standard event window even when I checked "show errors", but it did show up in the text file version. I'm really not that familiar with the game but that isn't right is it?)
It looks like the GetOxyAtm function is trying to find the oxygen level for a planet in a system that doesn't exist. Can you remember if you have deleted any systems in this campaign?

Steve

Another thought:  are you absolutely, positively certain that you're using 4.9x or 5.0x?  I think I remember a bug like this in 4.7 - is it possible that you didn't patch up to 5.01 correctly.  I think there's an "about" pull-down on the main menu bar that will tell you the version number.

John
 

Nabobalis

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Re: Official v5.0 Bugs Thread
« Reply #26 on: February 23, 2010, 03:24:06 PM »
Quote from: "Nabobalis"
Still getting the Error in ReturnTimeCurrency Error 6 Overflow. When I tell my second ship to jump through a JP I get this error. I set up the first ship to go through a JP and received no error.

It seems to arise when the velocity of the TG is set to 1. If I set it to max the error is gone.
 

Offline anduin

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Re: Official v5.0 Bugs Thread
« Reply #27 on: February 23, 2010, 03:26:05 PM »
Quote from: "sloanjh"
Quote from: "Steve Walmsley"
Quote from: "anduin"
I got an error after passing 30 days.
Here's a copy of the error message from my event log:
21st August 2032 16:30:16,SM Only,System 0,Error in GetOxyAtm
Error 94 was generated by Aurora
Invalid use of Null

After that all things research went haywire, with some of my research areas being set back the first 1 rp tech, and various issues with research assignment.

(Incidentally I couldn't find the error in the standard event window even when I checked "show errors", but it did show up in the text file version. I'm really not that familiar with the game but that isn't right is it?)
It looks like the GetOxyAtm function is trying to find the oxygen level for a planet in a system that doesn't exist. Can you remember if you have deleted any systems in this campaign?

Steve

Another thought:  are you absolutely, positively certain that you're using 4.9x or 5.0x?  I think I remember a bug like this in 4.7 - is it possible that you didn't patch up to 5.01 correctly.  I think there's an "about" pull-down on the main menu bar that will tell you the version number.

John

Didn't even touch SM mode, pretty sure I've patched correctly and the about does say 5.01
I'm playing a new game right now and so far it's been all good.
 

Offline Kurt

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Re: Official v5.0 Bugs Thread
« Reply #28 on: February 23, 2010, 05:13:00 PM »
Quote from: "Steve Walmsley"
Quote from: "anduin"
I got an error after passing 30 days.
Here's a copy of the error message from my event log:
21st August 2032 16:30:16,SM Only,System 0,Error in GetOxyAtm
Error 94 was generated by Aurora
Invalid use of Null

After that all things research went haywire, with some of my research areas being set back the first 1 rp tech, and various issues with research assignment.

(Incidentally I couldn't find the error in the standard event window even when I checked "show errors", but it did show up in the text file version. I'm really not that familiar with the game but that isn't right is it?)
It looks like the GetOxyAtm function is trying to find the oxygen level for a planet in a system that doesn't exist. Can you remember if you have deleted any systems in this campaign?

Steve

Steve -

I've had this error pop up occasionally for a long time.  In every case it was on the first economic "turn" after I started terraforming a planet and began adding oxygen.  I always threw one error, I suspected because of a division by zero someplace, but then went away.  I never had it affect research.

Kurt
 

Offline Kurt

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Re: Official v5.0 Bugs Thread
« Reply #29 on: February 23, 2010, 05:21:11 PM »
Quote from: "lastverb"
NO NPR GENERATION AT ANY %

I've posted it once, but was considered bad luck/nothing has been done. I've played many games on many versions. Problem exist only on one pc, tried two others. No matter what % of npr generation i set, there are no nprs generated ingame, I have to set them manually. Testing included 100% generation rate and surveying ~20 systems with huge hi-tech em/th sensor survey ships. Those systems had many planets in npr-generation range. Tried it on many versions including clear re-installing. Other pcs worked just fine.
Possibly some bug with pseudo-random numbers experienced only on individual hardware/software specs. I don't think it'll help but configuration related to bug is win xp sp3 on athlon 64 3500+.

I thought I was having the same problem, but eventually realized that the conditions for creating NPR's were much more limited than I originally realized.  

First off, NPR's are only potentially created for systems discovered during warp point exploration.  Any other system generation route will not create NPR's.  Secondly, the planets must have fairly limited conditions before an NPR will be checked for, and this was where I went wrong.  I originally thought that if a planet had an oxygen or methane atmosphere then that was enough to assume that the conditions were right for the creation of the NPR.  The truth is that a lot of other environmental conditions have to be satisified before the program will check for NPR generation.  

I eventually did start discovering NPR's in my campaign.  I obviously can't speak for your campaign.  If I were you I'd find out exactly what the environmental conditions are that are necessary for NPR generation, and then compare those to the worlds where you think an NPR should have been generated.  If there are still worlds that meet those conditions and don't have NPR's, and you had the chance set to 100%, then obviously something is wrong.  

Kurt