Author Topic: Repulsion's Copious Pile of Questions  (Read 12876 times)

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Offline Jacob/Lee

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Re: Repulsion's Copious Pile of Questions
« Reply #75 on: October 01, 2011, 09:05:13 PM »
Q35: One of the options should set it to survey only moons and planets. Manually order comet surveys.
 

Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #76 on: October 01, 2011, 09:27:02 PM »
Q35: One of the options should set it to survey only moons and planets. Manually order comet surveys.
And where would those options be? Default orders? Orders? I can't seem to find it.
 

Offline Din182

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Re: Repulsion's Copious Pile of Questions
« Reply #77 on: October 01, 2011, 09:28:58 PM »
And where would those options be? Default orders? Orders? I can't seem to find it.


Under conditional orders. It is in the second tab on the TG screen.

EDIT: I'm dumb, it's not conditional orders, ignore me.

EDIT2: it's under default orders.
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Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #78 on: October 01, 2011, 09:34:36 PM »
I'm getting all kinds of orders to survey different things, but no orders to not survey. (as well as the usual jump/refuel/etc.)
 

Offline Din182

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Re: Repulsion's Copious Pile of Questions
« Reply #79 on: October 01, 2011, 09:35:58 PM »
If you do Survey Planet or Moon, it surveys everything except asteroids/comets.
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Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #80 on: October 01, 2011, 09:37:44 PM »
If you do Survey Planet or Moon, it surveys everything except asteroids/comets.
OKAY! Seems to be working, thanks!
 

Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #81 on: October 02, 2011, 12:58:11 PM »
Q36: So, I've found hostile life. Or rather, missiles. Two contacts, one quite far away, and the other quite near, which I presume were missiles. Where can I view info about them?
 

Offline Atlantia

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Re: Repulsion's Copious Pile of Questions
« Reply #82 on: October 02, 2011, 01:43:10 PM »
It all depends on what sensor assets you have. If you've got no sensor equipment on the ship that's found these things, then you're not going to learn anything. However, if you DO learn something, you can go to the Diplomacy menu, then switch over to the Tactical Intelligence tab for what information you may have gathered.
Now there are two of them.   There are two ______.
 

Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #83 on: October 02, 2011, 05:00:30 PM »
I had a full sensor suite on my (now destroyed) Jump-capable survey ship. Unfortunately, there is nothing on the tactical information tab, nor in the 'view technology' thing.

All I know is that there WERE two rings around my ship, one quite far away which I presume was the hostile ship, and then another contact that came out of nowhere that were the missiles, I assume (having not been detected from farther away, due to the resolution of my sensors). The missiles were named Kalat Anti-ship missiles. When I detected the Kalat's, they were apparently Strength 48 Resolution 91. They caused 3 points of damage on my ship.
 

Offline Atlantia

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Re: Repulsion's Copious Pile of Questions
« Reply #84 on: October 02, 2011, 10:05:41 PM »
It takes time for information to be discovered about another ship. I know I spent upwards of an hour in sensor range of an alien just today before I learned anything about it.
Now there are two of them.   There are two ______.
 

Offline Hawkeye

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Re: Repulsion's Copious Pile of Questions
« Reply #85 on: October 03, 2011, 12:13:53 AM »
Where your actives actually on?

The "strength 49, Resolution 91" is the active sensor of the hostile ship or the missiles, not the ship/missile itself. The enemy sensor got detected by your own EM sensors.

If there is nothing in tac-intel, it is possible those missiles were launched from a mine. When you say "quite far away", how far are we actually talking about? A couple million klicks is nothing in missile combat.

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Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #86 on: October 03, 2011, 07:33:02 AM »
Ah, yes, that clears things up a bit. I didn't have them on, and tried to turn them on, but alas. My ship was surveying a planet, and I got the far-away contact at about... erm... hard to figure it out now, but I'd say about... around 2000k. Hard to figure out, as it depends on how zoomed in I am. But I remember that it was something like one or two centimeters on my actual screen. (not like that's any help.)

Unfortunately, whenever I try to pass time it crashes ('not responding'), so not sure what to do.
 

Offline Atlantia

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Re: Repulsion's Copious Pile of Questions
« Reply #87 on: October 03, 2011, 07:44:10 AM »
That's normal, especially if you don't have a top-of-the-line processor. When I'm about 25 years into a game my "30 Days" wait time goes up to 30 seconds or more, during which time Windows tells me it's not responding. Just give it some time and it should be fine.
Now there are two of them.   There are two ______.
 

Offline LoSboccacc

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Re: Repulsion's Copious Pile of Questions
« Reply #88 on: October 03, 2011, 07:56:48 AM »
if you queue up 30 days increments it takes a bit less. from the f3 screen, if you're waiting that 4 month to construction to complete or research to be finished, tick auto increment, write 4 in the min inc text, push 30 and after a long wait you're done and at the point you need to take action.

it is slightly more efficient than pressing 30 each time, and leaves you with larger chunk of free time in bulk so you can actually read or something in the meanwhile.

edit:
oh, almost forgot: ctrl+f8 exits from auto increments
« Last Edit: October 03, 2011, 09:17:54 AM by LoSboccacc »
 

Offline Repulsion (OP)

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Re: Repulsion's Copious Pile of Questions
« Reply #89 on: October 03, 2011, 08:31:04 AM »
Oh dear. Now when I try to start it I get this:

Error in Form Load
Error 3343 was generated by DAO.Workspace
Unrecognized database format 'C:\Program Files (x86)\Aurora\Stevefire.mdb'
Please report to *snip*

And then I get an 'UpdateGameLog' error window that CAN'T be closed, unless I force restart.