Just started playing, haven't seen these bugs listed yet in the newer threads, although they might be older ones, but these are all in v5.14:
1.Aurora seems to semi-permanently change the style of menus, everywhere, in all windows programs. If the last screen I had selected was the small bar that comes up with a game, then the right click menu will be gray everywhere. If the system or galaxy map is the last one that I had selected, it'll be the yellow text on a black background. This isn't just for the game, but instead seems to apply to everything in windows. Right click menus on the desktop, dropdown menus on folders or firefox, etc. And this change seems to persist after the game exits, and remains until the system is restarted, or until I go to the themes menu for windows, and apply a change over the top of it. (Running under windows XP at least).
Reproducing this is easy enough, just start a game, quit it, and notice that your menu backgrounds are different now.
2. It seems in the class design screen, that the "Build Time (yrs)" display isn't always accurate or consistent, when I'm changing parts around. If I select the ship from the class list again, it'll update the result to the correct value, that matches what it takes for the shipyards to produce. However, if I'm adding or removing things, it ends up being different from what it should be, and different based on the order in which I do things.
For example, and to reproduce, starting a new game without any tech, make a new ship in the class design screen (1x crew,fuel,engineering,bridge), and it'll have a build time of 0.24 years.
Add another 10 crew quarters, and it goes up to 1.00 years.
Add another 10, and it goes up to 1.71 years.
Remove those same 10 crew quarters, and it drops down to 0.95 years.
Remove the first 10 again, and it's at 0.23.
If I select the ship again between each step, the correct results seem to be 0.24, 0.97, 1.67
This difference can get quite large with larger items. For example, starting at 0.24 and adding 10 cargo bays it goes to 1.32, adding another 10 makes it 0.62, removing those 10 makes it 0.22, and removing the last 10, makes it 0.07., If I select the ship from the class screen, it'll update those values, and give me the values: 0.24, 0.38, 0.36 for 0, 10, 20 cargo bays.
3. The completion date for a ship being made in a shipyard, isn't accurately displayed for steps smaller than the construction cycle time. For example, building that nearly empty new ship, I have a completion date of 29th March 2025. If I step forward by 1 day, the completion date changes to 30th March 2025. If I do it again it goes to 1st April 2025, then 2nd April 2025, then 3rd April 2025, until it finally gets around to the beginning of a new construction cycle, and advancing it another day brings it back to being completed on 29th March 2025 again. Although it always does seem to be correctly set after a construction cycle. For example, if I advance a couple days until it says that it'll be done on 1st April, and then have it go ahead by 5 days, it has the correct date of 29th March there when it's done calculating.
Now that I look closer, the same seems to hold true for Research completion dates, and industry completion dates, and probably other completion dates that are around that are tied to the construction cycle. And actually, if I create a new project partway into a construction cycle, advancing ahead by a day, can move the apparent completion date forward by several days.
Nevermind, I think this one might be a v5.10 error if I didn't update properly, it went away at least after I did the 5.14 update again, and made a new map.
4. If, on the system map, I right click on a an asteroid, and under population, choose to make a new colony. And then right click again, and again under population, select that colony, I get an "Error 11 was generated by Aurora Division by zero" Although it seems to continue on from there to the colony summary screen without any problems. If I go through the colony summary button, and look at the location from there, it doesn't have any problems. Furthermore, with some more testing, it seems this happens with any uninhabitable colony. Doing the same thing with a colony on a world not outside the gravity range, doesn't produce the error.
5. Intelligence and foreign relations screen (I think I might have seen this one posted before):
Changing any of the buttons here, on a new game, seems to produce a large number of errors, "Error 381 was generated by Aurora, invalid property array index", followed by "Error 3078 was generated by DAO.Database, The Microsoft Jet database engine cannot find the input table or query ", Make sure it exists and that its name is spelled correctly.", followed by "Error 91 was generated by Aurora, Object variable or With block variable not set" 5 times, followed by "Error 381 was generated by Aurora, Invalid property array index"
6. On the intelligence and foreign relation screen, where you can change the color of the hostile/friendly states, and perhaps elsewhere where you can change color in the same way, but I can't find any right now. If you click to change a color, and then click the x on the screen that comes up, instead of canceling and leaving the color the same, it sets the color to the last color you set something to (or black if you haven't set any color before)