So, for setting up a test game I happened to write myself the research areas down. If you need it, feel free to copy them:
Biology:
-
Construction/Production:
- Construction Rate 12BP
- Jump Gate Construction Module 180
- Sorium Harvester
Defensive Systems:
- Beta Shields
- Composite Armor
- Shield Regen 1.5
Energy Weapons:
- Particle Beam Range 150kkm
- Particle Beam Strength 3
- Turret Tracking Speed 2kkm/s
Logistics/Ground Combat:
- Boat Bay
- Fuel Storages Large, Tiny and Very Large
- Improved Cargo Handling Systems
- Troop Transport Bay
Missiles/Kinetics
- Gauss Cannon Launch Velocity 3
- Gauss Cannon ROF 3
- Levitated Pit Implosion Warhed, 4xMSP
- Mag Ejection System, 85% Chance
- Mag Feed Efficiency: 80%
- Agility: 48 per MSP
- Reload Rate 3
- Reduced Size Launchers 0.5/5x reload
Power/Propulsion:
- Capacitor Recharge Rate 4
- Fuel Consumption: 0.8litre/engine power hour
- Gas-Cooled Fast Reactor
- Ion Drive
- Jump Drive efficiency 6
- JP Theory
- Max Squadron Size 3
- Max Squadron Jump Radius 50k
- Max engine power mod 1.75
- Minimum Jump Engine size 12
Sensors:
- Active Grav Sensor 21
- BFC range 32kkm
- EM Sensitivity 6
- Fire Control Rating 5kkm/s
- Grav Survey
- Thermal Sensor Sensitivity 6
Have Fun!