I'll go ahead and repost my request for logistic supply line commands because im seeing sexy activity for a step up in nonnewtonian aurora.
I've been playing Anno a lot lately-- ever try that out? One thing you do that is very similar to aurora is set up supply lines to regularly move goods from colonies to the home base. One thing that is a little annoying in aurora is setting up distribution commands-- regularly resupplying worlds that require a pittance of minerals is annoying (maintenance worlds!). I'd love to take a merchant fleet, have it pick up some number of every mineral, then go from world to world trying to bring the mineral ammounts up or down to reserve. That way, your world that is a net consumer of duranium but exporter of corundium, will both get duranium delivered, and send corundium on its way, with a single command, rather than a complex set of instructions that cannot be reordered mid stream in the current engine.
Tied into reserve levels, all one would have to do is build the logistic fleets and send them to each planet. Set the reserve levels for the planet, and the ship will continue going from place to place ad infinitum. The major ultra key to this working is that the command should not spew error messages if it fails. If it gets to the planet and can't drop off part of its load, it just doesn't-- it will try to get it on the next circuit. If it gets crammed full of some mineral, the player will just have to increase capacity. Needs a trigger to break infinite loops, though.
Fuel and maintenance supplies should have analagous commands.
Tanker command: refuel colony from tankers to reserve. A spot to set a fuel reserve needs to be supplied. If there is more fuel than X, it will try to load fuel from the planet (the planet is now a producer). The ship then goes to the next position on the train.